It’s mostly because it upsets Doomfist, Ball and Genji players.
Exactly. You place yourself in a higher authority than others. You approve of what they say or don’t say. And use the rank as a “police badge” to make them feel the authority. And then the game works around you. Sadly now a days balance is all that matters because progression is completely dead. So all ranks care only about balance.
But as far as game balance goes and fairness and development speaking to the best isn’t best for everyone. It’s also very easy to argue that because they’re up there getting these changes can shake games in their favor to go up. It’s very easy to say high ranks have the absolute most bias behind their words because their end goal is so much closer and more realistic.
There is an animation for hanzo to pull an arrow and put it on the bow after you shoot an arrow. That’s technically a “reload”, as it used to benefit the last DPS passive, it’s funny that Hanzo used to shoot a bit faster if you got elimination.
no I didnt do that, the games ranking system did.
again no, rank is less like a badge and more like a diploma.
thats why i used math as a comparison
like if bob is struggling to solve 1+X=3 why would ppl want his opinion on how to answer [(3x+5)/ 2]^2 ?
you wouldnt because they are strugglin with an easier problem.
so why would you ask someone that cant even hit diamond how to solve the balance of a game they clearly dont understand?
again you wouldnt.
the issue is that metal rank players dont like being excluded so they try to make it like its some sort of evil deed or an ego thing. its not either of those, because from my view being in masters isnt even impressive. its more like i just barely passed the minimum requirement to have an informed opinion.
but also remember im not the one that made them metal rank players, they did. if they want to be taken seriously they need to put in effort and prove they are better then the rank they are in by climbing.
if your trying to tell a doctor how a particular medication works, but you have nothing on your resume that would indicate you know what your talking about: the doctor is going to ignore you.
Ironic that your version of fairness is “99% of the playerbase is treated as second class players”
Where do people get off thinking they cam demand gameplay changes, without tying it back to “More Players = More Dollars”.
If I had full control and had my issues solved comp players and high ranks would have full control of the game while the casuals have their petty cosmetic rewards for o grind for and actually have casual enjoyment and soul again. But sadly we don’t get that environment instead we have a soulless game where all that matters is winning at all times and pride/honor are dead. All ranks only have self improvement to keep them going. Which means all ranks care about balance now.
In my ideal world y’all are right take the balance because the casuals have all “this” but that’s nonexistent. All their is to care about is balance.
You should never be let near any sort of business leadership position, if you think “Marketing” is more important than “Sales”.
What happened to the game being about fun? Your entire argument of “fun” just went out the window.
Same difference.
More Happy Players = More Dollars
So how does alienating 99% of the playerbase help that?
if bob is gold and he thinks that genji is the most broken hero in the game, his opinion on balance is already clearly skewed and ill informed.
so why would you ask for bobs opinion on the rest of the game?
you wouldnt, thats why you do not balance based on the opinions of those that have no idea how things work.
the idea that you give everyone input sounds great until you realize if you applied that to anything else it would be chaos
imagine if anti-vaxers had an equal vote on medical things as the actual doctors: thats not a great situation to be in but those ppl would be happy to be included!
you do not include ppl that are not qualified
just because ppl are a majority does not mean they are qualfied to talk on a particular subject.
most ppl arnt doctors, yet we dont go out of our way to talk to random ppl for medical advice we go to doctors
most ppl arnt engineers yet we dont go our of way to talk to random ppl when it comes time to design buildings, or devices we go to engineers.
anything that has mastery attached too it automatically excludes those that have not met the min requirements.
which in overwatch’s case is atleast diamond pref masters/gm/champion
I love jump out his way and shoot his head, i wish Juno has headshoots mutliplier
Imagine if you were honest.
i am honest, your just upset i proved you wrong
also youve been blocked on my end for over a year, im just nice enough to respond to you because im not a child.
proved you wrong
I’m sorry that you aren’t able to comprehend the idea nerfing tank counters, then nerfing tank HP bars.
That must be a difficult life, living like that.
The “one shot” ability is a part of this game… Nuke. one shot if you’re caught in it. Tire. Fire strike through window. pretty much most ults. I don’t think you want what’s healthy for this game. You don’t want skill, you want survivability for not playing the game strategically. Getting picked is a part of the game, snipers are a part of the game. Snipers headshot and kill one shot, snipers are low health dive-able characters who can get punished. There are counters and one shots are healthy for the game. If you make the right play, get the pick… then you should be rewarded. If you make a mistake… your character dies.
You want more counter play you want more get out of jail free cards… they have done that so much already that the game has not been fun for anyone.
