Yes! Yes x 100. The only flaw with that is even solid numbers aren’t always an accurate scale to go on. Like, I’ve used this example before, but a Sombra can stand behind a Reinhardt’s shield and shoot a Roadhog at the choke all game. She’ll have way higher-than-average damage numbers for a Sombra … but will be useless.
She’d be more useful if she actually did zero damage, and instead hacked 40 enemies.
So it’s a fickle system. But yes, I agree the current one is atrocious and leaves you not knowing what went wrong. It sucks.
I think at the end of every game, every person needs to think about what they could’ve improved on their own performance. Regardless of roll and how well they think they did. I mean, that’s realistically the only thing each of us has control of anyway. Raging at teammates and playing the blame game accomplishes nothing.
I’d also like to note that no one can stress enough how important good tanks are to DPS performance. I didn’t really understand it until I was paired with some god-tier Winstons and my job became significantly easier - it was like I was playing against AI.
Similarly, I’ve had games with bad tanks where I literally can’t do anything. As mentioned above, the game does a poor job of letting you know when that happens, or if you’re just bad, though. I only started really noticing it through experience.
Basically, I look at it like … if I’m playing Soldier:
- Can I get into a position to get some decent shots in on the enemy?
If yes: Then it’s my fault crap isn’t dying.
If no: Then my tanks aren’t moving in where / when they should.
If I’m playing Tracer:
- Am I getting “alone time” with the enemy supports / squishies while the rest of their team is distracted?
If yes: Then if they aren’t dying, it’s my fault.
If no: Our tanks are being too passive and not drawing enough attention / causing enough chaos.
(Seriously, you would not BELIEVE how much a good Winston is noticeable to flankers. We see you, and we <3 you.)
So yeah, it’s not always the DPS’s fault. But similarly, I think we should show more appreciation to our tanks and heals when we do pop off. Most amazing DPS PotGs are made possible because of proper support, and it’s cool to achknowledge that… I don’t mean worship the ground your healers / tanks walk on, but maybe if more of us started saying thanks and such more often, the stereotype of DPS being selfish, egotistical, jerkwaffles would go away.
Edit: Speaking of stereotypes…
I actually don’t think it’s true that toxic players pick DPS, percentage-wise. I mean, DPS probably has more total toxic players just simply because it’s the largest role. But I’ve met plenty of jerks from every role, spread out pretty evenly.
As far as kids picking DPS - I think that’s only because the way the characters are marketed / designed. I mean, if they’d make the cyborg ninja and cowboy as tanks, then the kids would still play them. Oh, and the Ghost-Rider wannabe edgelord. That’s a popular one, too.