Is the only reason for not having a separate OW1 from OW2 so that players can’t go back to OW1 Reducing player count from OW2?
Don’t get me wrong, the new characters are great, no hate towards OW2, the question is mostly geared towards the OW communitie. (Opinions please)
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no, thats the dumbest thought about ow1 and ow2 ever.
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overwatch 2 was always a “Giga Update” & “re-branding” of overwatch 1
it would not be sustainable to continue having an overwatch 1
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? Thanks for the… very complex line of thinking.
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I sense that you hate ow2
I like the new characters & story development.
I mostly wish to know a general public opinions outside my own.
*0 biases
It’s just how most successful live service games operate. They move on to the sequel after a few years. Fortnite, Rocket League, Apex Legends, Rainbow Six Siege, League of Legends, etc. Sequels.
Makes sense.
Re-branding is generally what happens.
Although most of the time the older servers are left running with light maintenance.
Also i can’t remember for certain but as an OW1 player were we all charge around $20 something odd dollar’s usd to upgrade to ow2?
Like… OW2: welcome back, slight difference in main menue but still here.
Even Cod mw2 revampeds did more?
Getting charged for essentially the same content.
They dont have manpower to support two games.
Also ow1 is not profitable compared to ow2
How could this be the case when the micro transactions are effectively the same?
Probably so that they can sell OW1 again, but this time as an “Overwatch classic” and profit.
200+ iq moves from blizzard.
You may be right.
Like 90% of this forum? Lol
I just thought, do you believe blizzard couldn’t afford to hold OW1 servers?
I guess with the decline late OW1 maybe?
Worst of all is that I know I would buy it. I am not proud of that, but I know I would.
This game was worth the money I spent on it back in 2019. I would like to play that game again.
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Yes. Im pretty sure the devs (maybe Jeff specifically?) at one point mentioned that it was important for them to not fragment the player base, so they wanted to update the game in place.
Ow1 would be sustainable with the garbage out put happening in ow2.
Ow2 wouldn’t be.
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We just posing small questions.
Not like i have braught up the state of the game, in game character purchases, finicky role que, controversial things. Right??
Muddled with error lol sorry all.
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Its less about fragmenting the playerbase and more about the cost of maintaining two seperate code bases…devs, qa, storage, servers, support staff, environments, etc etc etc
Double the cost for about the same number of customers total
No, it’s because OW2 is just a major update from OW1. They just called it OW2. Similar to what counter strike just did with “counter strike 2”