Reinhardt has absolutely no survivability in 6v6

These are numbers i quickly found from patchnotes right before ow2 beta

Armor 200
White hp 300
Shield hp 1600
Movement speed penalty 30%
Hammer dmg 85

I’m digging for current numbers

5v5 current numbers.
Armor 300
White hp 250
Shield hp 1500
Hammer dmg 100

We should swap accounts. I get to play against Reinhardt. You get to play against Rammatra. I believe this will be mutually beneficial.

:muscle::face_with_monocle:

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Based on patch notes he has

Armor 225
Hp 325
Shield is 2000

I’m not sure about the other 2…but it would seem that he’s stronger than where he was at in OW1?

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I added 5v5 numbers to my post.

We need to remember that everyone got their hp buffed, so comparatively he’s the same.

But in a void, yes. He is stronger.

Well yeah but I gave the 6v6numbers which are what the post is about….that version is still stronger than what he used to be…

So I hate to imagine what OP would’ve thought back in OW1 if this version is not good enough

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XD indeed.

Personally i thought that just using the oq numbers and then nerfing tanks as needed would be the path of least hassle for the devs. But if they want to make up random numbers and see what sticks, they do them.

Lmao something tells me tank players expected to keep their raidboss status from 5v5 in 6v6.

Tank players always wanting to have their cake and eat it.

Rein doesn’t feel like a tank? It feels to me like you’re just doing something wrong

You have a whole other tank to provide you that extra bulk, that’s the whole point of having two of them my guy

Increase adaptive shield durations, its frustrating the bonus health drops exactly when you need it most.

But the DPS are stronger now, it’s probably worse off for rein since every dps can’t miss him due to the S9 changes

thats fair…though it would be extremely hard to calculate just how different it is when you factor in all the changes

my guess would be that it ends up being pretty comparable (but i really doubt its “worse” - we are talking about rein here…he was pretty hard to miss before the projectile changes)

This is playing Rein wrong, and it has been since the beginning.

You should ALWAYS be playing a corner or similar map feature with Rein. If your shield goes down you should have cover handy at all times.

Doesn’t mean you won’t still explode sometimes. Burst damage in OW is NUTS! But if you’re out in the open you deserve to be dead. Full stop.

Hazards really weak, it’s very hypocritical to say the hero with the 2k barrier has less survivability than the rest of the cast.

You don’t see any cognitive dissonance between these two statements?

barrier tanks are better than non barrier tanks in 6v6. flat out except very few maps and even then.

It’s almost like you have to manage your resource like every other character.
Are you advocating for a shield that never goes down?

Tanks have to use cover too… when they are getting low on resources, they should already be next to cover to side step to. You’re just saying “I should be able to play in open space and take damage from 6 enemies and survive. It’s not fair!”

Kids these days…

I had a lot of fun playing him for a couple days when 6v6 came back. Rein isn’t meant to just hold shield up non stop. You pulse it as you move forward and then start swinging or if your team is pinned down, charge forward, cancel charge up shield while team rejoins and you duck to cover for shield regen

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Yes and no.
You have to remember that for one, people are playing with other players in what is basically qp (LARGE range of different skill levels in the same lobby, not to mention people getting used to the differences of 6v6 from 5v5 Tank health pools or even trying to play Tank for the first time in 6v6 or at all to check it out, etc.).
But this also comes down to the player’s skill that is playing Rein. OP appears to be advocating for being able to play in open space without a shield on main and survive. That’s just ridiculous.
If your shield is half, you should already be moving to a corner or some kind of cover so that when it does go down, you aren’t staring at 6 enemies in open space.
It’s a skill issue.
A lot of players are going to have to realize that Tanks aren’t gigabuffed in 6v6 like they are in 5v5 and they never should have been, but it was to compensate for the lack of another Tank and it’s caused all kinds of problems for the game.

The second tank can be very useful to helping the other tank, but they can also be busy contesting a flank, peeling, making a flank themselves, etc. So the other tank needs to keep in mind that he doesn’t just get a free bail out and gets to play sloppy because there is a second tank that could potentially help them not die. They still have to read the fight and play their life when the the other tank isn’t there to eat damage because they just might not be there and doing other things.

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Oh, what I am doing wrong, BamBam?

Oh, so it’s not me. It’s the other tank? Thank you. That was quite the backpedal, but you got there eventually. Well done!

:muscle::face_with_raised_eyebrow:

Are you okay?

Tanks are less bulky

Tanks are still plenty bulky to do their job

Furthermore, more tanks equals more job done

And even beyond that, it’s also Rein’s job to make sure his tank can do more job too

If y’all want to have good individual tanks that can do all the jobs all the time, that’s what 5v5 is for