Playing Tracer is like being good at Sudoku

And thus your teacher gives you A+ on each math test without you even trying.

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What’s Sudoku? Sorry, I was born in the 80s.

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yeah, the under 50% winrate in all ranks except masters and GM says something different.

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That means that Sudoku isn’t easy, not that you guys are good at math.

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Well you were born 90 years too late as the first recorded game was published in 1892 I believe

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What are you insinuating? Tracer mains are good at mechanics but not Overwatch?

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Blizzard removing counters to Tracer means that all they need to do is learn their own gimmicks and not the game in order to be performing.

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Yes, but the point that appeared to be made is that Sudoku did not become trendy in the West until the early Aughts.

She has multiple 1shots and counters. Learn 1 of the 15 and your good.

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Brigette still counters Tracer with armor and armorpack. How do you dodge hook, flashbang, or learn favorable engagements without learning the game?

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I think the salient argument here is one of effort economy. In this case, the amount of effort required to bring Tracer down greatly exceeds the amount of effort required to play her. It is worth noting that this was the primary argument used in favor of nerfs for a number of heroes.

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I’ll have to disagree. The amount of effort it takes to get good aim and movement as Tracer to not get one shot or CC’d at any given moment is non-negligible. You can delete Tracer with a single arrow headshot. Even a body shot will force a recall and get her to back off.

If she had such a positive effort-to-value ratio, I think we’d see a much higher pickrate and winrate.

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We’re talking about blinking behind someone and shooting them at point blank. Tracer’s kit renders the amount of mechanical skill involved to be negligible, and it allows the Tracer player to be completely devoid of game sense, as she – by your own admission – is able to disengage at will. You don’t kill Tracer, you simply get her to go away for a few seconds.

My recommendations are three-fold – (1) a reduction in Blink stacks by one, (2) the removal of Recall’s condition cleanse properties, and (3) a compensatory HP buff of 50. This would bring Tracer more in-line with the rest of the flankers, as they have to consider when to jump in and when not to. A stack of Two Blinks and a Recall that does not allow Tracer to shrug off Biotic Grenade at will would reduce Tracer’s disengage capabilities and force a bit of game sense.

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There are exactly five heroes that can do that. One of which can only do so by charging an ability and hoping she stays still while they charge. Another has to wind up their attack and hope they can flick it onto Tracer’s skull. The remaining three need to track her, which will be impossible while she’s dancing circles around them.

She has no counters. Blizzard makes certain of that.

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Choosing your engagements involves gamesense. Choosing to or not to attack a backline with supports pocketing each other involves gamesense. Knowing when you have overengaged or when to disengage requires gamesense.

The closer you are to a target the faster it moves. Just because you are point blank doesn’t mean it’s easier to hit a target if it is moving. Often times it is actually the opposite. Unless you are at an elo where people don’t move.

I don’t know who you play, but if you think Tracer requires no mechanical skill I don’t think I can take this discussion seriously. The only hero that requires better tracking skills in my opinion would be Sombra, due to the larger clip size.

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But being able to disengage at will means that, unlike Genji or Reaper, Tracer is not punished for tactical errors. That alone renders the impact of game sense as negligible.

The closer you are to your target the larger the target is. That is Tracer’s strength – the ability to fight close-in while evading the enemy. Come on now.

I know it is often uncomfortable when pointed out that your hero of choice is not, in fact, the epicenter of skill and beyond any discussion of balance but the reality of the situation is that Tracer’s kit reduces the requirement of both mechanical skill and game sense. She is, in a word, overtuned.

At this point, the prosecution rests.

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Many pro players agree Tracer is the hardest hero to master in Overwatch:

https://www.youtube.com/watch?v=ehBcfWSF-dM

She requires mechanics at the level of Widow/McCree, gamesense at level of tank and awareness of level of healer.

But keep believing in your dreams of easy mode Tracers getting their sub-50% winrate.

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Technically that’s what dash/deflect and shadow step are for?

If what you are saying is true everyone would be able to point blank one clip. The closer you are to the target the faster it moves. It is harder to hit a very fast large target than a slower medium/small target. Go into a custom game and try to hit a McCree at normal speed vs a Winston at 300% speed. It’s hard. You also need to use your arm for faster speeds which is inherently less accurate than your wrist. It’s really not as simple as you are making it out to be.

Your last point brings nothing to the discussion. It’s simply an attack on my person. You don’t say who you play or which hero has a greater relative skill ceiling.

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The last remark was simply a reply to your statement that if I disagreed with you then I would not be taken seriously. At that point, your mind was closed to any meaningful discussion. And so it ended.

Have a nice day.

Lemme translate that from Saltish to English:

GRRR Tracers dont have to try to play the game because they’re v i r t u a l l y untouchable! They’re good at moving around so the GAMEDEVS give them FREE wins!