Reducing shields was such a good change

That would be a buff. I think a less healthy shield but making it available way faster would be good. Sigma is literally just better right now.
I wish orisa was good too but idk how to make her good. I’m a sigma and hog main so Orissa players are my favorite

Less enjoyable to play shield tanks = less enjoyable to play heroes that need shield tanks. No it wasn’t but tip your imaginary hat to them all you want. I’m gonna slap them with my imaginary opera gloves when I get the chance

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Let’s see… :thinking:

900 HP barrier; shattered in less than two seconds :point_down:

If you pause the video @ about 18 seconds you can see they reduced Orisa’s 900 HP shield down to 630 even before it seemed to fully deploy.
That team, in that patch, didn’t need the shield nerf at all.
600 HP barrier; SHATTERED!!! She cowers behind cover.
500 HP barrier; Orisa, “Effie? Why do you hate me?”
:sob:

Orisa,

Carry out the initial order.
Seek and destroy…

Don’t worry. Just step away from your PC you will be fine.

:desktop_computer: (TooEasy)
:boom:
:fire:

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500hp with a 6 second cooldown would be good

Orisa,

There is another “TooEasy” device.
Destroy it.

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You don’t understand… I’m hog a player :disappointed_relieved: we’re supposed to be friends

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500 HP on a 6 second cool down would be like this…

500 HP

SHIELD DESINTEGRATED!!!
(Wait 6 seconds)

I understand. You are a tank ally.
I am just trying to show you it’s a bad idea.
The amount of damage they do collectively is huge.
They should revert the shield nerfs.

I would have to disagree, it is true that I do have to use cover more often but I have not found that to be any better than before. In the end tanks will have to come out into the open to capture the objectives and being blown away is seconds does not feel good.

Shields have been part of this game since the beginning but people are acting as if they were some great foe that needs to not exist. I have seen people say shields effect tempo or they are anti-fun which I find kind of incredulous. Is the game being closer to valorant the perfect tempo?

I was drawn to this game because of the different play styles and Shield tank was one of my most favored play style, before the shield nerfs. I guess the only fun for most people is giving swift death to tank as soon as they peek. I truly hope there will be more shield tanks when Overwatch 2 comes out.

Personally I would like a slower game with stronger shields and have some strategy involved beyond kill everything in seconds blitz.

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That’s completely valid, I get your perspective. I just personally like the fast paced “make decisions on the fly” thing we’ve got going on now. If I liked tanks because they had powerful shields I’d probably be pissed too

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Hard disagree. The reason high burst damage exists at all was to allow for kills made from the chinks in the enemy’s armor. Without the armor, dps are oppressive and just kind of shoot wherever and get free value.

That’s true but hopefully if they follow through with the tank changes they proposed for OW2 It will feel a lot better.

Right now if you play rein it feels like even if you get a 3 man shatter the few players that aren’t shattered still have enough damage/CC to stop you from getting much value with it. So playing rein just feels like - absorb damage for the team and just aim for small shatters on out of place players so you dont get absolutely demolished after you drop shield

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It’s not like there aren’t any barriers anymore, and smart barrier usage still blocks plenty of damage as Rein or Sigma.

Orisa lags behind still though, and while Sigma has the stats necessary to still block plenty of damage, the cooldown nerf he got makes it unreliable.

Softer barriers were still inevitable unless they just chose to stop adding anymore after Orisa. The options were either softer barriers or arbitrary limitations to character selection. I’d much rather have the former as long as the barriers are still individually useful, and most still are.

A Rein barrier gets bursted before he and the team can ever move to the next corner without a lucio (sometimes even with) Think about how quickly primal Winston goes. That’s about as long as even the best barriers have when people focus. It simply isn’t enough. It’s why most fights require a pick before moving in these days

Eh, that sounds highly exaggerated to me, or at least map dependent

Most maps have plenty of cover to move between so that barrier health can be preserved.

This is what low ranked players say to justify that they belong higher, but don’t actually realize that
1: Your stats are relative to your rank. The higher rank you go, the harder it is to obtain the same stats. So a player who does X damage in GM is far superior to a player who does the same X damage in Gold.
2: Overbuff gives you a score based on a few factors, one of which is playtime. Why do you think your Rein score far exceeds every other hero you play?
3: Your Overbuff says your Rein is actually 69%, which is nowhere near the top 1% anyway, even with said playtime bonus.
4: You are a plat border with thousand(s) of hours playing. Why do you think you are still in the rank you are in when actual GM players can climb to GM in less than 50?

Well, I’m not low ranked, and have no want to be higher. If I wanted it, I would play more then 5 games a season.

Not relative to the enemy team. In Reinhardt, or any shield tanks case, less damage is coming out the lower rank you are. They are concerned less with breaking shields. So to get the same numbers you have to actively try to block damage. The GM just plays in GM to get the same numbers.

Not to mention, I have watched many hours of xQc play Reinhardt. To emulate his ability. It was all with his screechy terrible voice muted, but the videos speak for themselves.

I just went to Overbuff and man, was I surprised. That web site is a dumpster fire at this point. It is full of oddities, and anomalies. I really liked the damage per game stat for Mei, that is awesome.

My stats for a very long time were all over the place, after profiles went private.
For the first 2 years of the game, I never dropped out of the top 1%.

I am in the rank I am because I don’t want to play the game and rank up. After the release of Sigma and everyone was told by Blizzard that the season wouldn’t count, I played. Now I don’t give a damn about comp, because I have a recorded season that should have been blank. I hold grudges like that, so.

There are many factors to what my rank is, and you are correct that the main factor is me. Though I am not saying that “hur dur I should be GM”. I am saying that without the passion to play, and play well for extended periods of time, I will never attain a better rank then the one I am just okay with.

Well, Jeff did mention that they thought about changing the Tank category to Brawler for OW2. So, there’s that going for us.

Gives us an idea on what direction they are trying to bring the tanks to. More, “in your face & fight” type of category. Which is what the recent balance changes over the past year made them turn into. They just haven’t fully tuned all the tanks to actually survive a brawl as well as they should.

That just says to me, when Overwatch 2 is released I can make space on my Hard Drive.

If that’s the detail you want to focus on and not on the idea of where the devs are trying to bring the tanks to, with the adjustments they are bringing out currently, that’s fine.

I was just pointing out that they are inherently trying to bring all the tanks to a similar level of brawliness through being able to go at the enemy team & just start dealing havoc.

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Wait a minute, we can have hats here?