OW2 may support MKB for console officially in the future!

K.

Let pc opt out of crossplay. Happy for console players though.

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Okay let me ask you a question:

Is A/D quicker to hit than W/S?

I think you’ll find the answer is yes it is!

Why do you think that is?

And if you tried my experiment who knows you might actually benefit!

Actually try this:

[F for jump]

Maybe the ideal setup would be to use a foot pedal for jump?

Would also add a realism element!

:smile_cat:

If i need ws that fast, i move my thumb up or pointer finger there. But usually a quick forward back movement is not helpful for avoiding incoming fire, as the fire usually comes from the front.

Why don’t you try it first since it’s your idea XD

I don’t know why you’re so stubborn about the “one finger on every directional key”, i really don’t see how helpful it could be when i have no issues with movement or avoiding enemy attacks.
(apart from the hitbox buffs making bullets hit when they logically shouldn’t, making strafing less useful than it used to be)

Foot pedals can slide off into the sunset unless you glue them onto the floor though…

Have you ever played in an intense Reinhart Mirror match up?

I guess you haven’t but if you had you’d realise that quick forward and back movements are important and every millisecond counts and can give you the upper hand against the enemy Rein!

So you’re not looking at the wider picture of all heroes and potential situations whereas I’m considering different match ups and situations etc. where it could be an advantage!

So really comes down to perspective and hero choice and what you want to prioritise but if evasiveness is your number one priority then my suggested set up is in fact the optimal set up!

:smiling_face_with_three_hearts:

An optimal setup for one hero is not the same as a relatively decent setup for all heroes.

The only time i play reinhardt is in mystery heroes, because if i personally pick him i’m throwing. That’s how skilled i am with him XD

Nah. If i need to that quickly move backwards as a support, my positioning is really bad and i desrved what was coming to me.
My success comes from being able to quickly look into any and all directions while walking like i’m playing on a dance mat.
If i don’t, the flankers are going to get me and you won’t be getting healed because i’m in spawn.

That might explain it…

At a pure competitive level you want every minor fraction of advantage you can get so from that perspective you really want to have as much control as possible don’t you?

But if you’re a casual gamer then I totally understand why it wouldn’t seem important - every gamer should prioritise their own preferred play style and what’s most fun for them but I’m talking on a purely optimal level from a technical standpoint!

:money_mouth_face:

Perhaps, but as i said, optimal controls for one hero might be far from even decent for other characters.

My physical capability is just hard capped at low plat, so i don’t bother trying to climb as it would just make my games miserable as it would mandate me to sweat and try hard every second of every match instead of feeling like i might actually have a chance at winning.
I rather have fun here, down at my level.

The set up I have suggested is objectively better for movement - but obviously that benefit is more noticeable for some heroes/situations than others!

Your statement that you can just turn around and evade stuff is a non sequitur - you could do all of that stuff faster with my suggested set up - and you wouldn’t have to compromise your camera control!

And on the topic of the original question:

Wonder if a single joy con could work with Overwatch PC in conjunction with a mouse? I think it will work!

I don’t think there’s such a thing as you being “physically capped” at a given level since you can always improve on other stuff can’t you? (Especially on a non-mechanical hero)

I have a physical disability but I was still able to get to OQ Master Rein only - but then again the validity of ranks is very questionable so who knows what ranks really mean anymore at this point? Heh…

:hot_face:

Why do you think i main mercy and my second played is moira? Because i struggle to keep a steady aim unless i lean my whole arm on the table, but that limits my movement in turn.

I most probably would have climbed with moira if i had played last season, i just felt like she was so powerful she was going to be nerfed (sadly) so it wasn’t worth it. And mercy’s climbing is quite dependant on the gamesense of her teammates despite how much she tries to carry.

So as a support, gamesense can only get you so far if your team has none (especially after the healing nerf due to dps passive). But i don’t want to get carried either, so i queue solo. Which admittedly makes my climbing harder.

So i just decided qp is my main mode where i vibe, as much as serial leavers let me…

Even controller aim assist wouldn’t help me there. As a twitch of a finger could throw off my aim even worse than on a mouse.
(If anyone’s ever seen me randomly alt fire for no reason… just unintentional twitches i can’t affect.)

Right and I’m the same - it’s why I one trick Reinhart although I might branch out to LifeWeaver soon…

And yeah you could probably do well with Moira - no point worrying about nerfs/buffs because honestly they have quite a minimal impact if you just learn your hero well which is why I still play Reinhart only even if he is considered to be “bad”…

Have you tried LW?

