For most of the problems here I wrote comments in the past but decided to finally make a post about the subject and here your opinions.
Here are the 5 biggest issues with Overwatch in my opinion.
Number 5 : Content dry
Number 5 : Content dry
I put it at number 5 as this is not the worst thing they’ve done but for sure hurts the player base quite a lot… Almost 2 years without any new hero and no real new map. In a game that focus mostly on building a team from different heroes and sending them to different missions on different maps… In 2022, where multiplayer games can only survive with new content.
Number 4 : Giving up too quickly
Number 4 : Giving up too quickly
While this point connects pretty well to the next one, it’s better than it as at least here they succeeded at changes just didn’t succeed at much. The problem here is the fact the devs sometimes did have a good idea or concept and just like many other good ideas in the world, it needed a bit more changes and fixes to be perfect.
But instead of doing that, they just gave up on concepts they tried once only for them to never be seen again.
Maybe they were a failed concept and maybe not, but they never gave us- the community the chance to experience these small tweaks before changing something completely…
If to give some examples, mass rez could have tried many ways to nerf it but instead got a full rework before trying anything. Or Brig’s armor packs that actually gave armor…
Even if the current situation is better or worse by different people.
The fact we just gave up on ideas without trying to fix them first, is a big problem.
Number 3 : Lazy Changes
Number 3 : Lazy Changes
Over the years, there was a lot of changes that even if they were good for the game or bad.
Didn’t really come from the right place, most of them got the feeling of lack of thinking behind or even worse- of lazy respond to them.
For example, role queue might have been good for the game according to some and bad according to others.
But the fact it was implemented to deny goats instead of actually balancing the problematic heroes right is a problem showing a lack of thinking behind the move.
There are many others problems I can give revolving around things like shields or Brig but I believe this one explains the point well.
Number 2 : Ignoring the community
Number 2 : Ignoring the community
At the end of the day, the goal of a game is to be fun for the community. Even if the community isn’t always right, I would expect anyone who wants to sell its product to ask customers about it and act according to feed back - video games aren’t different…
So why only in here the whole community can be against an idea or a concept or on the other hand give really positive feedback about an experience and yet get completely ignored.
Not only that, but the fact we get close to no feedback on any post here unless it’s a technical one or overwatch 2 specifically is a big shame as well.
Number 1 : Lack of direction
Number 1 : Lack of direction
The number 1 problem in my opinion and probably the biggest one is the lack of direction the game has.
I’m not even sure if it was mean to be so general to attract many players or just lack of thinking but at the end of the day, it’s very unclear what this game supposed to be.
On one hand you’ve got aim based heroes like Soldier or Widow, on the other hand you’ve got moba and fighting game heroes like Reinhardt or Symmetra.
On one hand you’ve got team reliant heroes like Bastion or Mccassidy on the other hand you’ve independent heroes like Tracer or Lucio that can do fine even by themselves…
Long story short. I know heroes need to be balanced. But I first need to know what is balanced in the first place… And the game doesn’t give me any hint or detail about its goals.
This just results in many big problems that could have easily be solved with a clear direction, like mobile heroes in an aim based game vs moba game or the concept of shields or one shots.
Did I miss anything? Is there anything you think isn’t such a problem? Would love to hear it in the comments