hanzo being forced to get a mercy pocket is not a bad thing, it is old news for hitscan and the s9 patch is attempt to recalibrate hanzo to be closer to his hitscan counterparts
sure with mercy he can still 1 shot, blah blah blah what i want to talk about is hanzo pocketed body shots because that’s where the real damage numbers creep in
it’s basically like pocketing a junkrat if they could aim, they basically do the same base damage anyway
A failed attempt, as Hanzo is very clearly much weaker than every hitscan DPS.
Junk can actually 2-tap with grenades now.
I understand that this doesn’t look like a call to nerf Hanzo more. Just thought you had an interesting observation.
The current Hanzo since S9 was the wrong direction to take him. They should have buffed his primary damage, and nerfed the Storm Spam Arrows. Then he’d be weaker against tank and actually able to do things against other DPS without a Mercy pocket. Heck, they could have added damage fall-off to reduce those rare random kills. Right now he’s the only DPS who needs a Mercy to function, which is kind of ridiculous as a sniper.
What Hanzo is now is a tank buster. That play-style is not fun for DPS players, and certainly not for sniper players. No fun for the tanks, either.
If he was fine, Hanzo would be seeing much more play than he is. I’m a Hanzo main myself, and I won’t play him in GM. The reward you get for playing him is not worth the effort you have to put in.
He shoots to slow to secure kills, too slow to challenge another DPS that isn’t Widow or Tracer (who counters him), and gets movement penalty on primary to boot. Storm Arrows are on too long a cooldown to compensate for that. Hitscan can do most of the things he can do with just their primary fire.
You have to be pretty knowledgeable about how Hanzo works e.g. target prioritization, positioning, strengths/weaknesses to really understand why he’s not in a great spot.
I wrote a pretty detailed post about it after S9:
The “now” is referring to where his power is currently seen to be. Before, he primarily was targeting squishies, while tank-busting was secondary (which I personally hated). They indirectly took the power out of primary fire with HP changes, and put extra into his Storm Arrows, which originally would be used to either finish targets or burst tanks. If anything, he was too flexible before. It was better to nerf Storm Arrow count in favor of buffing primary, because primary is where his identity is, and the more enjoyable part of his kit.
You are completely missing the point.
Of course damage boost is supposed to make things stronger. It should not necessitate damage boost for a DPS to function.
Think of it like soup, with DB being spices as a flavor enhancer. Currently, DB to Hanzo is like water to a pile meat and/or vegetables. It’s only a soup once the water is added.
i feel like this point is subjective, some will see it as a negative and some will see it as a positive. i dont remember sojourn, ashe or soldier players complaining that they needed the mercy.
i mean i thought like this when the changes were made as well, but im trying to see a positive
You want me to be happy that he is a garbage storm spammer now and enjoy it over that ?
NO Thanks
Also even that dumb storm i used to save for creative mathematical purposes
Now i should be happy to spam it at tanks with a merzee pocket
Totally engaging gameplay be the spamzo every skillless clown told you were and harassed for 7 years.
Backstabbing traitors on blizzard have killed the shimmada dragon in a cowardly manner, the playerbase who was the most bullied harassed for liking a unique hero and sticking with him has been spat on by traitors.