Serious idk why people talk 3-2-1… that will raise que times for DPS and Push Tank players away because people will dive more
literally i think 6 different role will make the experience of a game better (im not talking about winning more game im talking about the design in general)
1-1-1-1-1-1 Roles
Main Tank / Shield tank - All heroes that have shield in this role
Off Tank / Brawler Tank - Tank that has no shield abilities and use offensive abilities to fight and protect
Hitscan DPS - hitscan primary heroes only
Projectile DPS - Projectile primary heroes only
Flex Supp / Damage Supp - Support Heroes Who do Burst damage while healing
Main Support - Healers that do over 55 Hps Should be here
Why This Is Needed
No double Shields
Less CC in DPS Roles (A lots of Hitscans Are not CC to win heroes)
Burst Healing will be a bit more calmer in team fights
Que Times will go down even more because there more than 3 roles (off tank role maybe be just a tab bit longer, hopefully Both DPS Que times will be split times)
this might help balancing… example if one or more heroes a OP in one “Role” Balance till other heroes slow comes up in that same role (having so many DPS in one seem like an issue so maybe spilit them in roles can some what help)
AGAIN THIS IS JUST AN OPINON AND IT DOES NOT MATTER
if you think DPS is about making space then sir… please play fortnite
Tanks have more Armor/engery sheild, sheilding abilites, and tactics to make space DPS is there to Flank, poke damge, or burst some if out of position
“JuSt FlAnK tHeM”
Look flanking means out of position aswell so you taking high risk for a high reward but if we flank and die too many times next thing we gonna hear is “ItS DpS fAuLt” or “We NeED mOrE dAmAge”
maybe tank players need to flank more since there scare to push up these dance and maybe see how it feels to get burst damage when trying to flank
Stop Relying On “KILLS” yes this a huge thing in the game but IF the space not good for DPS to get kills then DPS cant help
More Main Tank needs to communicate on when to push and not to push
Main Tanks need to call who to dive on instead of DPS do that
Main Tanks Need to be more leaders and not so passive
Literally if main tank plays do this more offend and off tank players know then to push with main tank games would become more faster and not always so depened on other roles
Tank player need to stop being so depend on other tanking space when there tactics are way better than any hero / role in the game
DPS claims space not by using their hp but by their threat angles.
Let’s draw some real scenario.
King’s row on attack.
A poor widow/ashe would setup position either on the top window of spawn point or near the bus.
Those are terrible angles because they are where the enemy shields will setup.
Watch where good widow/ashe would setup…
Same for pharah/mccee/doom/junk.
These are dps that can easily take good attack angles.
Most DPS just want their tanks to win enemy tanks + enemy dps (even harder with zen discord).
While they do not understand that, they are the role with better mobility and longer ranged weapons.