I never claimed the opposite, because I know it’s not true. It’s silly to randomly assert that pro or anti-RQ players congregate on twitter without giving any reason why you think that’s the case. So if we accept that an equal percentage of pro and anti RQ players use twitter, and yet the response to the tweet announcing Role Queue is overwhelmingly positive, that’s evidence that the response has been overwhelmingly positive. Not a hard concept to grasp.
Nonsense. The video has 42k likes to 3,6k dislikes. Even if you allow that some people just like the fact that devs are communicating or like Jeff, you can’t ignore that of the 46k people that reacted to the video, 42k liked what was said in it.
There’s no argument you can make that those 46k people dislike rolequeue. They were either positive about it, or neutral about it, if they though it was a bad thing they would have disliked it. It’s common sense. So we have 46k people who are at least fine with rolequeue compared to 3,7k who are against it.
And btw, you’re making the claim that the 46k number is unreliable because people can like it for other reasons, but are completely fine with accepting that 3,7k people disliking it dislike rolequeue? What about the people that, to use your examples, just dislike the video because they dislike Jeff, or because they haven’t been happy with the way developers have been communicating recently? At the end of the day you’re still left with the fact that the overwhelming majority liked the change when it was announced.
The simple fact is, when you have a video that has a 93% like/dislike ratio, you can always make the claim that the topic of the video has been positively received. You can spin around as much as you want in an attempt to make it seem like that’s not the case, but you know it is. Maybe if you remove all the people that liked or disliked the video for other reasons the percentage gets a bit higher or lower, but it’s still massively in favor even then.
And you completely ignored the fact that I also pointed out - if you go through the top comments, you’ll see 100 comments praising role queue before you see one in opposition. How does that work in a world when the overall reception isn’t positive?
Is it true?
You’re missing the point. The more players there are in a single game mode, the better the matchmaking is, because it has more players to choose from at any given time. If you split the playerbase further by introducing another new game mode, the matchmaker will have fewer players to pick from, so it’ll more often have to match you with players that have a considerably different MMR from you. Having a different MM system for each mode has nothing to do with it.