✅ Rein rebalance idea: 1200 HP + Remove Rein's movement penalty

  • Remove movement penalty while holding barrier.
  • Fire Strike 5 secs.
  • Steadfast nerfed to 40% or 30%. [edit: I reduced the previous value after feedback]
  • Barrier 1200 HP.
    • Regen rate lowered to 150.
    • Regen rate CD lowered to 1 sec.
    • Break CD lowered to 4 secs.

Less Heavy-Barrier Slow-Rein
More Light-Barrier Fast-Rein

He’d still have the biggest barrier in the game.

More window time to sustain damage to be relevant while one-shots could get fire-rate / reload / ammo nerfed later.

He’s already doing pretty well rn, but I’m not apposed to buffing him as long as it also comes with other tank buffs

hes extremely OP, he needs massive nerfs, not buffs

8 Likes

Isn’t 400 less barrier HP a nerf? We could make it 1000 HP then, 600 HP less.

2 Likes

I really feel like Rein does not need a buff in his current state. I don’t think he is OP (well, the steadfast being at 50% is kind of a lot), but he really doesn’t need this kind of change tbh. Additionally, he is one of the only two anchor tanks we got. He was made to be THE barrier tank, to be a bit slower to offset his strong damage and powerful barrier.

If they were to make him a lot more mobile based (removing the slow with barrier), I would say that his barrier would not only need to be closer to 1000-800 HP, but he would lose his steadfast. Otherwise you wouldn’t have anything to keep him away from you since he could just have his barrier up while he chases ya.

3 Likes

With 1200 barrier He still is, that’s what I suggested, but make adjustments to other areas then to accommodate no movement penalty or lower his barrier even more as you suggested.

Reinhardt doesn’t need any buff. If anything, he needs his steadfast and movement speed with shield up toned DOWN a little bit, both to 40% would be fine.

1 Like

Again, isn’t 400 less barrier HP a nerf? We could make it 1000 HP then, 600 HP less.

Again, he doesn’t need any buff, at all.

So wait you want to make him run full speed all the time but keep his ability to essentially ignore movement displacement?

I’m all for tanks feeling better to play but that seems to go past the limit of acceptable balance…

2 Likes

If we did everything you said, we might have to lower this to 40%

I’m not opposed to your idea overall though

1 Like

I’ll edit OP then…

Yeah, that was really my only issue with the whole thing. I think if you’re going to make him in a way where he can close in faster, he’s going to need to be a little more boop-able, for a counter play purposes

1 Like

retitle to Rein Rework, we are going to get enough whine inside.

i think your changes make him OP and unfun for everyone else involved.

It only interacts with heroes that can boop: Ball, D.Va, Doomfist, Ashe, Junkrat, Pharah, Lucio, Brig. So not many.

It also changes his interaction with roadhog (his Ult)

Although, making him more boobable, is actually kind of a nerf to roadhog lol

But, you’re right, it’s not many heroes on the roster. It’s just the point that I think if he has the ability to close in faster, some boop changes would need to be made.

1 Like

Exaggerating a bit no? Rein seems that way because the other tanks got overnerfed. Small reverts and buffs to Sig and Orisa would shorthen the disparity.

Leave rein be. His barrier requires more health for a lack of options available to him compared to other tank’s kits.

How are they gonna buff Sigma and Orisa without bringing double barrier back then? I’d rather have low barrier Rein.

Orisa:

  • Revert Shield HP to 900 (750 is good too)

  • Keep Fortify at 40% (35% could work maybe?)

  • Decrease Pull radius significantly but increase its travel time

  • Revert Damage Nerf to fusion driver

Sigma:

  • Decrease Kinetic Grasp Dmg to Shield ratio to 30% of damage recieved

  • Revert Barrier to 1100 HP

  • Take away 1 second delay when deploying shield

Reinhardt:

  • Nerf Rein’s Steadfast passive to 30%

  • Nerf his shield to 1400 (I’m hesitant on this one, I lean more towards not touching it)

These values and changes probably aren’t perfect but it would be a good direction.
Essentially I want increase their viability as an anchor tank but decrease their potency of their synergy. Sigma was pretty balanced but not when he was paired with an Orisa.
If you did run this duo with a decrease in their defensive abilties in mind then you could run Dive. Dive should’ve countered it because once you bypass the shields they should be at an disadvantage. But their defensive abilties were nuts so they were good at range and brawl.

Ofcourse supports would probably needed to be adjusted but I think this would kill 2 birds with one rock.