Orisa is just terrible (Venting)

So I’m mostly venting and everyone is just going to tell me I’m bad or I should just play a better tank but, I honestly feel like Orisa’s a pretty bottom tier tank. She pales in comparison to every other tank in the game and doesn’t necessarily counter any character in the game. Not that there aren’t times where she can thrive in combat but, it feels like those times are far and few between and requires her to be babysat by a healer and/or dps. With that being said I’d like to list off a few of my own personal issues I run into while playing her.

First off, Orisa’s Fusion Driver. With a weapon name that cool one would only assume you’d be able to dish out some baddassery only to find themselves highly dissapointed. The weapon fires moderate speed projectile beams with little to no damage and rapidly expanding spread. Each beam dealing a mere 11 damage meaning you need to land 3 beams before you can be more effective than just punching the enemy. Now surely this shouldn’t be a problem if you hit every shot and aren’t stunned, frozen, punched, pinned, shattered, Bob’d, grav’d, trapped, hooked, or slowed by Sym turrets. Which leads me to my second issue.

Fortify, a saving grace from many conditions that can befall a tank…well when it works. “Just use fortify” if you’re still reading I’m sure you’ve said this as have my teammates multiple times. The problem is though that sometimes it just doesn’t work. Now I don’t claim to have the best reaction time in the world but I’m pretty fast on hitting fortify for things like Reinhardt’s pin or shatter but sometimes it just doesn’t work. Now I wouldn’t care much if it was just me consistently missing the timing but, when I look at my UI I usually see the skill going on cooldown or in some cases watch the killcam and see myself laying there golden glow and all. Stun moves are already frustrating enough but when you have something that should work against it but rarely does it kinda makes you feel like you never had a chance to begin with. While I have kind of figured out a way to deal with stun characters it’s not the most consistent either.

Halt, great for pulling enemies into damage, off the map, or just back a little to give yourself some breathing room. Again though that’s when it works. Like I said earlier, it might be just because I’m bad but I’m pretty sure Orisa’s halt works within something like 5-10m. However, there are times where that doesn’t seem to be the case. Every so often I’ll have a pull that is all but right next to an enemy but it doesn’t work. Obviously you’d think, well use the indicator line(s) that protrude from the ball and trust me I do but they are inconsistent as well. In a way that when you don’t see the lines but activate halt you can still get pulls, which is rather confusing sometimes. Though I’m probably just knit picking with this one I thought I should mention it anyway just in case I’m not the only one.
While I originally intended to merely list off why Orisa is bad against other tanks I think this is just as effective. So if you’ve read this far I’d appreciate any insight or maybe a shared sentiment or two, let me know what’s up.

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Orisa is mostly fine, it just sucks that she can’t block ultimates well if the enemy team throws one in right after you refreshed your shield.

I got fixes for that though:
🐂 [Orisa] Reposition Shield at a Cost
🐂 [Orisa] How to reduce Rein usage

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I’m not trying to argue that she isn’t good just that I feel that her overall consistency is bad compared to other tanks

Welp, you can compare her mostly to just shield tanks… oh yea, only two others exist now… yea… thats… sad.

The game wouldn’t be better if it had a ton of heroes. They’d all be half baked, the balance would be a disaster, and 2/3 of them would never be used because they’d be so far out of the meta.

I get you, I don’t know if I want them to work on the ones we have or add more. I almost feel like they’d screw it up no matter which route they take

I love playing Orisa, she is my go to main tank. Like Rein she is pretty team reliant though, if my team won’t group up it’s useless. Her weapon is honestly pretty effective, especially in combination with her halt to pull enemies toward her crosshairs.

I would like if devs would experiment with having her Fortify on a resource meter, and I would even take less ammo for a slightly faster reload time. She is slow too, but i think that is ok :slight_smile:

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Halt is defintely inconsistent. It needs to be addressed. I think fortifies cooldown is to long also. I also think she needs 100 extra health. But the biggest issue I have with her is her shield. It’s incredibly weak. It’s 900 health on a 8 second cooldown. That’s incredibly weak in a team setting. People burn through it so fast. You are always stuck exposed and then dropped imediately. She’s so easy to overwhelm with agressive gameplay that can’t do her job when her team needs her the most. For being a static tank. She should be a lot better at holding her ground

Orisa is fine, she just doesn’t have much options when she is alone. Orisa is a tank that NEEDS a team. While tanks like Rein and Hog have their own ways of surviving in case they are alone.

Welp, at least there would be more options for tanks, and also orisa is able to be compare to dive tank and only one shield tank that is actualy usefull if it goes to protect team. So basicialy now we can only nerf rein and make him propably uselles, or buff orisa somehow. And sadly a lot of people gona ask to nerf no aim no brain tank to be honest knowing how some think of that. :frowning:

That’s one of my points though almost no other tanks need to be babysat the entire time

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Eh, Orisa just needs a buff. People would just use Winston/Hammond if you nerfed Rein.

I think she needs 3 things:

  1. A way to get back to the fight faster.
  2. A little bit more hp (like 100 health hp more).
  3. An ultimate that’s not completely useless garbage.

Lol I wouldn’t call her ult completely useless a few of my genji main friends use it in place of nano

I don’t think orisa is bad it is just people see rein is better pick in most situation because his mobile shield and the synergy with other tanks, orisa in other side is easy to overwhelm because her barrier break fast and she has problem against flankers her ult is completely reliant on what her dps is doing so it can’t turn the tide of the battle by itself.

And its not weaker version of other ult (mercy dmg buff when she fly)

Reinhardt beats Orisa in the mobility department and, arguably, in the damage department as well even though Orisa has a ranged weapon and Reinhardt doesn’t. Orisa has a small edge in the durability department but it’s not much considering Fortify is on a sizeable cooldown instead of something more reasonable… (cough, resource meter, cough).

Anyway yeah I think she could use help. I don’t believe she is as weak as you make her out to be but currently there is no justification to pick her over Reinhardt outside of her little niche.

That’s still more heroes in the meta then we have right now.