[OW2] Should OW2 have a "Challenge Mode" Tutorial?

Guilty Gear Strive has a particularly good Tutorial system, that goes over all the less-obvious mechanics of the game.

And it basically has you try to do combos, while explaining the importance of those combos/mechanics.

Was thinking OW2 could have something like this that explains the less obvious parts of Overwatch 2 mechanics, by having people complete “Challenge Missions” that cover these mechanics.

3 Likes

Would be nice if they had a tutorial for all the heroes instead of just Soldier…

3 Likes

Like here’s a really basic version from an older game.

2 Likes

Heck, maybe the devs could have a Reddit competition for “Workshop Tutorials”.
And compensate the winners with their choice of something like $200, or a greater amount of in-game currency.
And then feature their versions of their work in the official tutorial section.

Tbh, I think is more about the crowd itself. Most blizzard games have really bad tutorials and most of them folks just skip most of the history stuff. Is fine playing following the history first them skip it after 2-9999 times.

They should step up their tutorial system for sure, at same time folks often don’t exactly follow the lore in blizz games. Often go to outside materials and in diablos’s case the sidequests or lore around the places themselves. Not the main history. I think they stopped to have good main lores after sc2 and warcraft. While WoW has some rich one, I had the impression that are more related to events around the mainquest not the mainquest itself. Same could be said about d3 and di.

They could also do more of these:

1 Like

At same they could be a bit simplier or beginner friendly. Some mentions like nade starters wouldn’t even know what it is. They could do generic for game mechannics, like explaining roles, explaining maps, explaining some mechannics like: sleep, stun, knockback, knockup, knockdown, bleed, anti-heal, barriers, traps, turrets,sentries and so on.

After that the approach of shorts for each hero ability and a general one talking about hero itself like she done it

EDIT:
Her tutorial it’s too dense, at same time useful. But folks would lose attention after 30 sec maybe a minute. So, would be better break it down then, have one a bit bigger for general purpose

There was a pretty good pre-role-queue video in that style.

I mentioned something similar the other day in a way too long written post. Imo, the issue here isn’t so much having a tutorial per say, but the fact that that people have to go outside of the game client to actually learn about the game or find workshops for practice. They need to integrate content creators and workshops into the training section of the game alongside links to selected videos that explain tracking ults and kills, taking space and all of that.

Serious people practice for at least 5-10 minutes before going into ranked anything. It just increases the skill cap of all ranks and makes the pvp of the game more competitive for them to incorporate workshops into the training menu.

  1. Most important is adding workshops to tutorial menu for each hero
  2. Second is inks to selected content creators videos

Edit: Tutorial would be nice, but might be too complex for them to set up good ones and because of that they might not do it.

1 Like

Yes, but I’d also say having tutorial videos on the PlayOverwatch Youtube channel would be fine.

Although they could do both, and have it so the links+thumbnails to the videos are in-game in the tutorials section, and that it opens the links in a browser or the launcher.

Heck, but if it was fully in-game. Imagine if they had some sort of a tutorial video system that could be a “While you wait” feature. And have it remember your progress between video watching when your queue pops up.
(Although then again, that wouldn’t make sense, since they wanna shrink queue times as small as possible)

Actually here’s an idea.

Have a Reddit competition on what topics should be covered in tutorial, maybe with some writeups on it. And then they could either have Blizzard staff go make them, or subsidize Streamers to go make them.

Yes. This. 100%. The easier it is to find, the more people will use and it the more skillful all levels will become. I 10000% want those links to be accessible from in game. I actually think with these changes, the skill cap will increase so much so that the overall skill within every rank will play like it is 400-500 sr above what it is.

Edit: I think the biggest issue is having the workshops not break between patches. I think enough people will do it for free tbh. But they can always easily pay people. Its a win/win anyway for creators as they get noticed.

It is, while some definitions can be loosely said, have some disagreements and so on.

The problem with that kind of approach it is the video length. Blizzard shows the heroes abilities on website which is a good thing for shorts to be added in the game also, but they could do a better job on roles and heroes themselves, what expect and what to do.

Plainly simple and fair to understand, after that they could have the section of intermediate and advanced stuff. Those could be requirements for comp, the challenge idea could be great for that.

