OW should get hero bans

Alright, counterpoint. Let me poke some holes in hero bans and let me know how you might solve these issues.

First, what is the purpose of adding hero bans? What problem/s do you believe it would solve and does it solve them and how well does it solve them?
What problems are introduced by adding hero bans and how impactful are they?

How would picking a character to ban work?
Does everyone on the team in every role get a say in banning heroes from each role?
Example: A tank player may want a say in which enemy support character is banned.
If someone doesn’t get to ban the character they want (outvoted), will it cause some players to be upset and possibly throw because they didn’t get their way?

How many bans does each role get?
Are we talking about just banning one hero from each role?

Does the ban apply to both teams or just the enemy team?
If ‘Team A’ chooses to ban Ana, will that just be for the enemy team or does Ana get banned from both teams?
If banning a character applies to both teams, not only would this most likely lead to infighting (you may be banning a character that your team wants to play), but it limits the roster by 2 characters for every role (if each team gets to ban one hero from each role).
Supports would go from 11 characters to choose from, but only gets to choose from 9 of those options.
If it only applies to one team, then it can become very one sided fights due to bad ban picks on one team.

If you can’t beat x character and want to ban them, are you actually improving at the game?
So you are in Silver and you hate playing against Moira, so you constantly ban Moira, but if you can’t beat a Moira in Silver, you are going to struggle with a lot of other things if you climb by being able to avoid playing against a character you struggle against in Silver. You haven’t helped yourself, you’ve just inflated a bunch of people’s ranks because they can avoid certain characters for awhile, but that’s only helpful for so long. You eventually have to learn how to fight against them not only because you will not always get to ban the character you want, but also, you’ve climbed, but still struggle with other similar issues from other characters.
Maybe the next rank up, Moira isn’t the hero that often gets banned and now you are just getting stomped by Moira again and they are at a higher skill level, so you struggle even more.

One team can randomly benefit a lot more from hero bans than the other team:
Say one team just always wants to ban Widow… but the other team doesn’t even have players that play Widow. It’s basically a waste, but the other team may pick to ban a character that the other team does play often and they have to play other characters that they aren’t as good with or that doesn’t go well with their team comp.
It can easily become a game of chance and hoping you banned the correct character.

One Tricks:
Whether you think one tricking is fine or a bad thing, it’s irrelevant because they do exist. If someone one tricks and their hero gets banned (especially often), they might pick up other characters to play or they may just stop playing the game.
Even outside of one tricks, most players want to play their favorite character, especially on certain maps. If they can’t, they may not want to play the game cause their favorite character may be one that gets banned often.

Players are most likely going to either ban pretty specific characters or just their own counters.
In low ranks you can expect the same 4 characters to be banned the most, effectively removing them from the game in those ranks. Players that play those characters aren’t going to want to play if their favorite character is always banned.
The players in that rank also never learn how to properly play against those characters and when they move up a couple ranks and that player is no longer the favored banned character, they will most likely struggle even harder.
If a player is just picking their own counters and the character they play doesn’t get banned, it could lead to very one sided fights since one team will not be able to easily counter throughout the entire game.

Overall, adding hero bans seems to be trying to solve one of two issues that should be solved in other ways.

  • A player’s skill. By removing a specific character because they are hard to play against isn’t great because the player isn’t learning how to fight against whatever character they have issues playing against. They aren’t improving, we’ve just sometimes removed a character they struggle against. We shouldn’t be trying to replace player skill with an option to avoid that player learning how to deal with whatever character they struggle against. Like everyone else, they need to learn how to deal with that character.
  • Balance issues. If the issue is that a character is too OP, so they get banned a lot until they are nerfed isn’t that helpful either. The devs watch pick rate / win rates of each character and the complaints from players when a character is over tuned and they make adjustments. Banning a character over and over until the next patch might be somewhat helpful until it gets changed, but the change is going to happen anyways.

Adding bans seems to introduce a lot of possible issues that don’t exist while not really solving any issues.

No, EWC isn’t part of OWL.

Google isn’t showing any good results other than EWC, but, noteworthy is

OWCS 2025 Competitive Details - EMEA/NA Open Qualifier & Stage 1, will have hero bans.

Huh, I guess since its actually being extremely well recieved in MR, all of a sudden blizzard is open to ideas?

@SpoonyBard

Rather than hypotheticals, how people are behaving can be viewed in MR and these issues you’re raising don’t actually play out. Helps setting the rules from the beginning that if you actually get very very good at being a one trick, then expect to get your main boi banned and you have to actually get good at more than 1 thing… and people have been doing exactly that. The system is refreshing because a stale meta doesn’t have a chance to take root and make every game feel like the last.

Not that you’re obligated to believe me since you’d have to rank up to diamond to see it for yourself, but you can’t design a game to try and avoid tilting the kind of player who feels entitled to play to their needs over a teams needs when the core game design is team v team.

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Imagine the amount of damage that could have been prevented to this game if hero bans had existed back then.

If only, eh?

GOATS never would have dominated OWL and Open Queue for as long as it did. If we still went RQ, Double Shield & Sigma would never have ran absolutely rampant for as long as it did either. Another meta that did untold damage to this game.

But nope, hero bans are bad …

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Brother, thank you!

