Quick Play is broken since Role Queue

More heroes, yes. More roles, why? Someone can only play one role and be good at that role.

Structured 222 matches aren’t better matches right now, just a different set of problems. I don’t want to go back to QPC because it isn’t any better. So currently both options are bad. I am recommending on how to improve one of those options so that the game can move towards something better.

Why not. We’re already forcing role queue onto players who don’t want it.

Because playing different roles and different heroes in those roles gives you a better understanding of what the other roles and heroes need from you to help make your team successful.

Debatable, I have found my matches in role que to be much better in general than in QPC.

That’s good, it’s a good effort, I just personally don’t see how that would work but I will try to make an effort to understand and potentially try and see how it could work. Perhaps if we have a rotation of roles, like, if we are going to be playing a role that has been chosen for us, then we have to have an equal rotation like, first we play tank, then we play DPS, then we play support and then back at tank again. I still see a problem with this because we are taking away players choice of role, some might enjoy it just like some people enjoy mystery heroes but I’m not sure a majority would be up for it.

I’d still support Role Queue but I’d very much like to see more heroes and flexibility for the Tank and Support roles. Something needs to be done either way, maybe even just letting Tank and Support switch between Tank and Support rather than being locked into one or the other would be enough.

It’s called growing pains and this happen when big changes go live.
I know, today we want everything right now, without waiting, but change won’t come over night.

Most anti 2-2-2 boils down exactly to that, they don’t want to wait

For me it’s not about waiting. It’s about having less flexibility and less choices than I did before.

Before if you were playing Tank or Support you had at least 15+ different heroes (rarely 30+ if switching to Damage was viable) that could possibly help turn the match in your favor if you recognized a weakness in the other team. Now you have 6 or 7 choices once you’re locked into Tank or Support.

My flexibility and choices were cut by 50 - 80%, that’s why I am finding the game more frustrating now than before because at least I had a choice before. Most of the time switching didn’t help but at least I could try. Now I just get to switch from one shield Tank to a different shield Tank.

To an extent, yes. There’s a point where you’re much better off practicing your main role than learning the intricacies of others. I’m not going to learn much that’ll help my DPS play after hundreds of hours of tank and support.

I get instant games - never have the queues been so short.

Okay so, practicing for a competitive “main” in QP is almost entirely useless. A little bit helps yes but Comp is almost entirely about teamwork and strategy. It’s not just about getting kills, blocking damage, or healing. In QP there’s very little teamwork and almost no strategy, so practicing beyond learning the basics of your main isn’t going to make you better and can actually make you worse in Comp as you could develop small bad habits.

Now if you were practicing with a team that you would be playing with in Comp then yes it’s entirely useful and but it also negates ALL of the problems that I was talking about. You no longer have to worry about someone else not switching because you can assume that you’ll be able to communicate with them about the needs the team has or about the weaknesses of the other team. Random QP teams will never have that level of communication which is why Role Queue was implemented to begin with…

A lot of dps wanted this change too

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I know. I did read. I don’t want to start an argument haha. I was giving another example of the types of players who don’t like role queue. That’s why I put an “or”. I know you said you didn’t like that. No-one should like 5dps comps, but it’s the fact that there are some people out there complaining about long queue times for dps, but who were also complaining about having 5dps every game.

Sorry if that came across differently

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Fill me in if I’m missing something, but I’m losing much more in QP than before. My most selected class was support, but I can clearly see 2/2/2 doesn’t somehow work.
Out of every choice of hero, 1/2 are DPS, and 1/4 each goes to support/tank. And by this math…6 hero comp should be 1/3/1 by simple math. And let’s admit it, Overwatch is ESSENTIALLY kill to win, not support/tank to win. Yes I know team comp, objective blah blah but we all know truth.
And now 2/2/2 is implanted. Okay it’s all good and fine. Never agreed to but since when did updates listened to normie players. Only problem now is that I can’t practice DPS in QP as alternative choice to support, and out of 2 DPS, they somehow can’t…DPS. Insta lock Widow/Hanzo, lacky DPS still a thing. So other tanks/supports somehow has to fill in this loss of damage…which isn’t their primary role.
So what happens is now it’s godforsaken difficult to win QP. Before, if my team had 5 DPS, chances are enemy team is also similar in composition. Now it’s either getting steamrolled or steamrolling enemy team, all depending on 2 DPS and if things go South, can’t do anything. Very fun. Yes, I know there is QP classic(LoL), but how many choose to go to Arcade instead of QP?
I would suggest increasing team from 6 to 7, make 2/3/2, or…remove this blasphemy. Good idea, good cause, but doesn’t work outside pro scene(And if I’m correct this was forced after certain OW league match?). Feels like this whole debacle is to fix deep rooted problem with duck tape(Not even flex tape). Might please some players, but won’t fix the essential problem.