Quick Play is broken since Role Queue

The point of QP is to be able to jump into a game quickly and start playing. RQ breaks this and many other things.

RQ doesn’t work when 50% of the heroes are locked in one role. It causes an extremely unbalanced team of good and bad players. People who are open to playing different roles and heroes are better players. Then you have people who only ever play as DPS, don’t care about actually playing the game, just want to pew pew pew, and are thus bad players.

I’ve never ever seen teams that were so completely imbalanced until RQ was released. DPS is more often than not complete trash now and don’t understand the need to counter pick opposing heroes. Before RQ this imbalance could sometimes be remedied by the good players who understood the need to switch to a different hero to counter the other team. Now the good players are more often than not locked into a set of heroes that can’t counter what needs to be countered (usually an excessive amount of shielding with 2 snipers who can’t break the shields).

I enjoy playing almost all of the heroes but being locked into tank and support for quick games locks me out of 50%-75% of the heroes I enjoy playing (75% because if you queue as both tank and support 90% of the time you are locked into the tank role for many games). Now also seemingly losing more often than before RQ has mostly ruined QP for me. Unless, I queue as dps wait 5-10 mins, get a backfill slot, lose, wait another 5-10 mins and then finally win a game.

Here are 4 possible solutions to this.

  1. Remove RQ from QP. Unlikely to happen as it would just cause the ridiculous team comps that plagued QP before. I don’t miss 5 dps and me playing as the only tank or support (or sometimes just went dps to because it was already gg).

  2. Force (Edit: or just strongly encourage) everyone to queue as every role in QP, no exceptions. This will not only balance the teams of good and bad players but also force people to try different heroes, slowly learn the importance of different heroes, and become better players.

  3. DOUBLE the number of Tank and Support heroes… lol ya that would take at least 50 years at Blizzard’s pace even if they started right now. They picked the right name for their company because they sure do move like a glacier.

  4. Let people who queue as both Tank and Support swap between Tank and Support while in a match. This breaks 222 but it’ll give those roles the needed flexibility until the hero count for both can match the Damage role. Currently 16 Damage heroes to 15 Tank and Support heroes combined.

Edit: The ideal solution would be to double the number of Tank and Support heroes so that they can offer the same flexibility as the Damage role. Unfortunately, this is unlikely to happen anytime soon. Why did we need twice as many Damage heroes to begin with? Wouldn’t that just so obviously lead to an imbalance of players that want to play the Damage role?

Edit: The best solution would be implementing both 2 and 4. Let players swap between Tank and Support heroes. While also encouraging players to play those roles more often.

And before anyone tells me to just play Comp, more often than not I don’t want the added stress that comes from playing competitively. RQ is fine in Competition because the people playing are usually motivated by a desire to win and understand the need to counter pick heroes. However, if you make one mistake, overextend a bit too much, die too quickly, don’t heal enough, they also lose their mind and just start screaming profanities, especially if you’re on voice chat. I want to play well and have fun but I don’t really care about playing perfectly.

TL;DR - RQ is okay but for QP we need to be able to swap between Tank and Support roles so that the flexibility in those roles is equivalent to the flexibility and choices available to the Damage role.

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So force people to role queue and possibly get something they don’t want to play as, which then will result in them quitting and re-queuing.

Congrats, you just opened a whole new world of issues.

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I don’t even play this game anymore, but reading these forums is still hilarious. First you adamantly wanted 2-2-2, and it was supposed to “save” Overwatch, but now you are finally starting to realize, why this isn’t actually happening?

Perhaps you should have listened to the anti-2-2-2 crowd all along…

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Funny thing is the anti 222 crowd is actually the minority on the forums

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This is exactly not what’s happening. The people who wanted 2-2-2 are happily in-game playing it and enjoying it, while the whiners are here doing what they do best. Whining.

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^ This basically. These posts are just a big joke tbh. And don’t forget the ridiculous “222 killed/is killing OW” threads.

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You’re reading the whole situation and cause wrong and the fix you’re suggesting would only further more hurt the system as it would cause an overflow of leavers and having to pick all the 3 roles would inflate the amount of leavers highlighting the current issue even more making the game probably unplayable.

