Again, nostalgia obscures the reality and newness made it more chaotic and less certain in compositions. People have gotten better at identifying what works and what doesn’t as the game progresses. Of course nobody’s perfect, and sometimes they can be wrong (either directly or be right about the conclusion but wrong on the reason), but the players who have been playing the longest are generally more correct than at the start of the game.
Nope. Launch Brig was blatantly broken and it can’t be discussed. It’s just too clear. That’s why, still after +10 nerfs, it’s the 3rd most picked support this week.
That would be a good change with the actual state of the game. Not if we’re reverting Overwatch to 2016 power level. But anyways good post.
They’re definitely not all like that, but they have had an impact on some heroes certainly. In the base game, Dva had more ults to eat proportionally, because every single hero released after launch cannot have their ult be eaten or effectively stopped with Defense Matrix.
Ability now targets a single player, instead of every player within a radius.
Radius reduced to 5 meters.
Ability cooldown is 30 seconds.
Mercy is no longer granted invulnerability while Resurrect is active.
Valkyrie (New Ultimate Ability)
Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds:
Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended.
Caduceus Blaster: Now has infinite ammo and increased projectile speed.
Guardian Angel: Increased range and movement speed.
Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast.
Hover: Mercy gains the ability to fly freely, at increased movement speed.
Regeneration (Passive): No longer interrupted when Mercy takes damage.