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Alright, doubt anyone will actually see this or reply or whatever, so here it goes with my hero idea.
Pherona, a fire wielding support hero based somewhat on a phoenix. No one actually knows what she looks like, as she always is in her full suit of armor. Her insanity rivals that of Junkrat, but replace the “BRRRRINGGG KABOOM” with “Let the world burn.” Like the pyro from TF2, but less retarded.
Hp: 225
Height: 6’1"
Weight: 350 lbs (we couldn’t get the measurement without her armor or she’d kill us)
Real name: Fiona Garcia
Age: 26
Nationality: El Salvadorian
Occupation: Mercenary, psychopath, anarchist, pyromaniac.
Base: unknown
Affiliation: Talon (formerly)
Primary fire: She uses her flamethrower to do an AoE lingering damage effect that would be about the same size as winston, and similar damage. If damage is applied for at least 3 seconds, then a burn effect is applied. It will SLIGHTLY speed up the player affected for a few seconds, but also continue doing the damage that her gun would normally do. If she uses her primary fire as the lingering fire damage is applied, it does 90 DPS (from the 60 of both the primary fire and lingering affect, but the primary fire is reduced in damage because, you know, you’re just putting fire on more fire soooo)
Shift: Flame jump
Using her jet-pack, Pherona does a Winston leap/pharah jump jet ability which, at both the start and finish of the jump, will leave some of her fiery primary fire in a lingering cloud when she takes off and lands, with the height and speed of a pharah jet, but distance and maneuverability of a Winston leap. Cool-down: 10 seconds
E ability: mini beam
Pherona has, on her left hand, 5 beams which can attach to an ally or an enemy, similarly to a mercy beam. Attached to an ally and it heals them for 15 HPS per beam. Attached to an enemy and she deals 10 DPS per beam. She can place any number of beams on any number as allies, just so long as it does not exceed 5. If she uses all 5 beams at once, she cannot use her primary fire. Instead, she uses it as a melee weapon, as it has a sharp blade like a bayonet. Treat it as torb’s hammer, except it can apply a slowing effect to any victim, which reduces their movement speed by 5% and deals 5 Dps to the target for 3 seconds. Doesn’t sound like much, but it could make all the difference. The logic behind this is that her flamethrower is a 2 handed weapon, which when one hand is completely occupied, she can’t exactly do much with it other than SMASH FACE!! No cooldown on this ability, press E while looking at an ally to put one off, look at the same ally to remove it.
Secondary fire: fuming
Pherona releases a cloud of blinding smoke from her jetpack, which obstructs the vision of enemies and makes them make loud coughing noises, which reveals their position slightly better to hear to your team. It also will launch you a small distance, like a no charge doomfist punch. Cooldown: 8 seconds
Ult: Rebirth
If Pherona uses this ability, then nothing happens. It takes for her to eventually DIE for it to take an effect. Drawing from the Phoenix inspiration, Pherona, when dying after using her ult, will be, well, reborn into a state similar to a mercy’s Valkyrie. She has flight which leaves a trial of fire which deals half of her primary fire damage, she beams each member of her team that was nearby when she died, she cannot change who the beam is attached to until the ult is over, but she can use her primary fire OR her bayonet no matter how many players are beamed. Her melee is replaced with the bayonet strike. It would be a very long ult to charge, similarly to grav and trance.
Passive: lightweight
Her jumps are higher and her falling is slower, she effectively is always in slightly lower gravity. Not as bad as horizon has it, but she can jump a fair bit better than the other heroes, it’d be similar to like doomfist E for each jump, but slower.
Possible achievements:
-Always airborn (stay in the air for 15 seconds without touching the ground in QP or comp)
-Smokin (affect 2 enemies with her flame jump and her fuming at once in QP or comp)