[OW2] How should Widow be nerfed?

Thats how it literally works on the upper ranks

Sorry we took you pew pew and flashy kills potential away :frowning_face:

critical hit accuracy of a good widow is 20% that’s more like one every 5 shots, hanzo actuallly the storm is the culprit than the random primary spam headshot.

That said i think widow is fine esp at 175 hp.

asking for widow nerfs is just cringe at this point.

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if you miss 50 shots before getting a HS as widow or Hanzo then you shouldnt be playing those heroes in the first place

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It appears you missed the OW2 in the title.

its all speculation at this point since ow2 isnt here yet but it does seem logical that with one less tank and less spam some of the long range heroes like ashe, widow, mccree (yea even him) and hanzo will be uncontested a bit more. hanzo will probably be the biggest problem really and widow at the highest ranking. ashe and mccree will probably own all ranks, well nothing new for mccree =P

I think Ashe will be fine for single tank, Hanzo should be entirely reworked in my eyes

Widow will definitely need to be nerfed though, currently the best way to deal with her is Hammond, but a tank playing swapping to counter isn’t going to be so effective in single tank, especially on Havana - Widowmaker’s playground

Problem is, Widow needs her one shot to be worthwhile, otherwise she’s just a super budget Ashe, 300 damage headshot is completely unnecessary in single tank though so I think that should go, even just taking away the headshot multiplier would mean she’d have to charge her shot more before she can kill squishies I personally think that’s the best line of action for a start

They also need to stop making such open maps, Junkertown, Havana, Paris, Busan - all of the later released maps have been really good maps for Widow and are incredibly difficult to flank Widow on, especially Havana, I honestly hate Havana so much because of how powerful Widow is on that map

My ideas from a while ago.

  • Drop scoped body shot damage to 30-90 (down from 60 - 120)
    • That’s still 225 fully charged crit shot damage. (If you hate this keep reading)
  • Give her cursor drift while scoped in and standing.
  • Add a kneeling or prone mode.
    • Going in/out of this would be similar to how Bastion goes in/out of sentry mode.
    • Increase her crit multiplier to 3.2x.
    • While in this kneeling mode it removes 50% (or 100% I’m open to testing) of the cursor drift.
    • She can’t turn around and look behind her while in this mode. Her vision is limited to 180° from the direction she went into prone mode.
    • Using grapple in this mode adds 50% (6s) more to the cooldown time. Yes, I want to punish her for using grapple while in this mode. That’s the point of prone mode, be stronger but more vulnerable.
  • Depending on how current map redesign and new ones are, set her falloff to 30 to 50 (down from 60 to 85)

Depending on how these changes turn out, I would be open to bumping her HP back up to 200.

:exclamation: A global change I would like to see that would impact ALL crit damage, calculate armor damage reduction BEFORE crit multiplier!

I’m not totally convinced she needs nerfs yet.

There are new heroes with abilities & kits we don’t have a clue about, reworks & balance changes, new maps with more cover, and 1 less player for each team. Too much guessing work at this early stage imo

As it is now…I rarely see Widow anymore, nevermind good Widows.

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Ashe needs three nerfs. Tnt burn 90 damage. Bob health 1000 from 1200. Last change would be while bob is out, ashe gets half ult charge. When bob leaves, ult charge goes back to normal speed.
Hanzo is a bit tricky. I would start off nerfing storm arrow. I would reduce how many storm arrows he has.

They just need to lower the speed at which she can kill multiple people since she’ll have less to contest her shots

Raise charge time as a whole, or make it increase slower as the charge gets higher maybe?

Grapple is her most problematic ability.

Go into code
Select everything for widow
then press ctrl x
go into the trash bin
and press ctrl v
boom problem solved

In all seriousness though I would say harsher falloff, longer charge up and headshot multiplier goes down a bit
same with hanzo who imo needs nerfs rn

Maybe others have commented, but in Blizz’s presentation of the maps and fights for OW2, they spoke to how the maps now have MORE corners, barriers, and such to use as cover. It certainly looked that way to my eyes anyhow.

On the other hand I did notice more sniper nests, upper rooms and doorways, as well as a ton of arches over the payloads path. But the maps themselves were much tighter with less wide open space, so I suspect snipers, while they will have a lot of places to hide, will also find flankers and such have better access to them.

Time will tell.

Short answer: No.

Long answer: Nope.

:eye::lips::eye:

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This is unlikely.

Quoted for emphasis.

Unnecessary given that she’s in a really good spot right now.

OW2 might change that, but best not break what doesn’t need fixing.

BOB rarely ever meets his value. If he doesn’t kill at least 2 targets, or dies at any point in his duration, he never got his total value.

Current stats say that most Hanzo players can’t even hit a Tank reliably, much less critically hit them (less than 2 arrows critically hit out of the 30 that do). Storm Arrows are less likely to kill a target than Firestrike, Helix Rocket, or Dynamite. Think about that for a second. 70x5 across 10 seconds, is seeing less overall kills than than a 12-second up to 50 damage explosion.

1.4 seconds per target. Lines up nicely with all other similar one-shots. And you factor in miss rates (about 54%); and the fact that critical hits are necessary to make that shot, Widowmaker is averaging a one-shot kill every 15-seconds or so. Both Reinhardt’s Charge and Roadhog’s Hook have lower cooldowns and are shown to be more reliable.

Actually, Charge may be less reliable than that.

Harsher falloff may be the only thing that happens, and that’s if the OW2 maps are the same size.

Of the maps they showed, there is definitely wider passages and more objects, but there are still plenty of chokes. New York especially showed quite few choke points, more than five per area.

I didn’t see any new sniper perches or reaches that are inaccessible to the majority of the cast, but even if there were, it doesn’t necessarily mean that damage wouldn’t have to be tweaked indirectly.

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imagine thinking one of the most skilled heroes in the game needs to get nerfed. tank bias is gross

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IMO she shouldn’t be nerfed, she should be changed/reworked.

My idea would be reducing a headshot to 150/175 damage so she can’t one shot squishes but give her a good damaging ability instead of venom mine.

Id love for them to change the venom mine into an actual animated spider which latches onto someone who enters the trigger area, causing up to 150 damage over 8 seconds but it can be destroyed by teammates beforehand to stop the damage, making it a great way to kill people out of position but not so useful in team fights.

How about use teamwork to delete the Widow?
I mean this is a teamwork based game right?

I think for Widow, they nerf Secondary fire charge rate again and ammo too.
Maybe 0.9 --> 1s or 1.1s charge time.
And like 4 shots in the chamber.
But maybe she’d be unfun? So perhaps something to substitute in?

I think for Hanzo, lower the damage to 100 per arrow, but then increase rate of fire ever so slightly.

As for Ashe she’d need the least changes imo. But maybe just lowering ammo would be enough since she’s so reliant on it and she can’t one shot like the other 2.

You’d have to reduce the time delay and firing rate of her shots then.

At 60 damage a shot for 2.5 critical modifier, she’d have to be firing faster than Ashe would be. So you’d be looking at 1.6 to 1.8 shots per second. As a backline sniper.