Pause functionality?

As an online game where disconnects are very normal, whether it’s because of the user’s internet connection or server attacks, shouldn’t this automatically get a pause functionality? A player that drops off in the middle of the game, most especially in crucial point takeovers, will very much likely ruin the outcome of the game for his team. I’m very disappointed that the game doesn’t have such feature. Is it that hard to implement? I don’t want to lose because of a DC-ed player. I want to lose knowing the entire team (complete 6) fought hard enough to win the game but still lost. This should be prioritized FFS.

Wait, are you asking to pause the game (No one can move/do anything) if someone leaves?

Yeah. It’s an option that his leaver’s teammates should have, even for just a short while (say 20 secs to 1 min pause). That will give the person some additional time to reconnect. It’s really frustrating to see your team winning and then lose just because someone gets disconnected. And everyone’s like, report the DC player. Instead of blaming the leaver immediately and letting him ruin the game, the game should give us an option to give him some time to let him reconnect.

Nope. Not sure if the player will come back or not. Not sure if it’s DC or rage quit. And why would the other team want that? It messes with the flow of the game.

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Wow. Asking to pause an online game every time someone leaves.

Just wow.

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@roweena, I’m just wondering, what’s your reaction every time someone from your team leaves and your supposed win became a lose because you can’t handle 5v6?

If the AMM is working correctly, that should be a guaranteed loss.

6v6 is how the game is supposed to be played. I guess you’re one of those players who’d rather win because 1 player in the other team is down. I want a fair game.

Look at it this way: the world doesn’t stop rotating just because someone lost their connection to the internet. It’s just how it is.

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Deal with it. Every once in awhile, a 5v6 can win. Not much you can do. It happens. What purpose does a pause button have? If there was one, it would get abused. People would leave to pause the game and ruin the flow of the other team. And they could keep doing it. It’s a bad idea.

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In basketball, if 1 player is down/injured, you get a replacement. Why do they have backups? Because it cannot continue with 1 less teammate. It’s too unfair. It’s the same for every sport out there. What about e-sports? We can’t have replacements. The best that I can think of is to give the DC’ed player a small chance to reconnect and save the team. The pause that I’m proposing shouldn’t take forever. It’s only a short amount of time (20 secs to 1 minute).

Yeah if the game pauses for a full minute every time someone leaves, then I’d leave too.

No one want to sit through that.

Here, tell you what: if you can list one online FPS that pauses the game when someone leaves, then I’ll consider it. If an actual game studio has done it, then I will admit that it’s a better idea than I give credit for.

And press repeat every time the game isn’t going your way. The devs want the game to be fast paced. A pause button would slow the game down. Beside, a player can come back if they get DC’d. Don’t need a pause button to come back.

I assume he’s talking about competitive only. I doubt you’d take -50 SR and a suspension.

Because we’re not OWL or NBA players, we’re regular players online who wants to get on with the game – one DC or not. Just accept the loss/win and queue up. I rather get the match over and done with so I can focus on playing a new one. Don’t want to wait for that one person that may or may not come back.

Sims 4. We can pretend it’s an FPS. Kappa

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Boooooooooooomer skit

But I just told Mom that I can’t pause online games.

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Primary purpose is maintaining fair play despite server or personal internet issues. I agree. It can be abused. Now that would purely depend on how it will be implemented.

There is a pause function for custom games even if they are online. You can enable your custom game to pause if a player drops. However in a matchmaker game like Competitive Mode, it can be considered far more disruptive and far more abused if players can force a pause by disconnecting deliberately.

Reporting a player who left is ineffective, Blizzard automatically penalizes you for leaving so from what I understand such reports are ignored when Blizzard Customer Service reviews a player.

Remember if you are disconnecting, it is far more important to actually stop playing Competitive Play and take the time to troubleshoot your connection rather than risk disrupting the game for other players.

First off, it is possible to win a 5 versus 6, albeit extremely difficult, hell, I have even drawn a 4 versus 6. Blizzard provides the option for teammates to leave (without penalty) after there is an original leaver if teammates believe the match is no longer salvageable. I often remind teammates to approach team fights more carefully and simply assume we have been first picked. Having a leaver sucks, no denying that, but there is a very good reason to why having a leaver counts as a loss.

A fair game is very subjective from different points of view. Remember if you re not leaving/disconnecting from your own games, you already put yourself technically at better odds of having more leavers on the opposing side (6 players) than having one of your teammates leaves (5 players). You can even further improve those odds by grouping up with reliable players that you can trust to not leave/disconnect.

Also you have to consider what is best for the team who did not have the leaver. This is primary reason why there is no pauses, no bots, or no backfill. They deserve a fair game too and don’t need abusive pauses to disrupt their play or get bested by a backfill that performed better than the leaver.

