OW 6v6 as a support is not fun at all

As stated in the title, I am not having much fun in 6v6 as a support main; I mostly solo queue in QP and Comp, and this mode is not being much fun, not gonna lie. Adding one person makes lack of coordinaton, teamplay and synergies even more severe. Furhermore, I believe there might be too much damage going on; hopefully they get rid of the DPS passive because being stuck to healing the whole time is boring as hell. Overall, I am pretty disappointed; I hoped I might have more fun in 6v6, but nothing changed basically. Both formats suck and, actually, I might say OW as a whole sucks. I devoted too much time to OW, maybe it’s a me problem and I might feel a bit of a burnout. Let’s see… Is anyone else feeling the same way?

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Nah you’re dead on, supporting in 6v6 sucks. It’s healbotting most of the match. Boooring. I have way more fun supporting in 5v5 because there’s more room to make plays instead of just shooting the back of my tanks with heals

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I feel too many of the supports are still balanced for 5v5 and it makes playing them in 6v6 awkward.
The same can be said for all roles. It’s the first attempt at 6v6 since all of the major OW2 reworks and fundamental changes (how many times has armor been changed?)

However, 6v6 has always been more about YOUR comp rather than the enemy team’s comp. Supports especially will often need to swap things up to make sure they’re playing what best enables their team. (Not just counter swapping).

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Ana, Bapt, Zen, Lucio, Kiri, Brig, Juno all feel fine to me.

I’ve played a bit of LW & Moira. Haven’t touched Illari or Mercy.

Most played are Zen & then Ana.

I don’t see the issue.

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I’ve played Lucio, Zen, Brig, Moira, Juno, Kiri. They all feel fine. There’s a lot more healing needed, but like… Tanks can die and it won’t be the end of the engagement. It’s okay if a tank dies. You can still stabilize.

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don’t q support?

I have less fun on dps that why I just play support. :sweat_smile:

Mainly playing nerfed juno and baby buffed kiriko.

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I think the support design is bad overall. A big portion of their power is concentrated in healing, but healing often requires little skill and repetitive = little competitive value.

I first thought auto-healing bad, but when it had its own restrictions and the character also had enough skill expression in other parts, then it’d be ok imo. They then need actual support abilities which aren’t direct heal/damage imo.

So, it should either be aim-based(skill expressive like dps : no huge hitbox and low bodyshot healing and high headshot healing, for example) or completely auto. The worst version of healing is something like auto but the character can’t do other things while healing, and thus auto-like healing occupies a big part of their playing time, like Mercy, kiriko and etc.

It’s fixable though. If the devs actually took the core game back to 6v6 and made some further balance changes, especially around supports, it would be a lot more fun as a game overall. 5v5 was a grave mistake.

Aim isn’t the only skill in a game like this. Sure, holding left click provides healing with some characters, but knowing who is the top priority to heal, how much, is it safe to get to them, how to keep teammates in line of sight while keeping out of the enemy’s, when to be doing damage instead, keeping track of your team’s and the enemy’s cooldowns, are learned skills that some people outright suck at even if they can otherwise hit a target with a mouse click reliably.

Supports rely on positionality and game sense to keep alive and keep their team alive, and those things are skill expressive. If healing was no-skill then most support mains would be bouncing up to masters and higher in no time, and that’s obviously not the case.

If you encounter a support that is doing nothing but auto-healing with no skill, flank them and kill them and the problem is solved.

If you find playing support is too boring when healing isn’t aim-based, play Ana or Juno or Bap. Problem solved.

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I wish your post could be capitalized and boldened. Tanks aren’t brick walls and I’m not scared to engage them as a DPS or a support. If one tank dies, it’s not the end of the game.

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Its a different poison.

5v5 is probably hallmarked by the idea that nothing dies immediately, then when it does the fight collapses into a very noticeable lack of anything happening for a bit due to a fast rout.

6v6 is hallmarked by infinite stalemate. Oh, we went 5v6 now, well, if we couldn’t take it 6v6 we sure as hell aren’t taking it very likely a 5v6. Due to the position on the map, trying to chase 6v5 can result in a poor move, so its stally as hell.

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Never said that.

Designing a character with aim/mechanical skill does not mean they don’t rely upon those game sense. People are often confused about that aim/mechanical skill and game sense are either-or relation, and believe that a character requires no aim automagically requires more game sense. Completely wrong.

Positioning and game sense are even more basic than aim in this game, and all aim characters require them too. Not less than non-aim characters. A beginner aimbotter often loses the game in OW. Those aim characters just require aim/mechanical skill on top of those basic game sense. Sure, non-aim characters have skill expression. But the aim characters just have more skill expression.

no, not enough.

Play dps then. Thats the play maker role. You are the support, thats your job.

Support’s job isnt healbotting irrespective of format.

It is, they have the unique function of negating the actions of the enemy team same as tanks. That’s like saying a Tanks job isn’t taking space and providing mitigation. If you want to be a playmaker, you have to play point guard. If the supports are prioritizing dmg over heals then they are playing the game wrong.

The S9+ HP and projectile sizes, as well as role passives need to go. The game would feel better for everyone without them. I get that they’re trying to curb sustain, but you don’t do that with a band-aid like the DPS passive.

The DPS passive as well as the turn down of tanks is what make support feel trashy. As soon as you remove the DPS passive and dont revert tanks to a form that does not fall over as soon as a DPS decides ā€œyeah I duel the character with the 3 times bigger hitbox!ā€ would help.

The balance sucks.

Sounds good will do if 6v6 ever becomes the main mode again. Have fun with supports leaving to play dps increasing the already inflated dps player numbers. Lets get us those 30 minute queues everyone

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The same argument of ā€˜I just heal bot’ was around before 5v5 dropped, and from what I remember the healers that climbed were the healers that did not ā€˜just heal bot’ but learned the ebb and flow of the game and to weave dmg and healing.

The support games ive ran have felt fine and my kills have been on par with the other dps and tanks.

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If supports are healbotting on any hero other than Mercy they are throwing. You think Zen and Lucio are played for the massive healing?

Good support players know how to make plays with utility and damage instead of pumping tank with heals all game. If a tank expects that they are low rank.

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