Maybe, I’d be curious to see how the new avoid is fairing and what impact it is having on the MM.
Any chance of an update from the team at all?
Could a # of slots based on the tier distribution be appropriate with 2 being the minimum?
From Jeff’s post earlier: Competitive Mode Tier Distribution
ie. Gold would get the most avoids followed by Plat, then Silver etc?
It doesn’t have to be a linear relation between percentage and slots, I’m sure the mathematicians on the Overwatch team could work something out.