Regarding inability to carry on support - this may carry some truth but I don’t think it’s entirely necessary to carry every game and I think you just need to play your role well enough to make the difference - I don’t even aim to necessarily carry all the time on Reinhart since there’s no need to if I can position well enough and create openings for my team and so on and just not die at the right times and go in with my team at the right times and play/stall the objective…

Playing the objective is especially all the more important on payload and hybrid so I think you could win a lot of those maps just by playing smart!

Stalling the objective is really important as well!

And then there are still things you can do on mercy like you can communicate things or ping targets and stuff like that so I think there’s still stuff you can do better even with physical limitations…

I don’t play much of mercy so I can’t give you specific advice but I would say something you can do is just be as evasive as possible and distract the enemy team and get them to try to follow you while your team obliterates them!

:smirk_cat: :+1:

I scout enemies all the time, ping flankers and snipers, call out if i see some enemy setting up for an ult.
Some people just never see or hear the pings it seems, or they think it’s someone else’s problem.

Some games where the enemy focus me first. I make myself evasive but obvious.
If a soldier solo ults me and dies, my job is done. Both enemy dps and tank blow their cooldowns chasing me, i have enabled my team to pick them off while everyone was shooting at me instead. In my head i call it the “clay pidgeon tactic”. I might go back to spawn, but the enemy lost the teamfight anyway. So in essence i’ve won the fight as my distraction worked.

I have tried lifeweaver. His weapon swap needs to be faster to make him more viable in this flanker happy environment.
Instead of buffing his ult and self heals (which were nice) he really would benefit from a buff to weapon swap.

Very few peel for you in gold, you have to be able to defend yourself against the flankers because you can’t run from them.

Yeah, that might be your issue - you need to stop worrying about the viability of a hero - especially if you have it in your head that a hero is weak, then that might actually actually impact your performance as well…

What you want to do is just play a lot of a hero and get it to the point that it’s all second nature, so then you can put all your mental resources to effective strategy, communication and things like that (although personally I hardly use VC myself) but this could be something that could help you on support role…

I think another thing that’s holding you back is you have this mentality of not wanting to be “carried” but remember that this is a team game so the entire point is to enable your team which means you have to get carried in some form or other and despite the community mentality around it, there’s really no shame in allowing your teammates to shine and know how to enable them - you said you don’t want to group up with people, but again, you’re limiting your ability to learn how to work with your team as best as possible on the support role, especially unless you get into their head and really know how your teammates are going to play which you will build up synergy over time with people…

So that’s probably the best advice I can give you - group up with people, there’s no shame in being “carried”, learn the team game!

(I will say that I have played with so many Moira players who believed that they were my superior and that every decision I make is totally wrong - it’s like there’s this mentality that the other team members don’t know what they’re doing and I don’t know why but that’s my experience a lot of the time when playing with them… it’s always better to just assume that your teammates have a game plan and not just give up on your tank in the middle of a match which I’ve had happened to me with some Moira’s, obviously not exclusive to Moira, but I personally have had the worst experience “Rein stop feeding!”)

:yum:

It’s mostly for self defence that he needs the swap speed. He needs to be able to defend himself if no one replies to the pings and help requests.
But with how slow the weapon swap is, by the time you start shooting a tracer you’re already dead despite using your dash and platform.
Then if you have swapped to thorns it takes 2 seconds before a fully charged healing bloom reaches an ally.
It essentially punishes the lifeweaver for defending himself.

To me a hero being viable means having a fighting chance. And right now lifeweaver is very niche pick for certain situations only, as a single tracer can just have him playing respawn simulator.

And what comes to being carried, i should have said boosted.
I love it when a team knows what to do so i can focus on enabling them and having fun.
But i refuse to duo and just pocket that group member to get carried to a higher rank.

A team with good synergy is the best thing in this game, but sometimes you get a teammate with the awareness of a turnip, and there’s very little a mercy or moira can do in that situation.

You’re not always going to be able to defend yourself, but a lot of the time just play around your team and you should be okay especially you’re not playing at the highest level then the enemy team isn’t going to have the most coordinated focus on you anyway and you can probably evade them just using petal platform etc?

There is no “niche” pick at your level - there’s only “are you good at this hero or not?”

Tracer players at your level won’t have the most amazing tracking either…

Yeah, but the wording you’re using here suggests to me that you see yourself as superior to your teammates and that’s probably not going to help - you have to trust them and stick with your team and there are going to be times when your team can’t help you and you will have to just die but that’s fine because sometimes you have to make the sacrifice for your team…

You’re not going to get amazing synergy with every team, but you should try to make it work as best you can…

But again, I think you’re probably not communicating as well as you might think or you might not be playing around your team as well as you might think so I would suggest evaluating how you play carefully and really questioning everything and maybe even try a completely different playstyle for awhile, than how you normally play…

Sometimes that can refresh your ability to play well when you do things completely differently from how you normally do them and you need to trust in your team more…

Something you can do (you probably already do this, but just in case) just check the scoreboard and see who is on your team doing the best racking up the most kills and enable them!

