Many games recommend controllers because that’s what the devs preferred to play with.
Let’s take horison zero dawn for example as it includes shooting mechanics, platforming and other combat. I’ve also played it with both a controller and m&k.
Even with full aim assist the game feels difficult to play with a controller, the aim is janky and you can’t look around as effectively as with a m&k, dodge roll directions aren’t precise either.
The only part of the game that plays better on a controller than a keyboard is swapping ammo for your weapons.
All in all a better experience on m&k despite being a console title originally.
It’s a competitive game kind of like football and it recommends controller…
From what I understand, controller is seen as the more advantageous peripheral to use with rocket league, but maybe some rocket league veterans can chime in here?
From what I understand in Apex legends as well it was recommended to use controller, but also because aim assist was really strong and I think the pros got the advantage from using a controller?
Also, I could see thumbstick being nice for spinning around on wrecking ball?
Maybe the ideal situation would be, if you had a device that was half a controller and half mouse?
Or you could hold one half of a controller, like the switch joycon in one hand, and use a mouse in another, and benefit from both control methods? (I know some people who actually play like this)
Aim assist. That’s the only reason why someone would choose a controller instead of a m&k in a shooter game.
I watched a person play the remaster of resident evil. He tried with a m&k, but because he preferred controllers and was used to aim assist he kept missing his shots all the time because he expected the game to correct his aim for him. Then he complained that the enemies weren’t dying when you could see him aiming past the enemy’s head…
The most sensible option in this discussion.
I’d still prefer keyboard but at least we can hopefully agree that a mouse is better to aim with in shooters than a thumbstick. Regardless of controller being better at aerial control than a keyboard on many occations.
Or at least I don’t think that’s all of the equation?
Actually, something, I just realised:
Objectively WASD isn’t any more rapid for forward and backward movement than a thumbstick!
And another benefit is you have more fingers free in theory with immediate access if you have back buttons on your controller and you wouldn’t have to lift up your finger?
It’s a tricky one though, because aim is intrinsically connected to movement isn’t it?
So the skillcap of aim is tied to the cap of movement in some sense?
There are definitely situations where fluid movement can be a benefit I think!
Yeah, but that’s only part of the equation isn’t it?
Movement skill isn’t just how well you can strafe left and right - it’s also being evasive in other ways and moving back at just the right time to avoid some damage or moving forward to hit that swing at the right moment so it’s a tricky question I think?
Not that tricky. You can keep strafing while moving forwards or backwards on a keyboard.
I don’t know how it works on a controller, do you strafe with bumpers/triggers or the thumbstick?
If the thumb stick you’ll need to sarifice strafing in favour of engaging or disengaging.
Typically, if you’re using WASD you’re using the same finger on W/S so think of it this way:
In theory, the ideal set up would be, if you have them bound to different buttons that you can access immediately like if you put backwards on your spacebar?
I need to keep lifting up my thumb because it keeps slipping off the thumbstick anyway.
I need to keep shifting the controller forwards in my hands because it keeps slipping towards me when pressing buttons and bumpers.
I don’t need to do any adjustments to my keyboard.
That could be a practice issue, or it could be the controller you’re using - which controller do you or did you use before?
A good controller won’t have that problem!
That could be related to the controller, not fitting your hand properly and you could have similar issues if you had a poorly made keyboard as well, I think?
I mean, you could hit the wrong keys on a keyboard or if the keys themselves don’t have good responsive feel then you might not get the best response so there’s always going to be trade-offs and it depends on the quality of the device and how accustomed to it you are I think?
I’ve used several kinds of keyboards and the digital ones are worse than the loud mechanical ones. (I use a very basic HP keyboard)
The buttons are separated and easy to find even if you move your fingers without as much danger of misclicks.
As far as controllers go. The only well shaped controller i didn’t need to fidget with was the old gamecube controller.
Any playstation or xbox controller i’ve used before and since is just too slippery or too big to fit my hands.
Same with most gaming mice these days. Most of them are too big for me so i have to look through bargain bins for older models that are smaller and won’t break the bank.
If my mouse has more than 2 buttons and a scroll wheel, i prefer reaching them easily.
I did find a logitech g502 for less than 50, so that was a pretty good deal compared to most mice going for over a 100 around here.
You can’t move forwards and backwards at the same time regardless of if you press the buttons at the same time.
But you need to be able to jump regardless of which direction you’re going.
What you’re suggesting is similar to rebinding movement to the thumpad but also binding jump to the left thumbstick. (Not identical, but just as bad as an idea as it would hard nerf your ability to jump and move around properly.)
Because the point is to be as evasive as possible, right?
Which includes all directions, not just left and right!
And like you said, you still need to jump, so that’s why you really need to find the ideal binding that makes use of all of your fingers at the same time just to get the advantage that you would get from a thumbstick!
Nah, you’re just being a little bit obstinate here about button mapping.
No controlling scheme enables you to move between 2 directions at once, like you can’t point a thumbstick into two opposite directions at the same time.
Most keyboard users don’t lift their finger when starting to backpedal, we slide the finger because it’s easier. Like moving a thumbstick.
If someone shoots you from the side, you turn to face them and still strafe to avoid shots.
How fast can you peek behind yourself and then turn to face forwards again with a controller? If it takes more than around 1 second, flanker checking is easier on m&k.