Overwatch was the most aim intensive game

It’s actually still tighter than most other games outside cs and apex i think.

For example if you look at how hitbox worked in tf2 it’s way wonkier than ow

Also mobility and zero acceleration helps a lot

I don’t.

This literally solves some of the underlaying issues, which people have been complaining about forever.

it will be a little ropey, but honestly, I think it will be fine.

It solves nothing practically.

Do state those underlying problems and how giving baby girl sombra cube to everyone solves the issues

I think it’s kind of a reflection of this game’s community thinking it isn’t an FPS game. I got accused multiple times of cheating or smurfing in Bronze just because my K/D isn’t that bad. People really expect me to brawl up close as Soldier 76 or something? How is it my fault that I’ve got 30 elims 2 deaths and they’ve got 30 elims 20 deaths as Junkrat?

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One shots force the devs to make healing CRAZY strong outside of it, since you have a primary ability of a role which is basically useless in situations where there is burst, and very strong outside of it.

The 20% reduction in healing in combat will make the support not be able to bring someone who isn’t dead back up super quickly, but it does make them applicable in more situations, so it will make them feel better to play.

They have managed to likely have nerfed the role, and make it feel better to play, which is a tricky thing to pull.

As far as tanks go, they won’t face just turning to vaper, which has been a problem for a long time, and it makes the role more strategic, as they can push better, and gives them more survivability but… that survivability DOESN’T translate to sustain becoming an issue for the game, as the 20% in combat healing nerf neatly solves that issue.

For DPS, they don’t have to face “all of my work was undone instantly” nearly as much, damage will stick far more, they nerfed in combat healing by 20%, so damage dealt will have a far greater effect on the game.

They even managed to take a swipe at mobility not scaling the same as the rest of the abilities without nerfing the mobility itself.

I think it will be good, once the init unbalancing is dealt with.

What?

How you are dead if you are one shot , how will increasing heal compensate for it , if not make it worse cause the one oneshotinh gets better heals and makes the balance worse for the guy that can two tap.

To get support players to queue, they needed to make the times where they were not just straight up nullified, be crazy strong.

Most players don’t do this often, what they DO see is their damage just vanish almost instantly.

By nerfing sustain healing, and making burst less strong, it feels better for both the regular DPS and the regular supports.

There is no support q problem, again how does more healing make the guy already struggling to double tap feel good.

You would have better luck making him feel good by having enya singing in background than these trash tier changes

It is less healing. 20% in combat healing reduction is a reduction…

a reduction…

OW has never been an aim intensive game.

There are literally heroes who don’t have to aim and missing a shot on a tank is harder than hitting them.

looks at Mercy and Symmetra from OW patch 1.0

Are you sure about that??

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All I’m saying is, Overwatch IS NOT the game if you’re looking for an intensive aiming.
I would honestly recommend anything BUT Overwatch.

Theres no way those patch notes are real

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thinking the reason you miss your shots is your bullet is 0.1 too small is copium.
you prob the kind that thinks 4k mice polling is useful.

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Looks at op not being able to comprehend, which is ok, then looks at op not even having seen the same question asked by another poster and detailed reply.

Figures skill issue of forum usage and whoever appreciated it with a like.

I think they should increase text size to make it easy to read.

What are you talking about? I started playing OW in 2017, even that far back OW was the FPS game you played where you could climb to around masters without needing to aim. One of the things that set OW apart was you could climb with teamwork/strategy/coordination over just raw aim. That’s one of the things that caused OW to be so successful, it catered to more than just the COD/CS crowd.

the sizes won’t really affect anything. they are just making them more appropriate for the new engine and 5v5.
the new engine has 22 ind (latency) vs 20 ind of ow1 which is a nerf to aiming that was never compensated for.
also loss of 2nd tank makes the pace of the game quicker and puts way more pressure on people while they are shooting since it’s now way easier to focus and supress them with return fire also a big aim nerf that has never been compensated for.
the size adjustment will just make shooting more like it was in ow1.

A lot of people already say projectiles are big so in classic listening to the community fashion … bigger projectiles! yay!

And the absolute genius that decided that every hitscan should be release Illari with the massive primary fire should get a raise. I love it let’s just make every weapon a massive aoe explosion that’s how we fix the game

Maybe it’s necessary for the game and i’m overreacting, but I guess we just have to wait and see. OW in general is not aim intensive but for the heroes that are aim intensive, just sounds like they’re being dumbed down way too much

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Valorant has a waaaaaaaay higher percent of competitive players than OW does.

Nail in the coffin. The headless chickens they pass off as devs have finally committed fully to making their own game a joke

Now they’ll reap their rewards

Good riddance, let someone serious make a better game as this one dies, and let this decrepit company go into the grave as well

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