Feels like so many people here are arguing from a different timeline where these events never happened.

edit: ok so I found when they did hero bans in overwatch officially. It was chosen by a cat? You people can’t be serious if that is your idea of hero bans.

Please tell me this is a sick joke lmao

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if you enjoy overwatch you’ll be waiting 4+ years asking for the same basic stuff

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Sadly it is very real. This has been the overwatch journey for years - we suggest hero bans for years to deal with some of the issues in the game, blizzard gives us hero pools and a cat picks them.

GG. :nauseated_face:

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Haha no problem!

I don’t know how anybody could forget! But clearly just balancing the game really did not go well so :man_shrugging:

And yeah…that actually happened. Somehow. Don’t know who thought that was ever a good idea but…

I’d bet money that my cat would make amazing balance decisions! Junior Whopper could slap my controller with her paw and make better changes!

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Lets be honest, a lot of changes were deliberate and they were a total miss… its going to be impressive to do any worse. Give the cat a chance, I say. And if it works out, maybe a raise. Meow mix please deliver.

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This doesn’t solve even half the problems the game has.

What they should do is address the support role - ah never mind. Nobody here wants the game to actually improve.

This doesn’t matter, balance works differently at different elos, you can’t just ignore the majority of your player base.

Why? what’s the logic here? qp isn’t competitive, why does it need bans?

Because OW2 is doing so amazing right now ofc.

Everyone. I cannot stress this enough. EVERYONE benefits from hero bans in the long run.

Non existent problems? like what? what would you describe as one? because Widow/Sojourn dominating every match isn’t a non existent problem.

In MR yes, I believe so.

When? Hero pools? that’s not nearly the same thing at all.

It literally is, she became a problem with Pharmercy, she was fine on her own.

Yes, I agree, in the support role alone you have Bap, Ana, Moira, Mercy, Kiriko, Lucio all contributing to the game in a negative way and making it much worse to play.

The problem would inevitably move over to QP because either it would somehow be deemed a success and moved over like how role queue was added, or they’ll inevitably double down because, again, enough of the “problem” players/ characters would see a large increase in QP usage because they’re tired of NOT being allowed to play who they want in comp. If hypothetically, I’m almost never able to play Reaper in comp because he keeps getting banned, why would I keep playing comp? I wouldn’t any time I want to play him.

The vast majority of players are below masters, which you just said shouldn’t be ignored, and I don’t need to see any kind of poll to know it would be a bad idea according to the vast majority of players in most if not all ranks even if the polls were for each individual rank. Over half the players are between gold and plat. Again, the majority shouldn’t be ignored according to you, and I agree, so when each makes up over 50% of the population, their vote for all intents and purposes far outweighs everyone else. Diamond is about 10%, and every rank after goes down by half.

Fewer players in comp means worse matchmaking in every way. Longer searches, wider skill differences, etc. The problem shifts over to QP, making that experience more and more miserable.

You don’t speak for everyone when you say it would benefit everyone. Toxic community, more false reports, worse or ultimately less fun matches due to players not being allowed their first choices, spiteful players like the one I mentioned (who isn’t actually throwing or feeding, so false reports), and all you’d accomplish in the absolute best case scenario would be to trade one problem for another. You’ll ban them after a couple bad matches, and you’ll come full circle.

If they do start balancing around bans too, you’ll have that problem I mentioned between Widow and Ashe. The only thing people complain about with Widow 99% of the time is her OHK, which will never make sense considering THAT’S THE POINT OF A SNIPER. They nerf that, there’d be no disadvantage to playing Ashe, so she’d get nerfed to accommodate the sniper who can’t snipe anymore.

As for non-existent problems? The two you mentioned, I’ll never say a sniper OHK is a problem at any rank for the aforementioned reasons. As for Sojourn? The only times she’s ever truly been a pain to deal with for me was while she’s pocketed. It’s not often she’s as much of a problem as you try to make her out to be by herself, so either that’s a result of me never playing comp or it’s because I’m on console. And since she’s almost never a threat by herself, chances are it would be Mercy getting banned. If not, if you’re good on Sojourn, chances are you have some idea of how to play on S76, Widow, Cass, and Ashe. Again, one problem for another.

Hero bans solve nothing.

it’s a band aid but it one that makes the players feel better knowing that at least The characters they hate the most are banned. in an ideal world We wouldn’t need hero bans but let’s be real. hero bans are more relistic and practical

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Well, you’d never see a Sombra again so that alone has my vote.

They tried ban system back in OW1 didnt work out.

Not being negative, but I hope they give it a second chance now that we have more heroes aswell.

They can’t.

Every game would have Widow and Ana banned. Every single one. Then they’d finally have to admit that their game has a problem and that snipers and Ana have been destroying any fun in the game for years now.

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Nope, nope, nope… This is not rivals, no thanks.

Well, I don’t think it would tbh. No need to be in qp.

Nor do you when you say nobody benefits from it.

I’m not sure what you’re saying, are you saying Widow will be banned all the time so she’ll end up being nerfed?

This is a good thing haha, Widow is ruining the game.

Why? it clearly is, are you a Widow main? how is Widow not a problem?

When? I’m only familiar with hero pools, not bans.

This is true, Blizzard would rather stick thier heads in the sand than deal with these 2 obnoxious characters.

Thank God we have MR now.

I like how people are like “hero bans mean X hero will never see play!” and then don’t think a single step further than that.

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