teams synergizing more often because 2 tanks, since 2 chances one of tanks has a character that goes well with team, 1 tank being countered, but if 2 tanks then countering 1 tank didn’t necessairly counter the other tank aswell, yep
I have known but unfortunately, the shill community would rather tell Blizz that they’re doing just fine.
OW2 taught me that waiting 5-6 minutes for quality matchmaking WAS NECESSARY TIME WELL-SPENT. Bring back 6v6 already Blizzard this game is impossible to enjoy with one tank per team and an absent matchmaker that prioritizes speed instead of match quality.
GOATS was solved when 2-2-2 was implemented. Irrelevant argument against 6v6.
I haven’t been hallucinating my experience with overwatch 2 for over a year, Sir…
BRING BACK 6VS6
Make a mode where you aren’t punishing people that leave, this is pathetic
5-6 minutes was fine for me, as well. However, 15-20 minute wait time was prohibitively long, rendering playing DPS to not be an option for me. I’ll take my current 3 minute DPS queue time over 6v6, no questions asked.
2/2/2 lasted a year and a half. GOATS lasted even longer.
1.44.0.1 - 1/27/2020
Fusion Driver (Primary Fire)
Damage reduced from 11 to 10.
Fortify
Cooldown increased from 8 to 10 seconds.
Halt!
Snare duration reduced from 1 to 0.65 seconds.
1.43.0.0 - 12/10/2019
Experimental Barrier
Health reduced from 1500 to 900.
Barrier health regeneration rate reduced from 150 to 120 health per second.
Kinetic Grasp
Cooldown reduced from 13 seconds to 10 seconds.
Damage-to-shield gain ratio increased from 40% to 60%.
1.44.0.1 - 1/27/2020
Gravitic Flux
Can now be interrupted before targets begin falling.
Impact slow duration reduced from 0.9 to 0.6 seconds.
Accretion
Explosion damage reduced from 60 to 40.
1.46.0.0 - 3/12/2020
Gravitic Flux
Ultimate cost reduced 10%.
Flight speed increased 30%.
1.47.1.0 - 4/29/2020
Accretion
Knockdown duration is now a fixed 0.8 second instead of scaling with distance.
Cast time reduced from 0.75 to 0.65 seconds.
8/13/2020
Experimental Barrier
Health reduced from 900 to 700.
Regeneration rate reduced from 120 to 80 per second.
Kinetic Grasp
Cooldown increased from 10 to 12 seconds.
Patch notes says otherwise. They did in fact tweak both barrier health, Kinetic Grasp and Fortify.
They never actually tweaked Orisa’s barrier.
The intent was never to reduce Double-Barrier to utter worthlessness. The intention was to make it as viable as other strategies, meaning that players could use Double-Barrier, or they could some other strategy. Thus, they wanted to make it so that Double-Barrier wasn’t a dominant choice, but that alternative strategies would be just as viable.
GOATS was dominant at this time; so, for a lot of competitive players, the game was sinking.
This is false.
Usually a Sequel Game allows for major reworks for the entire cast where its needed to adjust to new balances. Obviously, OW2 was kinda-sorta rushed and only Bastion really saw any sort of major re-work.
There, thankfully, isn’t that much homogenization in Overwatch outside of the Support-role. Given the merger of the Offense and Defense roles, it is a bit more obvious that some homogenization is going to occur.
Problem was the the concept of Tanks in general. They really don’t belong in competitive games, but Overwatch isn’t really Overwatch without it’s tanks.
It brought back the Damage-role into some relevance, but ultimately, they’re just icing on the cake for a game that’s largely about Tanks and Supports. You’re not seeing the bulk of Damage-role in OW1, because it is the Tanks and Supports that determine the general strategy of the team. Ultimately you’re just keeping Tracer and Cassidy around to check each other, and occasional need for Tracer to Pulse Bomb your Gravity Surges.
Ultimately, this was probably due to population decline and the split playerbase between unranked Quick Play games and the Competitive Ranked games. OW2 isn’t really addressing this, but instead continues to throw hour zero players into teams, because it doesn’t really have anyone else to give you. And rather than have you wait for a quality team, they’ll just default to the least possible skilled players and have you go at it.
In the big barrier nerf patch of Dec 2019, the devs compensated Orisa by buffing her base armor by 50 and Fortify cooldown from 10 to 8 seconds. You mentioned the big Sigma Kinetic Grasp buffs, but not the Orisa buffs that made her more survivable against rush and dive as well.
They nerfed Fortify’s cooldown from 8 back to 10 seconds, Kinetic Grasp from 10 to 12 seconds, but that’s basically the same cooldowns they had before they were reduced; they never nerfed Fortify’s burst of value below 40%, and Kinetic Grasp never had it’s 60% damage-to-shield gain ratio reverted.
They over-nerfed Orisa & Sigma’s barriers, and did not nerf Fortify & Kinetic Grasp anywhere near enough, that’s what I’m saying.
Yes they did. Cooldown from 8 to 9, then from 9 to 10, and then they nerfed it’s HP from 900 to 600 in the Dec 2019 patch.
2-2-2 or 2-3-2
shields as ult
i will be happy
Yeah and then double shield was hard meta to the point that even after the nerfs characters like sigma orisa were still meta
I’d like to add to my previous statement that, in my personal subjective experience, there’s little to differentiate, quality wise, between my current games with low queue times and the ones where I had to spend 15 minutes for a game, which was just as likely, statistically, to end up being a 5 minute stomp as now.
Almost like stomps have literally nothing to do with match making…
I’ve actually realized that 5v5 is better balanced than 6v6 ever was.
Completely wrong in every manner how is a game balanced when most of the roster isnt viable or needs reworks? 5v5 has quite frankly helped cause the decline of OW2 nothing more and those who vouche for 5v5 are so selfish they cant see it.
Our game is dying competitively.
Tanking is the cause.
Yeah, but I also know how to fix it:
Heck, while we’re at it, I also know how to fix the monetization:
Brother man, this game shouldn’t even have a “2” on it; the only justifiable reason it could have a 2 was the PVE, and well…
Yeah every single game it’s one side has 41-32-29-15-8 kills down the board, the other 0-2-0-1-1
People see which way it’s going. Driven first by whether anyone’s cheating yet, then by who has the most effective tank. (ie: which one only started playing the game today)
It frightens me nobody is bothered by this.
They couldn’t have broken the game harder if they tried.
I can’t lie i hate 5v5. I still play the game but i Don’t touch role queue anymore.
They’ll most likely get rid of the tank role completely one day and make a new “brawler” role in it’s place, they’ll just be beefy dps, basically what tanks are now. After that support will be on the chopping block and they’ll be combat medics or something dumb like that.
They had the golden egg, but they wanted more and put all of what they had on hold to focus on something that never even materialized.