Overwatch was the most aim intensive game

Even to this date even when the game is a joke on many levels overwatch is one of the most recommended aim intensive game to improve aim by the fps aim training communities like kovaaks, voltaic.

Now the leaked patches are going to remove even that one last crownjewel overwatch had.

It’s going to become a joke in that aspect too.

I really hope these changes aren’t made

Whoever goes through with these changes hitbox increase changes with all due respect should be banned from working on fps games forever.

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[Citation Needed]

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Hahaha! :joy: it would had just been better giving us all aim-bot and saying “our community has such a skill issue that we just gave everyone aim-bot, now only game sense wins. Scry some more.” - Devs

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Just go to any of the aim training communities i mentioned ask them what games to play to improve aim atleast more than half will recommend overwatch, some will recommend quake but say it’s not active and some apex.

But most regard it in high esteem interms of aim improvement even though everyone will also agree it’s not a good game otherwise due to balance, matchmaking etc

I am mildly disappointed, but I am just happy that they FINALLY made their stance clear on the whole casual versus competitive debate. I wanted an answer to that question for years.

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free zarya beam hitbox for most projectile hero… yay

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They will make a u turn in two weeks wanna bet?

The only thing they are consistent is being confused.

Casual doesn’t mean less aim intensive.

Those games do poorly with casual players.

Why does cs , val apex all consistently have more players majority casuals.

It’s cause they have proper challenge in gameplay.

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I genuinely cannot see them moving forward with this. It’s hard to imagine. I have definitely been wrong before, these developers are extremely difficult to predict because they are not operating on any set logic. Anything is possible.

There are so many other ways to approach a casual game outside of dumbing it down 7 years later. It’s baffling that this is their approach.

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Rocket league is one of the most casual game…yet one with almost infinite skill ceiling and expression.

Imagine if they remove air dribbles and ceiling shots tommorow cause casuals can’t do it consistently.

The first time I did one do those i gushed with joy.

Reducing ceiling and.lowering floor is easy way to put a game to death.

Removing one shots would be like removing demos from rocket league, everyone hates it but everyone loves to do it top cause it’s fun

These were when I was a casual in rl were i had more time in rumble than maingame, it still was a joy.

Why do you think people hate qte events like pressing buttons and.masking them in game , it’s unrewarding and gets you put of game immersion.

Like i honestly don’t know what’s going on with them.

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When was that? Because I’ve been playing Reinhardt and Mercy since launch, and even Symmetra back when she had an auto-aim beam.

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The mere existence of Mercy completely debunks this statement.

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But if you play soldier cass tracer widow, hanzo zen genji pharah in projectiles all of them require high aim in their respective niche than any other active game in the market.

It’s the most recommended game Iuf you want to use a game to improve aim.

Overwatch itself can be played anyway you want.

So you want to improve tracking aim you go to kovaaks forum they recommend you some scenarios, then you ask for reactive tracking which game i should play, they would say quake but it’s empty so play overwatch with a aim intensive hero like soldier or tracer and for point clicking cass or widow etc

Then you open the game and play mercy to aim train?

If anything mercy makes you work harder and be more accurate to secure kills so you actually become better at shooting, not to mention her own hitbox and mobility is a good aim skill check in itself

But what if I play Mei, or Junkrat, or Reaper? Having individual aim-intensive heroes doesn’t make “the game” aim-intensive. Especially when certain heroes were deliberately made less-aim-intensive specifically to accommodate people who don’t have particularly good aim.

That’s neat, but it’s also entirely irrelevant. Overwatch is not - nor was it ever designed to be - an aim trainer. This line of argument reminds me of a Payday 2 player complaining about the developers of that game patching a map hole on Big Bank which allowed skipping most of the heist. Supposedly, that was perfect for speed-running, so it should have been left in.

The same logic applies here. If changes to Overwatch make it less good for aim training, then that’s unfortunate, but also not a consideration.

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Then you are not using it to aim train obviously :pensive:

Sheez

Not to mention junkrat is aim intensive if you do airshots , there is a whole game for decades built around airshots called.tribez.

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I do not think they will.

This is taking a swipe at some very unlaying issues I never though they would have a crack at.

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Hey, I train my aim with Mei. You would be surprised at the ranges you can impale people with icicles. Have you ever hit a Tracer from Widow’s fall off range only for them to immediately swap to Mei (presumably out of jealously)? True story! It happened this evening.

They always believe that I cannot aim. But the joke is on them because I actually can. They never saw it coming…

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Except i think people are going to leave in droves if this goes through

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Hasn’t Overwatch always had pretty big/forgiving hit boxes?

Yep, exactly. These games are very skill (aim) intensive, and they have up to 20x the viewers on Twitch.
They are what Overwatch wants to be, yet Overwatch can not even analyse what they are.

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They are massive. Everyone is wearing a sumo suit. People complain about Kiriko; however, even she could consider abstaining from all those donuts. :skull: