I really feel like Rein does not need a buff in his current state. I don’t think he is OP (well, the steadfast being at 50% is kind of a lot), but he really doesn’t need this kind of change tbh. Additionally, he is one of the only two anchor tanks we got. He was made to be THE barrier tank, to be a bit slower to offset his strong damage and powerful barrier.
If they were to make him a lot more mobile based (removing the slow with barrier), I would say that his barrier would not only need to be closer to 1000-800 HP, but he would lose his steadfast. Otherwise you wouldn’t have anything to keep him away from you since he could just have his barrier up while he chases ya.
With 1200 barrier He still is, that’s what I suggested, but make adjustments to other areas then to accommodate no movement penalty or lower his barrier even more as you suggested.
Reinhardt doesn’t need any buff. If anything, he needs his steadfast and movement speed with shield up toned DOWN a little bit, both to 40% would be fine.
Yeah, that was really my only issue with the whole thing. I think if you’re going to make him in a way where he can close in faster, he’s going to need to be a little more boop-able, for a counter play purposes
It also changes his interaction with roadhog (his Ult)
Although, making him more boobable, is actually kind of a nerf to roadhog lol
But, you’re right, it’s not many heroes on the roster. It’s just the point that I think if he has the ability to close in faster, some boop changes would need to be made.
Exaggerating a bit no? Rein seems that way because the other tanks got overnerfed. Small reverts and buffs to Sig and Orisa would shorthen the disparity.
Decrease Pull radius significantly but increase its travel time
Revert Damage Nerf to fusion driver
Sigma:
Decrease Kinetic Grasp Dmg to Shield ratio to 30% of damage recieved
Revert Barrier to 1100 HP
Take away 1 second delay when deploying shield
Reinhardt:
Nerf Rein’s Steadfast passive to 30%
Nerf his shield to 1400 (I’m hesitant on this one, I lean more towards not touching it)
These values and changes probably aren’t perfect but it would be a good direction.
Essentially I want increase their viability as an anchor tank but decrease their potency of their synergy. Sigma was pretty balanced but not when he was paired with an Orisa.
If you did run this duo with a decrease in their defensive abilties in mind then you could run Dive. Dive should’ve countered it because once you bypass the shields they should be at an disadvantage. But their defensive abilties were nuts so they were good at range and brawl.
Ofcourse supports would probably needed to be adjusted but I think this would kill 2 birds with one rock.