Reminder that hanzo is broken

Most of these ‘one shots’ are ult combo’s. That’s a huge difference to one shotting on no cooldowns other than drawstring or scope wind-up. Like… huh?

And there’s nothing poorly designed about snipers in Overwatch. People just find it unfun to get bodied by a sniper because they are predictable.

If Hanzo is so OP, why isn’t T500 full of Hanzo one tricks/mains?

Oh no, a hero has damage capability, someone get the nerf hammers out, that’s just unfair!

We just can’t have that now can we? A DPS actually able to kill through the amount of heals!

Name me another hero with an ability that does 300 damage, outside of Bastion.

Probably half the people complaining about his arrow size are against the fact his “spammable logs” that he can OHK with, and the other half go by what they see in a match where they see a shot miss by a mile, but ignore the fact the shooter more than likely saw the shot land perfectly.

Remove the OHK from the equation, whether through a crit nerf or a flat damage nerf from 120 to less than 100, and half the complaints about his arrow size would go away. At the same time, the justification for the original size nerf of 33% would be null. And if he does less than 100 and can’t 2 shot 200 hp without a crit (90 to 1-2 shot Widow, 75 to 1-2 shot Tracer), then considering the size discrepancies with other projectiles like Kiriko’s Kunai or Mei’s ice spike, there’d be no good reason not to buff it. He wouldn’t stand a chance against an equally skilled player on any of those characters otherwise, especially ones with heals or more mobility.

Hanzo isn’t broken. He’s simply Feast or Famine. And heroes that are feast or famine are typically the most unfun to play against when they’re feasting.

This won’t ever be patched out as that is intrinsically built into the ‘hero aesthetic’ or whatever the devs love to say. There will be more feast or famine heroes released eventually over time too.

5x70 is 350 and that’s if you land all shots. You’re thinking every Hanzo is landing every single SA into his target every single time. Not happening.

Stop trying to act like it’s somehow unfair that a better player picked a sniper and you couldn’t handle it. Get better, once again, skill issue.

What’s wrong is your lack of reading comprehension, because I’m damn sure you didn’t read that TF2 quote.

Uh oh, now he’s back to insulting. Classic GreyFalcon.

Says the guy who has no arguments and resorts to insults over nothing. Sounds quite whiny to me. Guess you just havent thought about things over.

Settle down bro, you got bodied by a Hanzo main on the forum like you did in game. Happens, move on, little bro.

Nah im having fun here.

If you can’t hit the broadside of a barn, then why are you in this topic?

Do you not remember when Hanzo could 1-shot tanks with a good scatter arrow? Pepperidge farm remembers.

Mmmhmm. I’m sure you are, but some of us aren’t sociopaths who find pleasure in hurting themselves. Move on.

If you can’t think that it’s possible to miss shots, then why are you acting like a game dev with zero credentials?

Having dedicated a total of 91 hours of time to Hanzo over the span of two seasons, I’ve observed a significant evolution in my gameplay. Initially experiencing a derank to bronze from gold, I diligently honed my skills and climbed back to gold. Currently residing in the plat bracket, my proficiency with Hanzo has improved, enabling me to steadily approach the threshold of diamond.

Contrary to misconceptions, playing Hanzo demands a considerable amount of skill. Hanzo’s not just about luck; it’s all skill. My accuracy has notably risen from a range of 20-30% to a consistent 40-50%, a testament to the dedication required to master a projectile-based character. Playing a projectile hero like Hanzo demands that dedication. Speaking of accuracy, Hanzo’s headshots usually hover between 10-15% for the average player.

Moreover, these players often lack the understanding to consistently make impactful plays. Swapping to Hanzo solely for a quick cheese headshot without a deeper understanding of his mechanics and playstyle often leads to an inability to contribute substantially beyond occasional lucky shots.

It’s not just about landing those flashy headshots; it’s about understanding the hero, mastering the nuances, and consistently making valuable contributions to the team effort. Those who solely rely on gimmicky tactics are likely to find themselves struggling to create lasting impact or adapt when faced with varying in-game scenarios.

Hanzo’s impact in a match cannot be underestimated. Ignoring his presence often leads to devastating consequences, especially if left uncontested. However, countering Hanzo is feasible by effectively diving him and disrupting his ability usage, particularly when Storm Arrow is down.

There’s a clear distinction between effective and ineffective Hanzo play. Merely spamming shots, while occasionally yielding kills, doesn’t align with the precision and intent required for impactful gameplay. Mastery of flicking, tracking, and precise crosshair placement is essential, especially when dealing with more mobile opponents.

The debate around one-shot abilities in Overwatch extends beyond Hanzo, encompassing various heroes like Widowmaker, Zenyatta (alt-fire), and others. Every hero has a right to be viable, but success with Hanzo hinges on skillful execution rather than relying solely on spamming tactics.

The misconception that Hanzo’s gameplay revolves around spamming shots is debunked by the necessity for deliberate aiming and consistent practice. While spamming might secure occasional kills, it lacks the sustainability and impact of precise, deliberate shots.

My journey with Hanzo has taught me the nuances of his gameplay. It’s not about the sheer number of hours invested but rather the dedication to mastering his abilities, precision, and understanding the difference between spamming shots and deliberate aiming that truly defines success with this hero.

In the end, mastering Hanzo—or any hero for that matter—is about investing in understanding, skill development, and consistent, impactful gameplay rather than chasing after the allure of a quick, occasional headshot.

3 Likes

I think barrel stuffing a Tank at shotgun range with 425 damage is ridiculously easy. Much less the potential 850 damage from headshots.

If you can’t do that, then you’re sub-Bronze at this game.

Lol tell me you never play Hanzo without telling me. If you’re running crotch first at a Hanzo as a tank that’s a you problem.

What tank is going to sit there and let you sink all 5 SA’s into their head for that damage?

Call me when your SR gets out of double digits, but I highly doubt it will, seeing as your IQ tops out just below Forrest Gump.

The person I replied to was talking about removing oneshot.

And it’s not about being creative or not. Neither you nor I are the developer of this game, so what’s even the point of being ‘creative’? None of the ‘rework’ ideas is going to be in the game anyway. I just want to point out that there is some tendency when the devs design/balance a hero’s primary damage that they are balancing around the ttk and potential.

It’s more like Blizzard shouldn’t be forfeiting tens or hundreds of millions of dollars to maintain players like you.

And yet they didn’t maintain me. I quit over a month ago, it’s just funny to watch you guys still waste your time and continue crying day in and day out about a hero that won’t be changed.

Maybe if you actually bothered to check my profile, you’d see how long it’s been since I played.

Looks like you love to quote research like articles, win rate, pick rate, etc… But you sure didn’t do your research when it came to me, and made assumptions.

Yikes bro, yikes.