Overwatch Retail Patch Notes – September 24, 2020
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.
HERO UPDATES
Ashe
Dynamite
- Explosion damage reduced from 75 to 50
Developer Comments: Ashe is still a bit too powerful, but we’d like to keep her rifle feeling impactful so we’re taking some power out of her Dynamite ability.
Baptiste
Amplification Matrix
- Ultimate cost decreased 15%
Developer Comments: Baptiste generates a majority of his ultimate charge through area-of-effect healing. As we reduced area healing values recently, we’re also scaling down the cost of his ultimate.
McCree
Combat Roll
- Distance increased 20%
Flashbang
- Stun duration increased from 0.7 to 0.8 seconds
Developer Comments: After scaling down the damage output of McCree’s primary fire, we’re looking to give back a bit of power through improvements to his abilities.
Orisa
General
- Base armor increased from 200 to 250
Fusion Driver
- Projectile speed increased from 90 to 120
Developer Comments: Increased projectile speed will help Orisa’s weapon feel more responsive, reducing the need to lead targets. We found that recent adjustments to Orisa’s abilities were more impactful than we originally anticipated and have increased her armor to compensate.
Roadhog
Chain Hook
- Now pulls targets 0.5 meters closer (3.5 meters down to 3.0 meters)
Developer Comments: After the last round of shotgun improvements, Roadhog’s Chain Hook combo still wasn’t effective against some of the smaller enemy heroes. This change pulls targets closer to melee range for swifter, more reliable combo execution.