This is not what the game needs.
You don’t need more of the same, just to change up the eye candy so people don’t get bored watching goats vs goats during OWL matches.
We need new types of maps… whether or not they are competitive for OWL.
I’ve suggested it multiple times, but we need 5 CP maps that are tug of war style – i.e. each point you cap changes where the respawn locations are until one team caps the enemy teams last point.
Or, perhaps something innovative like CP_Steel was in TF2 – a multi capture point map where attackers would need to capture a main point, with a bunch of secondary points scattered around that would add time and expose the final point more and more to attackers.
Both of these modes would work in a competitive setting, especially the CP_Steel map since it could conform to attack/defend time limitations.
I honestly don’t give two guanos about OWL league. I want the game itself to be fun and exciting first. There’s no reason to be so creatively bankrupt when there is such a good framework to build upon.
I like this Paris map, it’s nice, perhaps you should have added a second level for vertical heroes to enter the castle from… kind of like what rialto has (all those buildings with a ground floor and a 2nd floor catwalk if you will). But stop worrying about “what is competitive” and start making fun maps/modes.
Overwatch isn’t a sport, and it doesn’t need to be. I’m glad OWL is seeing success, but that success will be shortlived if you don’t evolve your game.