The issue with role queue in QP right now is that the matchmaking and players’ MMRs are completely off right now. They either reset or soft reset a lot of MMRs so they would adjust accordingly to the roles OR they didn’t do anything at all so now players have very inflated or deflated MMRs in which case games where low tier players go up against high tier players can happen a lot. The worst I’ve personally seen was current seasonal 2200SR player go against current seasonal Top 500 player, that’s DOUBLE the SR that player had. I don’t know how that match ended since I dodged it but it couldn’t have been pretty. These huge MMR/SR differences between players are why the QP experience is horrid at times right now. It’s like instead of having 4 layers of games they removed the “slight chances at loss” games and pushed them to the extreme

Just play QP classic and stop your whining. All your problems are fixed in there. I don’t understand why you differentiate them and not acknowledging that it exists just behind 1 extra button press. You literally have no reason to complain. Go to arcade if you want your stupid 5 dps comps again. The rest of us flexing are enjoying ourselves immensely at QP and comp now.

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Nope. This change would upset most people, not some. Hardly anyone would play quick play if this was implemented, cause no-one likes flexing in this game. Just imagine, a person has 800hrs on mercy, and gets put on dps in quick play. They might not know how to play DPS, or even like playing the role at all. Your solution to this as “If you want to play a specific hero, that’s what QPC is for” is just wrong, because that is not what that mode was designed for.

QPC was designed, for people like you, who are complaining about long queue times for DPS (Which, lets be honest is the actual reason, and not for people who want to try “unique team comps”, which is just gonna be 5dps) and “Oh, I get forced to play tank and support now”, which you don’t. Just queue for DPS if you want that, and if it takes longer, so what? Do something in the meantime while you queue. Or god forbid you be bored for 5 minutes. Long queue times for DPS were inevitable anyway, and not that big a deal, at least not in my opinion.

Go play QPC, it’s there for that.

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I won’t continue playing Overwatch unless role queue is removed. It completely eliminates more creative composition of teams and the ability to adapt to ever-changing situations. Pretty disappointed in the direction this game has taken.

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I love how people complain about 222 but Im shure they complain cause the 5 min queue for DPS

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To be honest I had more fun before 222. The crazy dps fights, no tank, flexing and still winning. Now 222 is just boring. And as dps…forget it now.

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The system is already in place that when you leave and re-queue you’re placed into the game you left or penalized for leaving numerous matches. The ideal solution would be doubling the number of tank and support heroes so that more flexibility is available in those roles.

I’m sorry but I don’t think this is going to work. We have both options inside the game, if a person cannot wait to get into a game then they can go to QPC the que times are low there. But if they want a structured match then they are going to have to wait a bit longer

Yes if the matchmaking was better then the matches would be better but that doesn’t solve any of the other problems. Tank and Support heroes don’t have the same flexibility as Damage heroes simply because of lack of different heroes. So being locked into those roles is less enjoyable when you can’t switch to a hero capable of countering what you believe needs to be countered.

They only support it because there’s no other game that motivates to drift away. Role just open the a lot of eyes to realize how broken horribly balance the game is. Nevertheless this is their safe haven until Overwatch decides to do something to bring back their large crowd or they’ll wait until something gives them that Overwatch vibe.

You are aware there’s nothing, but the minority that’s left for this game right? I mean leaking players isn’t giving you a sign that role queue didn’t bring back players for long, but you’re right. How would we know the data of that concept because we don’t have phones.

The only moba fps game where as a dps you have to wait longer. How did this game got manipulated so much? :laughing:

That’s exactly why we need to encourage people to try different heroes. Just playing one and sucking at the rest doesn’t make you a good player. It doesn’t help the health of the game. Maybe we don’t force everyone to queue for every role but it needs to be encouraged some how.

Great reading comprehension by the way, you picked out the things you disagreed with and ignored the rest. I said, I don’t miss the 5dps teams (with me usually being stuck trying to help as tank or support) and don’t want to go back to that, it wasn’t better than being locked into 222.

Aka all the whiny tank and support mains who cried till cows came home and who don’t care if people who like playing DPS have to wait 10 minutes. Ironic, they became as selfish as the DPS in the end.

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This is my first post ever about OW. I was apathetic about Role Queue, thought it could be interesting but whatever we’ll see. It does solve some problems but creates others that are just as bad if not worse. So writing a singular, articulate post about problems that have been introduced into the game since a feature was introduced to help start a discourse about the topic does not qualify as “whining”.

I had the exact opposite experience.
Tanks are usually god awful, rarely do they tank properly.

Most of my dps teammates seemed more decent than they used to be, while people playing for that lootbox or credit reward have no experience and intention of playing their tank role properly.

The guys who wait 5-10 mins for dps usually won’t quit the match as it takes too long to find, and they tend to take it more seriously because of it. Whereas tanks now quit the game all the time if they have the first teamfight lost, because they can just hop right back in after ~30 seconds.