I want some common sense balancing stuff from other games.
Nobody heals more than the single target healers. Revert Mercy to 60 hps. Nerf the healing of all aoe healers to less than 60 hps. Give Moira 50 hps. Give Baptiste 40 hps and revert his immortality field.
Nerf damage down so the damage level is closer to launch. Nerf new hero damage too. Nerf dynamite for example.
Burst damage is strong enough to one shot but inconsistent. Sustain has to contend with healing but always hits it’s mark.
That’s how most games do things and I don’t know why this one doesn’t borrow some of those design ideas.
I don’t understand what the debate is even about in this thread. Onetricks are pretty hecking bad at knowing what will hurt their OP hero. I remember t500 mercy mains saying that the first round of nerfs on moth mercy would end her (and for the 2nd round, and 3rd round…).
“Top level players” aka one guy aka Arrge the Hanzo OTP that can’t even stay in GM half of the season and whose only achievement is to have said “FREEEEEESHHHNOOOOOTS” way too much.
Hanzo has never at any point been a throw pick. He needs this nerf. I’ve been saying he needed the projectile speed decrease, specifically, for a long time. I’m not a streamer, though, so that might invalidate my opinion.
I’m not sure if it will, but it might, he has storm arrows and lunge now, so things won’t be 100% like they were before.
I think this makes him more mid/short range for sure though.
Question though, so i can climb the most janky surfaces as hanzo no problem, with the exception of a few spots, but struggle with perfectly flat surfaces with gengu and eeven worse with janky ones.
I tend to wall climb next to lips and just jump or leap to avoid getting caught up on janky surfaces,
if you are talking about things like Nepal with the pavilion and climbing up to the ledge and getting over it, no I don’t have an issue with either of them getting over it
Hmmm so it is me, I always felt like it was, but my best example is on dorado, mid way to the second point, where there are the columns to high ground, i can do the first little up on both no problem, on hanzo i can get straight to the top after, but with gengu i just detach near the top and fall to often my death haha.
Will Hanzo be a throw after his nerf? Hard to say. His firepower after the nerf will be similar to prior his rework, but the biggest difference between then and now is that he has Lunge.
you realize that this shows hanzo before his rework?
and that even with this “bug fix” which I find difficult to see seeing that you can literally see that hanzo doesn’t even charge an arrow the first time he was still a throw pick?