:astonished: :point_up_2:

Oh i wish this was the case.
I am only speaking of what i have experienced.
At high gold a tracer can and will keep you from playing if they want to.
Sometimes you get an enemy that’s just insanely good at taking flanks and wiping your team all the time.
Some i can fight off, but not most. And definitely not after the bullet buffs which made it easier for the low rank tracers to track their pray.

If i keep pinging the same flanker over and over again and a person keeps getting killed by them through the whole game despite me trying to kill the flanker before they approach and healing the teammate through that fight.
It’s not my fault they ignore the warnings i try to give them repeatedly, and a support can’t outheal damage anymore so there’s a very limited amount of things i can do.

I can’t do miracles.

If i do that, i’ll just be a healbotting ult battery to the enemies. As the opposite way of my playstyle would be:
Don’t finish off low health enemies,
Pocket a single dps regardless of if the rest of the team needs healing,
Keep my feet to the ground and don’t ping anything,
Keep away from the point/payload at all costs,
don’t attempt to defend myself from flankers at all or escape,
Stay as far away from cover as possible.

I would basically be standing still, being afk and be of no help to even myself. And i don’t want to throw games like that

I try to help those of my team who have the best opportunity for play making in a moment. Keep an eye on my whole team to see if they need help.
I zoom to a sniper if i notice a flanker going for them immediately to help, during a brawl i boost a tank or whoever is landing the most shots. If i hear a sombra i turn to pocket the teammember who got hacked.
Sometimes no matter what i do, it doesn’t help because my team gets outplayed…

Or my team ignores the one dps who’s clearly carrying the enemy team inside and outside of the scoreboard, and we repeatedly get wiped until i valk and go duel them so my team has a chance to actually do something without getting shut down by the problem enemy.
We lose the match and that single enemy ends around 40/1 while the rest of their team is around 20/4.
Meanwhile my whole team (me included) is 20/15 or something.

I can’t help my team by warning them about flankers if they ignore my warnings, hence i said that some have the awareness of a turnip. And it’s just upto luck if it’s in your team, or the enemy.

Then I’d like to see some replay codes of yours because I don’t believe you?

I don’t believe Tracer players can possibly be your biggest issue…

So the problem here is your expectation - I don’t think you have realistic expectations here!

You can’t expect teammates to always respond to your calls, especially when they’re off doing their own thing, and they might be focusing someone else!

Yes, do something different just to refresh yourself because whatever you’re doing right now isn’t working…

Even if it seems dumb, it’s something you can try, and it might work!

The remainder of that paragraph is just you blaming your teammates and expecting too much of them, so I see where the issue is - you need to come out of that mindset!

But if you do think your teammates are always the issue - then why not switch to the role that you think is lacking so much?

You’re playing like you expect your team to play like they have built up synergy with you, but that’s not a reasonable expectation of random players - if that’s what you want, then you need to play with friends and set the expectation…

:cold_face:

If there’s an ashe at the back of my team and i keep her healed and occasionally boosted, going between her and the team.
If there’s a soldier who’s snuk up on her 5 times already, it would make sense to keep an eye on pings about the soldier who keeps doing the same thing over and over again.

If a reaper sneaks to your team and ults them several times a match, wouldn’t you start paying attention when the reaper is pinged again? Because you know he’s going to try to ult you again.

All i expect is that they notice pings. That is why i use pings.
I ping an enemy to bring it to my team’s attention.
Apart from keeping my team alive and fighting for my life, it’s my job to scout for those enemies so they can’t sneak up on my team.

Even a single teammate who helps shut down a flanker keeps the supports in the game and enables us to keep our team alive.

It’s a team game after all.

There’s your mistake - you’re trying to enable the weak link on your team instead of the strong link!

It sounds like you’re getting really frustrated at your teammates, and this actually impacts your performance overall for the worse…

Which aren’t always going to be noticeable, unfortunately - are you in voice?

So you don’t have reasonable expectations of your random teammates - they are not always going to respond to your pings and this happens, even at higher levels than your level so it’s not reasonable at all to expect this in your level unless you play with friends and you explain your expectations…

And feel free to provide codes because again, I don’t believe what you’re saying is actually the full story here…

And again:

:scream_cat:

For me, it is the complete opposite. In FPS WASD is superior in every way in my experience.

In-game genres like racing, thumbstick would be seen as superior to WASD, but for the most part for many game genres, WASD is preferred.

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Yes… my non existent aim, which is why i main mercy, would surely be helpful in the damage role which is the most impactful role in the game right now.

I’d surely get a lot done with mei. As she is the only one whose shots i actually land reliably…