Comparing a sport to an online matchmaking mode in a video game is not really a valid comparison. This is because in matchmaking video games that are played in a non-professional environment has no backups for the randomly formed teams. If you do want to compare sports, look at most soccer leagues, you only get a handful of substitutes and once you are out (whether due to injury or tactical swap) you are not allowed to replace any more players even if you have some ready on the bench.

As one of the tech support forum MVPs I can assure you that most technical issues takes more than a minute to resolve. Yeah there is a tiny amount of cases where a player can come back faster, but not often. Even in assuming players are honest people who won’t abuse the rules of the game (which, spoiler alert… we’re not), this would cause a lot of disrupted matches making the game less fun to play.

Again, what is the fairest solution among all players involved? Right now, I believe we are already at it. Yeah, the leaver gets the short end of the stick in this deal, but given that the internet is a constantly unstable mess of cable, radio transmissions, and computer hastily tied together in a global web of chaos, leavers are going to happen in online team-based games, and at this point, it is more important to deliver on a smooth game experience for as many as players as possible.


On a side note, I might as well answer this, “Why do Overwatch esport matches allow pauses?”

All Overwatch esports run under the reasonable assumption that players will not abuse the automatic pausing features of a custom game or abuse the rules of calling for a pause (you can manually pause a custom game by pressing Ctrl + Shift + =, players often call for a pause to the game administrator by calling for a “p” or “pp” in match text chat) and in those esport matches there already is an established level of competitive integrity among all players and officials involved. Though based on some of the recent Overwatch League online play matches, I would speculate there has been some level of abuse from certain teams regarding pauses.

That being said, most of these esport events, including the Overwatch League has detailed and defined rules on when and why a player may call for a pause, how often they can, and what should happen if they can’t. In the end, most of these rules are drafted to where in a worst-case scenario, if a player can’t return to the match, that team must play with a player a man down (no mid-map substitution), but that has never happened so far to my knowledge in any tier-2 or tier-1 level of Overwatch pro play.

I would also point out that pauses, even in pro play, are extremely disruptive. The perfect example of this would be the Finland vs. South Korea group stage match of the Overwatch World Cup in 2018. In the final map on Rialto, the LAN server itself crashed right when the map was about to start, and it took a very long time to fix. The worst part is that at the time, there was an effective “Quadruple Tank” strategy where defenders spawn camp the attacker’s spawn in Rialto. Finland was going to play this strategy and pretty well showed their hand right before the crash.

On a competitive integrity level, this was disastrous, because South Korea technically could be thinking to themselves on ways to counter the strategy (thankfully this was an on-site LAN event, so talking between players or among their respective coaches is not permitted if they play anything like Overwatch League rules, but just having the time to think about it gave South Korea an advantage). On a good note, Finland did win the Rialto map regardless, though unfortunately lost the series on map 5.

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I’m definitely talking about compet. I wouldn’t care about DCs in custom games because I’m not ‘competitive’ when playing those lol. I know. People with poor connection shouldn’t be playing compet at all. But how about those that only get unlucky at times (i.e. 1 out of 10 games they get DC’ed but only for a very short while, for example just 10 seconds, but reverses the outcome of the game because of that) Can’t you like detect if a quit is intentional (i.e. forcing application shutdown)? And, there is a report button for people who will do that. You can punish them severely, just like for anyone who abuses the chat or anyone that intentionally throws the game.

Why can’t you treat competitive matchmaking like championship matches where you think pauses are necessary despite its disruptiveness? I am playing overwatch because I love the concept, that you integrated roles in FPS. I am a Dota 2 player, and this is where I’m coming from. We have a limited amount of pauses there whenever there is a DC. Yes it is disruptive (it allows for strategizing during the short pauses and gives the team some time to check what’s happening in the entire map, destroying some ‘surprise’ attacks), but they flagged it as a NECESSARY feature. It’s ranked matchmaking, just like competitive in overwatch. People want to rank up. People should lose rank points only because the other team is really better and not just because someone from their team left. Asides from pauses, if a player is unable to return after 5 minutes, that person’s team gets extra gold. Why? Because they thought of ways to level the playing field. At least, even if they lost a player, they still get a fighting chance without having to fight that ‘extremely difficult’ battle that you are saying. Every role is given big importance. Don’t you think it’s the same for Overwatch? Losing a DPS at the 4th round, ain’t that disappointing? After all those times you’ve spent pushing and defending the payload, you’ll just lose because of a leaver? These are 2 different game genres, but have a lot in common.

If you think that the pause functionality really is unacceptable, then I hope you can find other ways to level the playing field for the team who will lose a teammate. Both teams deserve a fair game, not just the team without a leaver. I hope you can remove the mindset that “you’re at the best state of the game in terms of what I just brought up” and recognize this as a major problem that should be addressed.

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