Instead of buffing or nerfing rein and orisa, why don’t we just give Lucio back his old speed boost? That’s what made Reinhardt horrible to play against orisa since he cant get in his effective range fast enough to do anything.
Orisa is on whole other level above someone like Reinhardt as a maintank. There are actually so many reasons as to why, that it would take me an article to detail… So I’m just gonna write a few bullet points.
-Flexibility:
Reinhardt: Putting the shield up is essentially AFK, snail pace mode for him.
Orisa: Deploy shield–> Shoot ((A RANGED)) gun with a 150 magazine, move freely and unhindered, help break the enemy’s shield.
-Shield power:
Reinhardt: 2k shield, spammed and destroyed? Well tough ****, time to go AFK behind a wall somewhere for the next 10 seconds as your time runs around like headless chickens, trying to dodge snipers and spam.
Orisa: Shield down? No problem, here’s another full HP one ready to go! Oh no, it’s not ready for 1-2 more seconds? NO PROBLEM–> Have a self nanoboost (with added CC immunity) and be a god until your shield is back up–> Remember to keep shooting that massive gun!
-Ultimate:
Rein’s shatter is a buggy mess, can often be interrupted and blocked with a plethora of things (shields, bubbles, etc) and there isn’t really even much of a warning for when your ally Rein lands one.
Orisa’s damage boost ult: instantly works for everyone in large radius, buffs all sorts of damage including ULTS (which is huge and underestimated), cannot be bypassed and blocked similar to shatter, and is very difficult to counter, as you’d basically have to get rid of the shield first to hit the damn pylon thing, while sustaining incredible amounts of BUFFED damage from 6 players. Always fun.
-Crowd Control:
Rein: Unless you count shatter as “CC”, then none.
Orisa: Dislocate, slow and has a large AOE radius. Also combo’s with not only HOOK, but so many ULTs, AND snipers, because you basically remove people from the safety of shields. Halt is seriously on the level of some ULTs in power/utility.
I could go on and on, but this post has been long enough.
We can all list one hero’s pros exclusively and one hero’s cons exclusively and play them up but it doesn’t really make it work. Rein has plenty over Orisa.
Okay. Feel free to list those “plenty” of advantages Rein has over Orisa, and let’s see how significant they are. Mrs.Orisa
Like, there’s a fundamental and painfully obvious reason Orisa absolutely dominates the scene in pickrate, winrate and synergy across all the ranks right now. She’s just that much better than Rein.
I don’t entirely disagree with your point, but this is blatantly false. Orisa has gotten a ton of rather significant buffs over the years, and has had a crazy good sleeper WR on ladder, even during dive and goats metas.
Rein’s barrier is mobile and flickable at the blink of the eye. It’s the only reliable barrier vs Earthshatter. Charge is more mobility than Orisa will probably ever have and has a variety of options, from engages to escapes. Earthshatter essentially functions properly now, charges extremely quickly, and has a massive range for a hero that is meant to be on the front lines in the first place. It is much less preventable than Supercharger.
Rein’s melee is only really blocked by deflect–that’s it, and does respectable cleave damage. Firestrike pierces, does respectable damage for a barrier tank, goes through shields, and can charge Earthshatter fast. He also has more health than Orisa. You only listed the worst possible scenario for Reinhardt and the best possible scenario for Orisa, judging by the fact that you say Shatter can be blocked by a PLETHORA of things when almost all of them are on easily trackable and longish cooldowns except for another rein barrier but orisa’s stationary, LOS and range dependent Supercharger that can be destroyed is somehow harder to counter.
But, considering the fact that you called me mrs. Orisa, you must think I’m some biased Orisa main since that’s my profile picture.
My profile picture is Orisa. I’m not an Orisa main. My btag is DarthWinston. I’m not a Winston main, either. I’m just calling it like I see it: you’re clearly biased and purposefully making Orisa look better than she is and Reinhardt worse than he is because of it. Sorry.
-Rein’s barrier is both objectively AND mathematically worse than Orisa’s. I’m not going to repeat why in details AGAIN, but he needs to regenerate health after taking damage, which is downtime on it’s own, and having it destroyed is an even longer one. Orisa essentially spams her shield with far, far less downtime.
-Charge is often suicide than anything else (unless it’s Rein vs Rein, then it’s a gamble). Whenever I personally see a charging Rein, I immediately realize he’s made a mistake and quickly punish him for it. He often either straight up misses, or dies before/after the pin. Which isn’t a good trade unless you’ve taken down the enemy’s main tank aswell, but even then, you lose if you’re the attacker on an objective.
There are only a few situations where charging is actually viable. Such as when you already have a big advantage in a push, teammates gotten picks, or you’ve just landed a massive shatter. It’s laughable that you list this ability as an advantage over ANY character, let alone Orisa. lol
Now “Rein’s melee”, which you listed as somewhat of an advantage over a RANGED TANK capable of doing ever more damage from behind (and during) safety of her shield… And while anyone could see how ridiculous that claim is, even if it was hypothetically the case, he still HAS to expose himself and his entire team to enemy fire/snipers, to start swinging away. Something Orisa doens’t need to do. She could do both AND BETTER (shield + damage).
I could go on and on again… But it seems pointless when you’re convinced that Rein somehow has these strong advantages over Orisa, when in reality, and on 90% of the maps right now, he’s straight up a throw pick against her. Pickrates, Winrates, and player experiences in their own matches prove this. But whatever, I’m the biased one
That was the result of GOATS. Rein’s power level had nothing to do with it, just that he COULD fit in said meta with Zarya. Today’s post-GOATS Rein state is clear proof of that.
Aside from GOATS, when a new hero is added to the game, it does NOT instantly and easily replace another one of the same role, one that people already played and practiced for years. It takes time to learn and master new heroes. This was the case for Orisa. She also DID get several buffs/changes since her release, which changed a lot.