The only issue I can see is hero reworks, if the metro leaks were anything to go by (and they might not be) the PVP hero balancing/rework stuff was last on their plate. So their might be a hero or two that might not get their proper rework/ balancing till post release.
And in turn cause a lot more Negativity and balance issues prior to that.
CC overall is seemingly going to be mostly done by the tanks(At least according to that devs), with tools like flash bang, hack, and shield bash most likely are going to be reworked as a whole.
They already were talking about sombra’s hack being changed specifically.
And they did express concern regarding the power of flankers because of this change.
All of that is TBA at the moment and only in has been talked about.
Be it that might be the issue at hand these things take time to polish out, and they might not have the time to do so.
I highly doubt any of those commenters have ever actually worked a day in their life, much less one as demanding as game development is (as an example). So it’s easy to sit back wanting content without thinking there are humans behind the content creation.
Not really the only reason why Hack specifically (emp can be it’s own thing) isn’t extreamly oppressive as it stands, is because it is mostly put in check by the second tank being able to apply damage/shielding.
but in a one tank situation, were you can just shut off all their abilities. Which is on a role that is almost entirely reliant on their abilities. As in tanks can’t really tank without their abilities, where as the likes of most dps and supports can continue what they need to even without such
Doesn’t matter they need to be balanced for OW2 not what we have now, So even if their not played now. they are without going to be an issue then, you can look back at 1-2-3 to so how oppressive sombra’s hack is in a situation with one tank.
That and if 110 points of damage ana shots are anything to go by, Brig is going to have some damage potential behind those swings.
So ya it would have to be changed drastically to prevent that.
The thing is EMP is not the issue much like Mei’s primary losing the freeze, while her ult keeps such. EMP Locking abilities even on tank is find because it is in frequent. Possibly more so in OW2 because ult charge rates seemed rather low from they showed.
Hack on the other hand needs to find a new gimmick, much in the same way other stuns or Hard none tank CC need.
Ya no hog is not getting a barrier, he doesn’t even seem to be on the rework chop block like Orisa seems to be. (not saying he isn’t getting some changes)
Especially when you consider that it doesn’t take much work for miss Invis to get around the increase amount of cover, to find a nice angle the one tank.
That and for Grasp and matrix to be able to block Hack, they would either have to break LOS. (Which comes with a whole host of other balance issues such as blocking hook)
Or their would have to have special rules for hack to suddenly break when one of these takes a turn.
That and the last thing the devs wan’t with 5v5 is to make solo tanking in it feel oppressive. They don’t want it to be focus down the tank and win kind of experience.
Thats primarily why Mei lost the Primary freeze, so she can’t just hard counter solo hog/ball/d.va/ insert future none shield tanks.
Brig/Sombra barely exist outside of high tier, and don’t have “StunKill combos”
McCree/Mei, are problematic for the bottom 95% of players, and have “StunKill combos”.
As for people getting butthurt about Tanks, that’s unavoidable, and they are addressing the majority of the complaints by making it so their survival is less in duels.
But outside of duels, people are going to get butthurt about tanks regardless, and I’m perfectly fine if those people quit.
Since there’s 50x more people who care about queue times. And it’s more important to get that fixed by making sure tanks are enjoyable to play.
Pretty much all options on resolving queue times result in some amount of people quitting. Or at least that’s my understanding after looking at the issue for about 600 hours.
So as long as the amount of people quitting is smaller than the amount of people maintained/gained/regained by fixing queue times. It’s all good.
And one step further on all that, I’d say for almost anybody who thinks queue times don’t need to get fixed, because some people might get upset. I’m perfectly fine with those people quitting.
Those types of people are highly replaceable, and do not matter.
for the sound of it, what hasn’t been done was hero reworks… which is factually concerning lol, releasing the game and having widow kill everything on sight would be awful… good thing is, they still have time, more than 6 months from the promised date.
they’ll probably feel the crunch during this time sadly since OW is some sort of machine, if one of the parts is not moving right the whole thing crumbles down, hope they get it right as soon as possible
Overwatch 2 is in itself an expansion. It uses the same engine of Overwatch 1, the same maps and skins, adding a lot of new PvE content on top of that, and calling it with a fancy name (“sequel”). In the end, it will be just a DLC/expansion, which created all this current poverty in content, just to have it released in one big batch.
Please bear in mind that current engine already has PvE, but the accent was not on it’s development. Introducing PvE does not mean it will be a new engine, since PvE environment was already possible within the game as it is.
In this age of consuming in bulk, buying more for less, it’s better for consumers to stop believing all the marketing strategies, like intent in naming a DLC as “sequel” to justify a new-product price (as opposed to DLC price).