Not gonna happen. As long there is a choice there will ALWAYS be a better option. Competitive TF2 (at least 6v6) leaned HARD into the meta because it was a community driven competitive league and the community liked the 2 soldier, 2 scout, 1 demo, 1 medic meta and pretty much banned every unlock under the sun.
It’s also a pretty $$$$ty think to do to complete shut down a class. Just like I argue that Hard CC and other Mobatrash elements have no place in a shooter.
No this is something that works if there are a lot of counterplay options. It’s how mobas work they have so many hero’s they have tons of strategies.
Games like smash ultimate currently have this type of thing.
Tf2 doesn’t because it doesn’t have an abundance of different unique characters
Sadly at the rate the devs are releasing new hero’s you are right it won’t happen. At least not in any reasonable amount of time
That wouldn’t shut down a class. That just another way to deal with a class. It could be 50% reduction for all I care. It’s sort of like arguing that one shot kills are unfair as it shuts down any opertunity to heal the target. And the single target anit heal is even less effective than one hit kills
You will never get even matches no matter how good the system is. That shouldn’t be the end goal.
And if the passive system is in use any time the team is willing to flex that’s better than if a roleq restricted them from it in the first place.
A lot of the fun in games is overcoming obstacles. Inequality is what makes games so interesting. Sure it’s not always gonna play in your favor but the games where you work twice as hard and just manage to clutch it out are amazing.
I don’t know what you keep talking about the data about. Pickrate s are already out there this is stuff that can be done
Yeah it’s a cool idea but it sucks that the match quality will go down as swapping mid match becomes heavily restricted
Hell statistics is one powerful force my friend it can make a hell of a guess. Besides it doesn’t have to be perfect. An inflexible team should be punished. While flexibility would be rewarded
But the match quality in general will improve. It is only in the cases where a mid game role switch was going to happen, and improve the match that it is worse.