Reinhardt has absolutely no survivability in 6v6

Once his shield goes down, all attention drops on him because >Tank< and he’s likely in the middle of the lane trying to defend his team.

2000 health for a shield is enough, but Reinhardt shouldn’t magically vanish when his shield goes down. He should have, at least, enough survivability to put his shield down to melee, or to stay in the open for some length of time so his team can find cover, and so he has at least a chance to find cover.

He does not feel like a tank in 6v6 at the moment.

^ Exactly. At least reinforce his health pool, or buff Armor health. The man is literally a walking panzer visually, he should feel and behave like one.

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Shield botting isn’t fun either. Why have a hammer and a charge if you can’t use them?

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They are not letting tanks be as tanky in 6v6 as they should mostly because the heroes that could keep them in check are all undesirables that Blizz doesnt want to let be good again.

On top of that, Rein has always been team dependent to hammerbot in peace, and that includes the co-tank. And most people right now are just picking DF/Haz/Hog/JQ.

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Such a disappointing line up, this means my chance of running into another Ram is quite low

isnt that when the zarya bubble comes in? or the matrix? or the sig/ram shield? or the winton bubble?

isnt that the point of having the other tank?

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…Winston bubble? loll?

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Basically OW1 Rein in a nutshell. The mode feels exactly like end stage OW1 which is why I’m surprised so many people who longed for that hate this mode.

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So you’re wasting that extra 2000 health bar, huh?
And then when it’s gone, you are surrounded.

Yeah, buff Rein. He’s only 50% armor already. That’ll fix it.

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admittedly not the best option…just saying…the desire to have a second tank was supposedly the interplay with them…the synergy…

so isnt that supposed to be the point?

isnt the rein himself there to help do the same for the other tanks as well when theyre vulnerable?

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Based on the tanks I saw on the list sent. people just want to play heavy dps.

so no not look after each other, what do you think this is some sort of team game?

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Yeah, Well you’d think so if 6v6 enjoyers are to be believed. Unfortunately that just doesn’t happen very often

edit; I will say, there’s often a very very large discrepency in the ranks of the tank players, if they’re actually even tank players at all that is. So maybe it’s better with a comp mode but I doubt it.

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Lemmie pose this question.

Does any DPS need their co-dps to support them in order to pull weight? Arguably no, but it makes things easier.

Every tank needs not only their co-tank, but their entire team to back them up, in order to even hold their ground. Not even to be good or pull their weight, but to simply >Hold their ground.<

Tanks should be able to at least handle themselves without their other tank, because that’s what peeling is suppose to depend on. One tank being able to at least defend themselves from what could very well be 5 people.

But that’s tanks in general.

Problem is, as it stands, Reinhardt can neither hold his ground, or peel for his backline with any reliability. He should have a significant damage negation with at least the first 50% of his health, give or take however much, so he can do something besides shield-bot.

Armor reducing more damage would fix that issue, but it would also make some other tanks stronger than they already are. Reinhardt should have a bonus to that damage reduction, I think, as a trade-in for being offensively unreliable against ranged enemies.

80% Melee, should have something to compensate that besides an incredibly unreliable shield.

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I see your question/Statement.

I have this response. skill issue.

please do not make me say it again for I hear people get addicted to the phrase.

My Proof? My time playing rammatra of course. As a player who mostly uses Ram’s nemeses form, if I can hold people back better than a Rein. that is on them not me. Thier shield last longer than mine, and they have the big wopping hammer.

they should learn how to manage both better and I wouldn’t have to dedicate MY weaker 4 second barrier to defend them.

Dramatic. lol

Maybe it is a skill issue. Could attack the argument alone, but ig a personal attack is more mature for a discussion about a game.

what best I could say is no. rien doesn’t need those buffs

then we would be right back at the original post with me explaining why.

In theory yes, every dps should depend on their team to deal with their bad match-ups. Of course that is no longer true for some because their counterpicks have become obsolete or outright removed, specifically flankers and hitscans.

Symmetra, Mei, Reaper, etc still need a hitscan to deal with fliers. But hitscans no longer need them back to deal with tanks, because the tank has been balanced around hitscans dealing with them, and most no longer counter snipers and flankers.

The biggest issue here is that Rein without his counterpicks like Sym and Mei being competitive DPS, Rein… just cant be buffed up in this way. Not that he needs to because he has chronically being the best tank for 90% of the playerbase.

Personally, I would love to buff up both Rein and the heroes that have been dumpstered in his name but the devs focused on keeping tanks in line with the DPS they have deemed acceptable, and his counters are not within that group.

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on me? knock yourself out. I aint even like this irl, the world is a show and im flipping through the channals bored af

you said once his shield is down…which has always been the window to go after rein…hes supposed to be vulnerable without it.

and the tradeoff is the massive shield…

i understand where youre coming from but if you start messing too much with his numbers where hes just effective regardless, then i think he easily becomes the defacto tank that people just ALWAYS pick (i can already see ThiccBuddha asking what the problem is)

ill ask this cause i dont remember…

what were his numbers at the end of OW1 compared to now?

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The problem is enough people pick Rein as is, we need more Rammatra players

I’m just upset thatmany dps got their dmg numbers buffed for 6v6. Almost as if the team didn’t get an extra player to help deal damage.

And why buff healing numbers and shorted cooldowns on supps at all? I thought the passive was there to nerf sustain!

And they did nerf the passive on top of the support buffs. Make it make sense XD.

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