I remember hearing somewhere about “The Illusion of the Perfect 2/2/2.”
2/2/2 isn’t a magical solution that’ll work everytime.
Perhaps you need 3 supports?
Maybe you only need 1 tank?
On some Miracle you may actually need 4 DPS. (I’ve seen it happen and work)
I hate the idea of a forced 2/2/2 in Comp because it removes what I find to be one of OW’s defining features: Flexibility for the player.
And say I queue up for tank so I can play Wrecking Ball.
When we get into the game, the team decides we need a Rein.
I can’t play Rein nor can our other Tank. But our Mercy can.
What now?
At the moment, Mercy and I can offer to trade roles so I can heal in her place while she tanks. With a forced 2/2/2 queue, that’s not possible.
This is what LFG’s for.
But the community shoots itself in the foot and then tries to ask each other why they did it.
People don’t use LFG because it takes too long.
Why does it take too long? Because people don’t use it.
It can’t be both ways. Don’t complain about the problem if you’re going to contribute to it.
Forced 2/2/2 sounds incredibly boring in my opinion.
I need my Sextuple Support strats!
I agree with the OP’s comment on illusion of choice. I strongly support a 2 flex / 2 heal / 2 tank standard competitive queue. I don’t ever GET to choose - if I want to win, i always have to fill for these idiots so they can “choose” to play like morons and feed. I’ll take more fun games over their “flexibility” to throw.
Well, realistically I expected them just to limit Healers to 2 maximum per team, and call it done. But it seems like the devs are committed to solving it through balance. So I figure it’d be kinda fruitless to try to convince them otherwise.