Your problem is not hanzo or widow. Your problem is that blizzard has catered to a playerbase that is looking to play a survivor game and not a competitive moba-shooter and now expect another counter to headshots… WHICH THERE IS MANY! Shields, invincibility, invulnerability, bubbles, zoning, dive, and wait… unpredictable movement… like I am trying to see how there is “no counter play” when there is so much that is skill based that makes sniper a tough role.
You’re completely misreading and misrepresenting what i said and put words in my mouth.
Thus, we are not arguing about the same things.
I have not asked for more get out of jail free cards anywhere, for example. I have no idea where you got that from.
if bob is gold and he thinks that genji is the most broken hero in the game, his opinion on balance is already clearly skewed and ill informed.
It means, that in gold Genji is likely to be broken. Can be result of smurfing, which remains unaddressed.
If I had full control and had my issues solved comp players and high ranks would have full control of the game
They already do, pretty much. Which already made enough fun things disappear, some not even due to being broken, just because they were “no skill” or otherwise disapproved by those Karens of game.
The game would function completely fine without both one shots and invulnerabilities (or Rez for that matter).
Unlikely, since enough stacked up ults still create same “one shot experience”. There still needs to be a way to hold the line against such massive damage.
You are… “I don’t want to get one shot for being out of position or out in the open against a sniper”… you want skilled one shot taken out… that is in it self a get out of jail free card. It takes skill to get a pick with, why are you punishing people for headshots in a shooter game. They already did it for tanks.
I’m just not going to subscribe to that. Because first of all it requires a 1v1 environment and Overwatch isn’t that.
I understand. I do.
The point isn’t to explain a specific scenario of 1v1. It’s showing which character has the most potential to kill the fastest and how frequently they can kill.
In order to do that, we remove all variables, it doesn’t mean that this applies within a typical game or that all Widow players have the skill to do what an aim bot can do. It’s simply to show the ceiling level of each character by giving each character an aim bot to see what the maximum possible potential is.
This way in any given scenario (even with variables) you know what is technically possible (even if it the probability gets slimmer, it can still happen) and where the limits are and when you match Widow up against any other squishie, she has the highest potential to kill the fastest and the most frequently.
You can watch a good Widow get 3 kills on full health squishies, back to back, within 3 seconds… no other character even has that potential outside of an ult and she can potentially do this at any time.
In fact every other character that isn’t Widow or Hanzo also has a higher chance to have their damage/kill mitigated because it takes more time to kill.
So healing right when a non-widow or non-hanzo characters does damage to get the kill, along with the list of cool downs that can be applied to prevent the kill once the first damage is applied. But with Widow and Hanzo, beside one shotting, it can’t be mitigated once the one shot hits.
This is also to point out that Widow can do this more often than other characters because she can one shot very quickly, whereas other characters have cool downs that don’t allow them to do burst damage as often as Widow can just one shot and they can miss things that help them secure kills quickly (i.e. Soldier’s Helix can attribute to a quick kill when landed and followed up with his primary fire… but this requires him to not only land a cool down that is a projectile (has travel time) and is only available every 6 seconds, but also to land his primary fire shots. Meanwhile, Widow just has to land one charged shot, which she can do every 1.5 seconds (technically, her first charged shot is even faster, it only becomes 1.5 seconds after the first shot because it has a .5 second “recovery” time after she has recently shot).
what do we even mean by equal skill?
I only stated this because if you put a Bronze Widow with an aim bot vs a GM any character, also with an aim bot, that because of positioning, use of cover, wiggle peaking, etc. there is a higher chance than close skilled players that even with an aim bot the Bronze Widow could lose, so I said with equal skill to negate that variable.
But I agree, in a in game scenario and not in a 1v1 scenario, the Widow can obviously die. This experiment is just showing the highest potential level and how vastly different it is when stacking a Widow against every other character (save Hanzo and even in the experiment, Hanzo loses just because the Widow can potentially one shot fast enough and get behind cover because Hanzo’s arrow has travel time, so in order for him to win, he has to pre-fire… which loses the aim bot, making Widow win because she can wiggle peak and keep the aim bot due to being hit scan).
Of course things are different in a real game scenario, with multiple players/characters.
But if you want to know how where the limits are of each character’s potential to kill, this is how you would do that to compare.
Will you stop trying to pose yourself as a game dev or someone in the industry already.
First of all no one said 99% of players. The reason devs are not listening to bronze silver or gold player is simply cause their fundamentals of understanding how the game works is not there, just like yours. Will you buff a rein HP and DMG just because a bronze decides to go in themselves and die?
Also more players does not equate more money especially in a free to play model you can already tell the difference between their earnings from ow1 and ow2.
You do not understand a single thing they are doing stop trying to be one.