Maybe. But think about itāif Death Blossom were no longer channeled, at least heād get protection from bash/stun/trap/etc. abilities while ultāing.
Someone recently proposed that his repositioning ability be replaced with some sort of smoke grenade that impedes opponentsā vision for a short time.
Oh you mean transformation? I think that would be a good idea, it would help him get off good ultimateās, while it still being counter able.
yea I put that in the post because of how popular it is, I donāt think shadow step would need to be removed though.
edit: going to go out for a while, be back soon
(back after a long night wheeeeew)
That just proves my point, the fact that heās STILL BAD in BRONZE just shows that anyone who complains about him needs to git gud.
I notice this as well, tends to be the golds that complain about him.
I can already see it coming
hEres whY reaPER iS oP
Oh boi another one of my favorite threads, actual research and stats!
ShadowStep is the single worst ability in the game
Slow, clunky, suicidal, and a literal worse version of Symās TP
Reaper lacks the speed and range to effectively shred tanks and/or flank.
4/7 tanks can outrun Reaperās wraith
Pressing the S button is usually a viable counter to Reaper
His shotgun spread and falloff make him useless even even at 10m
Armor completely screws over Reaper
4/7 tanks have armor
Torb/Brig/Bastion have armor. 1 is OP, 1 is getting reworked, 1 is bastion, R.I.P. bastion mains
Armor literally HALFS Reaperās dmg, in turn his self healing. The heroes that have armor also fight well in closerange, putting Reaper at a massive disadvantage
Me going off on a tangent about these armored heroes, not important
And while Iām thinking about it, look at the armored heroes Reaper needs to fight!
Except torbjorn, all of them have prettymuch constant dmg output. Winston, Orisa, and Bastion can shoot for quite a while without reloading.
D.va, Rein, Brig have no reloads. As if their armor didnāt give them an advantage enough
I think Reaper will need either huge buffs, or a rework to be viable
My ideas for buffs
Wraith modeās cooldown is changed. The longer youāre within wraith (3 secs max) the longer the cooldown is (8 secs). But if you use wraith for a split second itās cooldown is shorter
ShadowStep
Ignores fences
Reaper now sinks and rises into/from the ground, making him less of a standing duck
Along with the new animation, Reaper reloads when using ShadowStep
Shotguns
Spread reduced
Ult
Death Blossom now has the movement speed of old nano boost. Thatās the only way Reaper was ever viable
My ideas for reworks
Wraith Form
Slight movement speed increase
Now allows Reaper to wallclimb
Same cooldown as my buff idea, longer use=longer cooldown
ShadowStep
Removed
Replaced with NightFall grenades (because I liked that name)
Grenades are smoke bombs, not 100% opacity, but extremely hard to see through
When Reaper is in the smoke, he can see enemiesā outlines. Not the entire red of infrared/sonic arrow but just the outlines
Smoke lasts for a few seconds
Upon activating, Reaper fires smoke grenades in the same style Hanzo fires storm arrows
Shotguns
Pellets are reworked, now 14 pellets dealing 10dmg each. Instead of 20 pellets dealing 7 dmg
Spread is reduced to go with new pellets
Death Blossom
I have 1 of 2 ideas
1- DB just acts like an AOE version of Reaperās primary fire, but is shorter
2- Same as normal, except it acts like bullets. With long range and dmg falloff, still essentially no dmg after 8m
I hope one day the devās will update Reaper, Heās been F tier for 9 seasons, A LITERAL 2 YEARS
i guess your right there lol, now I think about it all the reworks have been complete failures, bastions, mercy, sombra, sym (sort of) etc. But lets be honest, surely he couldnāt be any worse than he is now.
This would make wallhacks the only reliable way to counter an average Reaper. He needs the downtime he gets from crouching, and for bad ones to get punished if they donāt.
Death Blossom power level is about where every other ult should be. If anything every other ult should get nerfed to match it.
Also with an increase in self healing, Blossom would be indirectly buffed anyways.
As a long time Reaper main, I make it work, but he needs A LOT of help.
Shadowstep needs to be useful for more than flanking into āsneakyā spots. His ultimate needs to have a much shorter channel or be uninterruptible. As the psuedo ātank busterā he needs more movement speed and armor mitigation.
The thing is if Shadowstep was silentā¦ itād be way too easy to multikill with him. I think it can be quieter than it is but silent would be a mess. He has grenade bandoliers at his waste so maybe something like that for a cooldown, ranged attack or even interupt visibility for a bit would work.
Good on you for making reaper work, I love his playstyle but I canāt seem to make him work due to all his weaknesses ;-;
I like your suggestions by the way, will put your suggestions in the post later.
I doubt it, he has too many over weaknesses that make him still extremely easy to duel him
Now I think about it.
But I disagree when you said this.
I didnāt say he should have completely quiet footsteps, I think he should have quieter footsteps, because right now his footsteps are wayyyyy too loud.
Hmmā¦Reaper DOES have grenades on his skins, right? Those could be useful to obscure an enemyās vision. My biggest wish is that heād have a very consistent spread and a way to easily shred armor. Iām worried a damage reduction + stronger self-heal with The Reapening would make Death Blossom very frustrating (maybe not overpowered, per se) to fight against. Iām not sure how to make Reaper stronger, he is one of my favorite DPS heroes but his weak position has always been pretty disheartening.
I tried playing him today in plat/dia and silv/gold and his ultimate gets shut down even at low elo. He gets shot in the head before he kills anyone, even with sneaky drops. He needs Zarya to bubble him.
Heās ok at running around shooting people in chaos as long as youāre getting some healing.