One shots are ok as long as they have counterplay

Damn unc

Is that so?

https://reddit.com/r/Competitiveoverwatch/comments/17wd6f5/rant_devs_could_fix_the_main_qualitative_hero/

https://reddit.com/r/Competitiveoverwatch/comments/1djplfa/the_devs_can_fix_tanks_issues_including/

https://reddit.com/r/Competitiveoverwatch/comments/1aww7wn/quickplay_hacked_idea_open_queue_6v6_but_without/

https://reddit.com/r/Competitiveoverwatch/comments/v4gd2s/ow2_concept_turn_2cp_maps_into_controlkoth_maps/

I see you don’t know much about Sales Funnels.

4 different reddit posts made by you will not magically make me think you can be a game dev, just shows your ego of trying to be this one “overwatch” god that absolutely everyone needs to listen to which your not.

Also frankly I am one to believe that the idea of “trying to make more money” is what ruins the game. You can argue all you one about that but the transition of overwatch 1 to overwatch 2 proves my point

How many is enough??

One shots are in every game and are way more unfair - #119 by GreyFalcon-11737

So your the type that one’s to punish player for having learned how to perfectly aim and have great crosshair placement because you can’t learn that.

“Yes let us remove one shot, the literal reward for players who has practiced and learned how to aim and crosshair placement, because I can’t do it and it’s unfair because I can’t do it”

Effing fake dev here

Oh ya btw most of the stuff you have “guessed” it’s either in the game already or only a matter of time. “Deployable heals” yea soldier 76 heard of that? “Lifesteal” please reaper already had lifesteal it was a matter of time for another character to get it to aoe healing too.

You also make guesses of updates that nobody likes and you know what sure go claim those as your predictions

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As a “real dev”, it’s odd that you don’t know that that’s an industry standard for every other modern PVP FPS game in existence.

https://www.reddit.com/r/Competitiveoverwatch/comments/12wi53y/hottake_snipers_are_strangling_playerbase_growth/

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So does the player population look better or worse, since December 2023?

https://steamcharts.com/app/2357570

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Hold on let me open the calculator…crunches numbers…

Yup 30 seems to be bigger than 20 by my math.

Well, I’'m all for having smoke and flashbang abilities in OW2. It might make for a new set of abilities for new incoming heroes and those they intend to rework. :slight_smile:

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First you kept using tam fortress 2 as an example, but tf2 competitive scene is not really there.

let me dissect your pose one by one

Counter-Strike:(Preemptive counterplay)
smokes are not used to deal with snipers but to push in and stuff. Guns can be used to deal with sniper because they can one shot a sniper on headshot. CS also had a problem with a sniper gun like scar

Valorant:(Preemptive counterplay)
again those abilities are use to push in and you have abilities to get info being pushing in, its not used to mainly counter sniper and again you can get one shot with other guns

Team fortress 2:(Preemptive counterplay)
No its not certain death, spies gets countered with razorback but good spies will not how to circumvent it again same thing good snipers can flick headshot you even at close range.

Apex:(Reactive Counterplay)
Cool it cant one-shot but puts you quite low health where now you have to back off in case of certain death good job. Guess what various characters in overwatch can do? deploy shield (rein and sigma) and wall (mei), deflect(genji).

Halo: (Preemptive counterplay)
Tells your where sniper is already in the first place, no mentioning of how some guns are not effective at far range to deal with sniper. So you got info now what? get close and kill them? Overwatch has something like a sniper glint by showing you the trail of bullt to get info and killcam (which majority of games you listed do not have).

Overwatch:
Hide behind a barrier/wall 90% of the time: only applies to support who cant deal with widowmaker at that range and you can shoot through your teammate barriers, and no on said 90% of the time. Just know when to peek and when not to peek.

Ignore the mainfight is prob only in low ranks you almost dont see that in higher ranks like diamond+

You can kill snipers with flankers, not only with snipers

Tank diff: if you play a brawl tank and you keeep going in alone especially when there is a sniper that you ignore too as a brawl tank yes you should be reported, keyword being “ignore”

DPS diff: more than 50% of heroes can deal with widow. Yes ashe can deal with sniper.

