Yes, and I get that. But we don’t just shield jump for the speed. We shield jump for the resource split. Shield jumping essentially gets you to 100% movement speed. This change doesn’t buff him, it essentially just nerfs him in rush with Lucio.
Because shield jumping cares only about your normal movement speed, your shielded speed doesn’t count.
Good intentions but unfortunately, it is a nerf because it doesn’t buff when Lucio isn’t there, and it nerfs when he is there. Like you can… Walk backwards faster. But that’s not what he needs. And even then shield jumping works better for going backwards.
Fair enough but the point of this is meant to be solving Rein’s hard counters. And you nerfed him, in one of the few comps that remains enjoyable for him.
I cannot emphasise for you how little Rein players want more shield. Like, we’d rather hit harder, or get a way to actually deal with Orisa. Because neither of these things help with that. You could get to 2000 shield and it still wouldn’t let you do anything against Orisa. She’d still hard counter him.
All that would happen is you hold up your shield for longer. And no one enjoys doing that. Double shield isn’t enjoyed and this is more of that loop.
I honestly couldn’t care less whether we have 6v6 or 5v5. Just make tanking in 5v5 feel as good to play as 6v6 please. That’s all I’m asking for. And I’m talking about low elo, where what tank you play didn’t matter.
If you were a decent tank player in low elo, it doesn’t matter whether the enemy had ana, zen, cassidy, bastion, mei, sombra or pharmacy.
Honestly, removing charge and giving him a way to skate similar to Lucio. Let Orisa’s spear no longer stun him out of movement (it can stop abilities), so that if he’s canny, he can use the momentum of spear to go faster. It gives him a way to turn spear into an advantage, and win the mobility battle against Orisa.
Similar thing with other knockbacks, if he can force them to not be knocking them straight back, let his speed vector stay high.
Nerf the shield in response, make charge a part of the skating if he can reach absolute top speed (making him a movement character like Lucio to get people into the charge itself), but very difficult so that we encourage him to rush a bit more with swings.
It’s a fairly big change. But he’d need one for Orisa to not hard counter him. Alternatively we’re going to have to look at reworking Orisa instead because Rein’s design would need a rework for this dynamic to not involve a hard counter. Rein and Orisa do not work in the same game when it’s a solo tank format.
The changes I put there also try to make him a bit less dominant in low ranks because you need to learn his movement moreso than before to do well on him. Less bulkiness to rely on.
Gotta describe what you mean by the mechanic. If you mean swing the hammer to deflect it, way too slow. Shield reflect similar to the april fools path could work, but you need to justify it in a way that isn’t hp being burned. Also this gives him long ranged power that Rein really should not have.