The point of QP is to be able to jump into a game quickly and start playing. RQ breaks this and many other things.
RQ doesn’t work when 50% of the heroes are locked in one role. It causes an extremely unbalanced team of good and bad players. People who are open to playing different roles and heroes are better players. Then you have people who only ever play as DPS, don’t care about actually playing the game, just want to pew pew pew, and are thus bad players.
I’ve never ever seen teams that were so completely imbalanced until RQ was released. DPS is more often than not complete trash now and don’t understand the need to counter pick opposing heroes. Before RQ this imbalance could sometimes be remedied by the good players who understood the need to switch to a different hero to counter the other team. Now the good players are more often than not locked into a set of heroes that can’t counter what needs to be countered (usually an excessive amount of shielding with 2 snipers who can’t break the shields).
I enjoy playing almost all of the heroes but being locked into tank and support for quick games locks me out of 50%-75% of the heroes I enjoy playing (75% because if you queue as both tank and support 90% of the time you are locked into the tank role for many games). Now also seemingly losing more often than before RQ has mostly ruined QP for me. Unless, I queue as dps wait 5-10 mins, get a backfill slot, lose, wait another 5-10 mins and then finally win a game.
Here are 4 possible solutions to this.
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Remove RQ from QP. Unlikely to happen as it would just cause the ridiculous team comps that plagued QP before. I don’t miss 5 dps and me playing as the only tank or support (or sometimes just went dps to because it was already gg).
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Force (Edit: or just strongly encourage) everyone to queue as every role in QP, no exceptions. This will not only balance the teams of good and bad players but also force people to try different heroes, slowly learn the importance of different heroes, and become better players.
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DOUBLE the number of Tank and Support heroes… lol ya that would take at least 50 years at Blizzard’s pace even if they started right now. They picked the right name for their company because they sure do move like a glacier.
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Let people who queue as both Tank and Support swap between Tank and Support while in a match. This breaks 222 but it’ll give those roles the needed flexibility until the hero count for both can match the Damage role. Currently 16 Damage heroes to 15 Tank and Support heroes combined.
Edit: The ideal solution would be to double the number of Tank and Support heroes so that they can offer the same flexibility as the Damage role. Unfortunately, this is unlikely to happen anytime soon. Why did we need twice as many Damage heroes to begin with? Wouldn’t that just so obviously lead to an imbalance of players that want to play the Damage role?
Edit: The best solution would be implementing both 2 and 4. Let players swap between Tank and Support heroes. While also encouraging players to play those roles more often.
And before anyone tells me to just play Comp, more often than not I don’t want the added stress that comes from playing competitively. RQ is fine in Competition because the people playing are usually motivated by a desire to win and understand the need to counter pick heroes. However, if you make one mistake, overextend a bit too much, die too quickly, don’t heal enough, they also lose their mind and just start screaming profanities, especially if you’re on voice chat. I want to play well and have fun but I don’t really care about playing perfectly.
TL;DR - RQ is okay but for QP we need to be able to swap between Tank and Support roles so that the flexibility in those roles is equivalent to the flexibility and choices available to the Damage role.