Again, folks often build “hero trainning” modes but in reality isn’t a good overall thing if everybody plays the same per se.

Is fine give a general idea of the hero, but the moment of folks rely on muscle memory and one tricks, you start to lose the track of what each hero should do and just exploit mechannics or exploit bugs. If got fixed those folks who relied on it will suffer greatly on that regard.

While again, I think the general idea of “pre-ranked” matches are good, the tutorial system could be done in a way that get broader view of the game and what the hero can do or expected to do.

Is fine trying “put some effort” to bypass heroes limitations itself but knowing limitations also helps folks to react more rapidly when underperform. By example sym can counter pharah in some maps, but most of them can’t. Same could be said about junk and hanzo. At same time sombra often disables sigma viability and so on. Those kind of stuff should be more “broader” perceptible and less “reliant to be punished to actually take the action”. Toxicity from it’s teammates often are more related to inability to know the basics than actually inability of play META X, while META can be useful in some cases, folks shouldn’t stick always with META, because META requires everybody to be at same page to work. If you don’t know what expect from your teammates you shouldn’t play it, at same time if they’re playing with something they’re comfortable with it and aren’t being countered often would be a good experience overall.

Incidentally, wouldn’t it be cool if they had a discoverability feature in-game for “Popular Workshops” and “Search for Workshops”. Along with tagging on what type of workshop it is.

Maybe even having the “Tutorial” tagged that are also “Verified by the Devs as good” workshops having a quick “While you wait” button.

I’d say the trick there is to break it into sections, and have the “Too long didn’t read” summary version up at the front.

1 Like

Sure, that could help. The idea is give more information at same time more easier and directed one. The first video was more cleary aligned to that even if was a bit advanced one in some aspects.

The second one felt more towards “limited” ways to play, because some those phases can be skipped completely or be pointless in some cases. I enjoyed more the first one because focused on options not some kind of “conventional rules” because those “conventional” often have several exceptions and unexpected results.

That would be good. Having a good tutorial section would be the best start. I 100% agree and think its a good idea to have it as a selection while you wait also. For the “long videos”, people that actually care and use the tutorial to be serious will watch the videos. And also like you said below with the TLDR, they would have a set format to how the videos should be made to be selected. But I do think that if the section is good enough, people will watch longer videos that get chosen anyway.

When it comes to dev picks, they might get better traction to those workshops if they have “OWL player x’s” pick or “GM player x’s” pick.

Tbh, I’d like the devs away from as much of this as possible besides setting up the infrastructure. If they actually did implement something like this, I’m always afraid it may delay how long certain things take to change/fix if they have more work to do.

100% though. Workshop finder or integrating something like that in game should be a thing. Though if they are actually making the infrastructure for clans/guilds, then I can see some form of a finder being able to be implemented easily into that existing infrastructure.

It would be cool. The information the game gives you on how to play is extremely limiting.

I don’t know if this is still their stance, but iirc, early on they didn’t want to impose how people should play, just give them the tools and let it happen organically. But that isn’t really the case anymore imo. They’ve took hardline stances against certain organic playstyles (double heroes, removing too many of a given role, etc) and they even encourage certain playstyles with how they try to congratulate players with feedback (gold medals, scoreboards, etc).

It seems fitting to me that now would be when they add little things like this that educate players on really strong things they could be doing. Kind of like how a lot of chess websites will teach you not only how the pieces move, but how to move them for great effect (tactics).

If they don’t want to do that, then an alternative is to let the community do it, like dota does. Add ingame support for the community to make these types of guides and vote on them in terms of their effectiveness. Could be hero specific, could be map specific, could even be rank specific. Maybe it’s just something you can read/watch at menus, maybe it’s something that’s visible to you during hero select in the game.

1 Like

The guide, help and tutorial system should help folks to know the basics and could go a bit deep on certain perks around heroes for sure. But at same time shouldn’t dictate how folks should play.

You can see the pattern between this video:
https://www.youtube.com/watch?v=4y5VeKdkdME

and this one:

https://www.youtube.com/watch?v=9MtYGuU4nc0

The first shows several perks around it and not exactly dictate how to play but tips themselves. The second start broader then, narrow down for some “conventional ruling” that players came up not exactly “how should be played” but “how a group of folks play”