Support diff: no one is asking you to outheal one shots, if not dva nuke would be a huge problem. It’s only a problem when you keep dying trying to challenge the widow over and over again.

if you get stomped you and your team is definitely the problem not the sniper

Hacking happens to every game.

you counter ball with sombra…

Mercy patching is not due to snipers, people were complaining how brainded and boring heer playstyle is

Devs did nerf widow but recalled it not sure why
TL;DR Blizzard cant balance their games

Development costs: there are articles of what happened to this and not its not cuz of snipers

your understandings of what seagull said is poor go rewatch it again no way did he talked about aggression and rewards.

Reduced downtime: look at my point about barriers

Bad maps: yea ia gree and thats why they should think of reworking maps

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how much did they earn? What did they change ?? etc. Its bigger than just “look at numbers har har har”

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Why are you conflating the concepts of Tierlisting and Balance?

Weren’t you supposed to be better than that?

Or have you never actually shipped a game with any degree of commercial success?

Because the idea that “What’s good for eSports is good for playerbase growth” is a tell that you’ve never had “Playerbase growth” as a design goal.

Much less, it’s pretty obvious you don’t care, about the Qualitative aspects of Game Design. I.e. The "Games should be Fun " part.

https://www.designer-notes.com/game-developer-column-17-water-finds-a-crack/

So you may have worked adjancent to Gameplay Designers.

But Game Design was never your direct professional role.

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Why the ad hominem? Just stick to the topic, as CV member waving isn’t relevant to the discussion of snipers.

let me directly counter this argument with this quote from the link you refference

Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance – or even a guaranteed chance – of success? Given the opportunity, players will optimize the fun out of a game.

The whole argument on this post is remove one shot cuz its not fun since theere is not enough counterplay to it.

You proposed from first post until last to delete one shot. outright, so let me ask you how is deleting oneshot not optimizing the fun out of the game? Like others have stated whats fun for you is not fun for others.

Now let me show you what i meant by game devs listen to higher rank more than low ranks.

What i see in a lot of low ranks games is pharah, going up against hitscans. Its not fun for pharah to go up against hitscans and low ranks players know hitscans are counters against pharah, dva too, but why do they not swap? Ask yourself that.

We are not optimizing fun out of game instead we are trying to optimize fun for the max amount of polayers which may or may not include you, and honestly game devs listening more towards high rankers is cause fundamentally they will know, “oh no the enemies has a bunch of hitscans, maybe lets swap off pharah”. Which contrast what you are arguing. Yes no one is saying widow is not a problem, but one shot isnt a problem its the character itself and the maps that are the issue.

Dont throw around words like qualitative aspect of game design and stuff not knowing whats happening behind the scenes. I have countered every argument even your reddit post about other games qualitative aspect.

TL;DR, you are focused on the reactive measure against one shots but not the preemptive measures you could have used against one shots. While listing all the preemptive measures taken in other games (which some of your understanding of how smoke and flashes work is not even there)

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blud was cosplaying as a game designer from the get go throwing around what game designers does behind the scene and linking other articles of other games into his argument, while not knowing anything of what a game designer might have to really go through

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Because he’s pulling an argument from authority, based on qualifications he does not have.

If he’s making that the only supposedly credible part of his argument.

Then that’s totally fair game. Especially because it’s fraudulent.

It’s not possible to have a successful gameplay designer, that also acts like “Fun” and “Playerbase Growth” are irrelevant concepts.

Not possible.

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bro you dont even know what the purpose of smokes and flashes are supposed to do in valorant and cs and your the first to tell everyone about your “reputation” and started to talk about modding for games. You are the one going around to pull an argument from authority

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Have you ever worked a commercially successful game, where you explicitly had the Job Title of “Gameplay Designer”?

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So I don’t see that at all. He has literally put forth a significant bumber of substantive arguments to defend his position, but are you seriously defending using ad hominem because of one claim, where he alluded to having taken a curricula in game design and has a little experience in fringe development?

Isn’t that roughly the same as you, only that there weren’t formal courses in game design when you and I began engaging?

What is with you and the focus on the title of game designer? You are not one, and I am still studying it. Both of us are players in this god forsaken game

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