"Ranked Leaver Penalty Adjustment" (UPDATED #2)

I am not horrible at it because I am very experienced gamer but my current laptop is not built for gaming.

Yes, that’s why the first infraction is a 15m ban, that’s nothing. Nobody can be faulted for a one & done occurrence, those are outliers in a less than perfect world. Anything after that first infraction? No sympathy should be had & no mercy should be given. Those people are at fault for continuing to ruin others’ times.

They give the player the choice because limiting matchmaking if you don’t meet certain prerequisites is a slippery slope. It’s the player that makes the decision to queue, not Blizzard.

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I couldn’t care less about any of that. If you can’t be reasonably assured that your internet connection will be stable for the length of a comp match, don’t play. It’s not rocket science here.

The game doesn’t care why you DC’d. I don’t care why you DC’d.
You DC’d and lost me the game, suffer the consequences or don’t play.

I’m done here.

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Exactly! This isn’t a game. People need to take comp matches as seriously as they take their “marriages” and “careers.” You can get a new wife, but there’s only one Overwatch competitive ladder.

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Is it that hard to tell them something? So they dont kick you from game?

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The person you quoted said nothing about marriage or work. They only brought up having a reliably stable internet connections. For example, I’ve lived half my life with a 10gbps internet speed in a shared household with an internet hog in a broken down trailer that has power outages at even the slightest of winds &/or rain. You know what my solution was? I didn’t comp when that risk was present.

And your poorly utilized sarcasm aside, it’s not about taking the game more seriously than life itself, it’s a matter of respecting other human beings during their free time as well as yours. When you queue for comp, you aren’t signing a legal contract, but you are making a commitment to 11 other people willing to do the same thing.

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From what I can tell the forgiveness is still the same as before. Somewhere between 5 and 15 games, per stage of the pyramid.

I completed 15 games and the punishment went down a stage.

With my testing majority complete I believe I can finally answer this question: I feel like this because it’s not going to put a single dent in the amount of leavers. I had 4 games with leavers in the 15 competitive games I took part in. The first punishment needs to be harsher to detour someone from intentionally leaving.

The pyramid is very forgiving as it is, even with the adjustment.

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First one shouldn’t be extreme. The simple reality is that sometimes life happens or a tech issue can happen. That’s not enough reason to sit out a full day. Ramping it up quickly like they changed it to is meant to target people who do it repeatedly, people who lose the benefit of the doubt for it being only technical issues that they either didn’t see coming or know about, or were out of their control.

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The first two shouldn’t be extremely punishing, perhaps 30min and an hour respectively; after that it should be very harsh as it’s really easy to knock the punishment level back down with enough play. I’d, personally, put it at 8hr and 16hr or just 16hr and season ban. I’d then increase the perm ban from twice to 3 season bans, for the latter, but that’s optional and how forgiving you REALLY want to be.

“three strikes” is more than enough especially with the forgiveness system.

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I’d go 10-15 min, 1 hour, 12 hours, 24 hours, a week, season ban (next season if the current one is in its last week). With the ability to remove a strike for every 20-40 games without leaving.

That way people who play a large volume of games can be protected against random issues as the actual percentage of their games that they leave will be incredibly low, while repeat offenders will quickly see their ability to play this or even the next season disappear.

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I think it should go:

30 min
24 hours
1 week
full season

only one “reset tier” allowed per season.

Each ban needs to feel like an actual punishment and have the feeling of “uh oh im messing something up here”

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I’d still throw a 10 minute or 15 minute instead of the 30. Sometimes random tech events do happen, that’s the reason for the first event to be punished very lightly. Though ramping them up quickly to one day, then a week, then season. Makes complete sense.

The point of “removing strikes by playing a lot without leaving” is to protect extremely active players from random issues happening multiple times in a season. If they’re active enough to have strikes removed they’re also active enough to be more likely to have a random issue come up, when compared to someone who plays only 10-20 games a season. If they play over 500 games a season but crash or dc is 4 of them, that’s still better than someone who plays 20 games a season and drops from 2-3 of them.

Though I definitely want the full season ban to effect as a ban for the next season if either

  1. The season is in its last week.
  2. They’ve been season banned more than once in the past year.
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its nice to know…theres always an opportunist waiting to take your lunch. guess i should start booby trapping my lunch box with 128bit encryption, tacks, glitter, and snakes.

i hope your vpn is as untraceable as you hope it is…because man i would hate to be a sucker.