Ranked should go by mit, healing, damage

If you do the best if your role and you lose, why should you go down in rank? It should be compared to the same roles.

2 Likes

Its about doing things to win, not pad your stats.

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A soldier drilling hog all game, getting nothing done and racking up the highest damage in the match… is a BAD soldier.

A Tracer with low kills and damage, who kills supports everytime the battle starts… is a GREAT Tracer

6 Likes

I’d still rather a Soldier doing high damage to a Hog than a Widow doing no damage to anything. At least I can capitalize on the damage my allied Soldier is doing.

I’d rather have a Tracer with low kills, but has all the support kills , than a soldier with the highest damage.

Stats don’t mean much. I’ve been in a lot of games where the enemy has the highest stats in every category and still loses.

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Nope. I’ve never seen a game where the team with lower damage and healing won. Without fail, the team with more damage and healing across the team always wins. That’s just how the game works.

You win by doing damage and killing people, and healing and preventing your teammates from being killed.

because stats arent everything lmaoooo
every game has different contexts, I mean a game with a bastion and torb is gonna have a lot more raw damage output for a tank to mitigate and a support to heal compared to a widow hanzo, even tho the widow hanzo would probably get more kills

also like, it’s about winning, ive had a few games where stats-wise my team is far superior, but the enemy wins anyway because they use their ults and whatnot

Also your stats don’t reflect how you actually play and how skillful you are, like how well you do in a 1v1 as a support or something for example
it can’t take into account gamesense or positioning, ult use, etc

stats are useful if someone is doing VASTLY worse than the team, but other than that its just sort of useless

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JawaThePwn actually said this….

Lmfao

In my 7 years of OW I’ve seen it hundreds of times.

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you expect people to play 5 or 6 hours on a maybe good team, lose rank, every though they play good in the role. All these people that say no is in groups. Don’t you really want to know if your the best in your role?

If you have high damage AND elims, you are definitely doing things to win. Enemy team can’t do much in spawn room.

You must not be ranked very highly. Or too highly.

Happens all the time.

See… it’s an objective based game.

It’s not about stats it’s about the OBJECTIVE.

Crazy concept.

Because if you truly are doing well in the match, you will inspire wins more than losses. If you stat farm, you will inspire more losses than wins.

…That’s a lie. I’ve had that plenty of times. You can stat farm all you want but it ain’t gonna do too much. Also plenty of very effective comps don’t show well on stats.

I could absolutely farm high damage and elims compared to the rest of my team, in terrible ways for said team. It isn’t a better metric than win/loss

1 Like

“Farm” elims? If you end up with 40+ elims you have basically made the enemy team sit in spawn quite often.

Win/loss is a useless metric since you are totally dependent on your teammates. One tilted teammate is enough to make you lose and waste everyone’s time.

Or you played a game on DvA.

Like… Stats are inflated based on who you’re playing.

…Yes, you can farm elims. If I play Orisa for instance and spend all of my time killing rather than using the mitigation part of her kit to say, deal with the doom diving my supports, that is farming elims at the cost of the game.

Or playing Dva just let the Reaper blossom 4, whilst diving and killing off a Zen. Or as Winston, not bubbling the dva bomb, or Kiriko, finishing off someone and not cleansing the four teammates anti’d/shattered, or-

Believe it or not, killing a person is not always the best choice when it means letting two others die. It’s just the most intuitive thing to do. It is good but not always great or optimal.

You are dependent on 4, the enemy is dependent on 5. You are the consistent factor. We know for a fact, that if you are contributing to wins more than the average person of your rank, your win percentage will be above 50% until you reach your average. If you cannot reach 50%, then you are not as good as you think you are.

Win/Loss is the only objectively good metric for deciding rank. Tainting it with stats is one of the reasons that OW1 had huge inconsistencies in understanding at diamond (which is where stats stopped influencing iirc), seriously the sheer gap in game sense between two people of the same rank there was haunting. Believe it or not, that did get better when removed.

And? She contributed to the kills. That’s all that matters. A kill is a kill.

And she let two die for that kill. 2 kills is greater than 1. Saving two is far better than killing 1 unless it is literally a 5v2.

Idk if you’ve played DvA a significant amount, but a lot of those “contributions” are a pellet that missed while you were going for someone else.

Again, stats are padded depending on who you play. It’s part of why the scoreboard is such a bad idea.

Then we’d just end up stat farming.

Also: Ranking up based on both wins and stats is probably the only way to deal with smurfs.

Smurfs love the current system since they can just derank whenever they want by throwing for a few games and then start to stomp again.