Get so tired of the blame the other players when a mechanic is egregiously over done… that being said I think 6 seconds is too short, maybe 12 seconds.
After the newest patch the following has been affected (after much testing last night) • Blender tech against tanks doesn’t work against Roadhog/Dva or Rein anymore due to their high healthpool and the new time limit on grapple •Multi-rebound tech gets it rough • Illios windmill swing on Well has much stricter timing, start it too early and you’ll be dropped by the windmill as it carries you so try and grab it higher (or use up more setup time to get to higher ground) • No more rooftop hangs…
One of the best nerfs ever.
I think the majority of the playerbase agrees, Hammond was destroyed.
Ball mains aren’t the “majority of the player base”, more like a small minority.
Petition for reverting the Changes.
No reason to fully revert this change, which has rightfully addressed the terribly - designed, low skill - high reward Spin 2 Win play style.
The devs should be open to finding a middle ground the addresses the collateral damage of this change, though.
Agreed that it needs to be reverted - terrible decision to put it in.
They don’t need to revert the change, they just need to adjust it with something like what I suggested here so Spin2win is nerfed but other tricks aren’t
Please read in full. Traveling at full speed while grapple hook is active will now start to disintegrate the hook, this is visually apparent as the grapple turns red. If Ball remains hooked in place & travelling at full speed for 5 seconds, the grapple hook snaps. Timer resets upon not moving at full speed while grappling for 2.5 seconds, you will see the grapple hook “cool down” and return to normal color. This allows Ball to grapple to ceilings or walls for an infinite duration so long as he…
Leave the nerf in. But I will say that Ball players deserve a visual indicator on how much time they have left on the grapple. Makes it consistent with other timed abilities. I dunno how they made that nerf and didn’t think to add that.
KEEP IT - best nerf to ball so far. Stupid mechanic being able to stall by just spinning on or near the payload or the point when he can get 1000 HP to do it with.
This. It is just cheese. I know it affects some of his other stuff too but shouldn’t be an issue for anyone who is already maining him.
Leave the nerf in. But I will say that Ball players deserve a visual indicator on how much time they have left on the grapple. Makes it consistent with other timed abilities. I dunno how they made that nerf and didn’t think to add that.
This is the only thing that needs change.
I think ball players would get what they want if, as someone else suggested, the timer starts when ball takes any damage, including to his shields. Let him hang from places as long as he wants or swing round the Ilios windmill, but as soon as he takes damage, start the 6s countdown (I’d say 5s with this change - I assume 6s is a compromise because of the scenarios outside spin-to-win that ball players need longer).
-Signed: BLAZEnskin, who still wishes we had the power stance meme tech back.
ball doesn’t need infinite spinning anywhere that’s just idiotic. imagine they’re holding the payload on overtime when the rest of your teammates who have stun abilities are recovering from spawn? This nerf was justified you guys were just used to that overpowered bs.
Him being a stalling pick kind of held him back from his potential. Now he can be balanced more as an actual hero and less a stall pick.
Nerfing the tank with the lowest or 2nd lowest win rates across all ranks.
Good job devs
I think the majority of the playerbase agrees, Hammond was destroyed.
I’m not sure about this claiming the majority dislike it .
For example Master Ian Gamer did a poll on YouTube and Twitter , the question " What are your thoughts on the new 6 second grapple duration limit for Wrecking Ball? " : Good change or Bad change :
Twitter : 327 votes : 56% voted it’s a good change , 44% voted it’s bad change .
Youtube : 7K votes : 67% voted it’s a good change , 33% voted it’s a bad change .
If you can’t stop a Ball from spinning on the point, then that’s your fault
The issue lies with the fact that bronze - gold players can’t aim well yet and a ball spinning takes about 250SR to master.
So no, it’s definitely their fault for not being amazing yet, but my 4 year old shouldnt be able to punish them with a click of a button.
This eliminates that aspect, all the while any skilled balled worth their salt would never do this because once you climb and people learn to aim you end up feeding
Him being a stalling pick kind of held him back from his potential. Now he can be balanced more as an actual hero and less a stall pick.
This 100% a statement is on point. That being said, I think now returning some of his boop makes sense.
I agree with your petition to reverse the Wrecking Ball nerf of reducing the Grappling Claw maximum duration to just 6 seconds.
Na keep that nonsense out of the game. Revert the spawn cooldown thought that is no longer necessary
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Like what WyomingMyst said, this petition may need to be converted to a discussion post.