Priority Passes have lead to decrease in Tank quality

I cannot believe that to be honestly true.

I was playing Roadhog and Hammond before the system was in place, so by your claim I’m also just picking them as DPS optional heroes?

No.

I’m just tired of shield tanks.

Oh yeah. Games have been awful. But then they have been awful for me for a while. Meaning that I get at best 3 out of 4 games that are complete stomps. Either my team and I get stomped or we stomp them. Those games are not fun at all. I prefer a good evenly or at least decently paired match. Even in QP. Stomps suck. Period.

Tanks are but one part of the problem really.

Matches have been utter crap with tanks and supports clearly still playing like the flanking DPS they’re used to being, and it sucks.

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i mean before priority pass was a thing i already hated being told how to do my job by someone who clogs up the dps queue. So i find it funny that now that its their turn they do a half arsed job lmao

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WEll first of all there is a holiday event going on right now so expect to lose about 3-400 SR during this time as all the casuals are paying CTF modes right now. Im in high broze with a 40 percent win rate on Winston with a 4-1 KDR. Trust me tanks and supports arent necessarily throwing its just REALLY REALLY hard to win right now.

No, supports being busted af decreased tank quality, especially zen and ana.

This DPS meta has lead to a decrease in tank quality

Devs said there’d be a learning curve. It takes time for people to learn the tank/support role.

I doubt it, ever since they reduced a loss to 1 pass I don’t see many people throwing. It is not worth it to throw in a flex queue for only 1 pass. The time invested isn’t worth the reward. You waste more time, instead of saving it which is what the pass is intended to do.

You are, though.

If you’re in a thread like this, QQing that people unfamiliar with tanking are trying to tank for you.

You’re not giving them time to reach their actual SR, and you refuse to admit that maybe they’re playing at the correct SR and it’s you that isn’t performing.

The SR system works. The MMR system works. With time people will move towards their real SRs and MMRs assuming they aren’t there already.

Which is it? Those are two wildly different perspectives. Rofl.

Yeah, your anger is way off base – tanking isn’t about holding a shield anymore. The best chance of winning matches is coordinated pushes, not sitting back and building ults (which I’m not mad about).

Priority pass is fine.

There is aggressive tanking and defensive tanking. Defensive tanking has been nerfed because of aggressive tanking by pros. So might as well play aggressively.

tank players started leaving with brig, then more with doom, and even more with ball, then the goats nerfs was the last nail. 2-2-2 just really shines a light on how bad the devs messed this up.

And for many more this actually saved the game letting us play the game much longer.

I’m one of those players that disliked being the only tank or support at times.
Oh, boy, I’m the only support, I guess I get to play nothing except main healing. Never get to play zen/brig/lucio and if I did, not many people swapped to main healing.

Great, I’m the only main tank again. Its main tank for days.

I hard pick DPS and refuse to play DPS. Now, all of my games 4 DPS because I was always one of the people who had to hard flex tank/support for a balanced game.

Obviously, being the only tank without extra support from support and another tank like Zarya or defense matrix or another shield makes that role extra hard for tank abuse.

Triple DPS made being the sole support an awful nightmare because everyone loves to play flank or long range on DPS.

The only reason its quiet now is because people are content. The only thing to be upset about is DPS/Support not picking the right stuff, but that’s always been an issue. If I want to counterpick from sole support to DPS hitscan to deal with Echo/Pharah/Mercy since my team is not counterpicking into it I screw the team over more by not having healing and having an extra DPS and rarely did they ever swap to support unless I did.

2/2/2 forces people to play something that somewhat resembles the basics of a balanced team. Bulk in tanks (since most tank kits are sustain driven), supports (all have healing even if just zen/brig), and DPS even if they are bad picks.

My minimum quality threshold for a match has gone way up and has stayed up because these trash like conditions NEVER happen anymore.

oh, i love 2-2-2. i advocated for it long before goats happened.

all im saying, 2-2-2 really shines a light on how bad the devs have treated tanks since launch. i used to be a tank main, and my favorite heroes are still tanks, but my favorite is in the gutter, the only main tank i play is in the gutter, and even if they were viable, its still feels like garbo tanking in a game with brig/doom/ball.

Well, the complaints were never about tank players not knowing how to play tank, but no one playing tank in the first place.

The passes solve that problem.

The bigger remaining problem now is more that with the tonal and directional shift to balancing and hero design over the years, tanks are just “Sturdy DPS” and supports are just “DPS that happens to also heal”, for the most part at least.

In other words it’s entirely possible to simply play these roles dealing nothing but damage despite that in itself being a separate role and the selected role not being - supposedly, that is - about dealing damage.

If tanks were actually tanky but couldn’t kill in 0,6 seconds flat, and if supports had extremely strong support which made them difficult to kill 1v1 but also made them incapable of in turn killing anybody really, we’d see a very different impact of people queueing as tanks and supports, because they’d automatically add tanking or support to their party. By virtue of the characters not adding anything else, compared to how damage characters primarily “only” add damage.
Even the healer among the DPS, Soldier 76, barely gets noticed for his healing, so it seems extremely weird that all tanks and most supports can deal so much damage that they frequently kill, but in return are so weak at their “primary” role.

you should have the option of opting out of PP games.

I DO NOT CONSENT. I CAN WAIT!

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If you ask me, tanks and supports are lucky Blizzard never drew the line and kept the game their clearly intended 411 direction. Asking for real tanks and supports is nonsensical in a first person shooter.

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I am willing to sacrifice tank quality if i get games faster and tank quality doesn’t really matter if the game can balance both teams properly and put bad tanks on both team, 1 team is still going to win.

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ok I think that priority pass is fine BUT allot of things need to change (coming from a tank main) I think that it overall decreases tank quality since big shocker Tank is the least played role
and while I don’t think people who flex que for tank are throwing they aren’t that good and it is a little anoying
I think if flex que stays balancing needs to change making tank good again
and nerfing dps because they are way too powerful
this seems off topic but it isnt
because as a tank player when I solo que I can deal with being the tank carry but not when my role sucks and dps is too powerful

Eventually people who flex for priority passes will get their tank rank adjusted.