All of this boils down to their mechanics, awareness, and game sense, if they can’t climb from their current rank, it isn’t the fault of their/enemy team, it’s just their current skill, if I was dropped into a match between 500-1000 SR lower than where I am now, I would undoubtedly dominate the match, yes I realize there are a lot of smurfs and griefers in low-high Bronze, but my problem was, when facing them, I still had better mechanical skill. It’s not just a story of “I did it so it’s fine” what I’m saying is, if the skill is there, climbing wont be an issue.
See, this is also skill related, until you hit the higher ranks, you can almost play anything you want, in anyway you want without people complaining so long as your performance isn’t lacking. And I agree fully that both tanks and support have a much higher impact in OQ, as they aren’t as common (in my experience, yours may differ).
I feel as if the easiest solution to the previous problem (comp before 222), would have easily been solved if the LFG tool was better, and we had some type of guild system. My favorite part about OQ is the ability to flex to what is needed for the win condition, the ONLY thing I like about 222 is a guaranteed balanced team (providing noone leaves).