Now that GOATS is done for revert the Armor nerfs

How are you not following this?

Armor used to reduce 50% damage up to 5. It got nerfed because of Goats and Rally being bugged. Those two things are no longer true, so it should go back.

It should go back because outside the context of Goats, the armor nerf was completely unnecessary.

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How about re-positioning to a point where her (IMMOBILE) shield can’t block?
How about destroying her shield? (Mercy alone can almost kill it, her pistol does 20 damage, 5 shots per second = 100 DPS… Shield has 900 hp with 8 second CD <9 in upcoming nerf>… You do the math).

Wait for the shield CD to reposition? She can throw the thing.

That’s what Fortify is for. Or, y’know… getting her enemies to keep their heads down with her fusion driver… so that Mercy or whatever can’t spend 8s straight shooting into your shield.

The heroes who benefited most from the change, like Reaper, don’t need to be made worse. The heroes with armour don’t need to be made better.

No reason to revert it.

More like I’m following more closely than you think I am. :slight_smile:

Pro tip: armor doesn’t do anything against the current meta burst damage heroes.

An armor revert would change absolutely nothing in the game. Armor only impacts heroes like Tracer, Sombra and to a lesser degree Soldier who are already unplayable trash.

EDIT: on second thought, it would probably hurt Orisa more than help her, since her gun benefited so significantly from the nerfs.

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The irony of this vocabulary error…

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I’m still trying to figure out if it’s an error or a genius pun. Anything is possible in these forums.

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Firstly, there’s special rules for Beams now, so that graph is inaccurate. Secondly, Ana’s shots actually do 4 ticks of 17.5 damage so armor effects her more than this graph indicates further showing it’s inaccuracy. Thirdly, that has literally nothing to do with what I am talking about in the slightest.

Tanks and armor were FINE at 5 DR max before Goats existed. All I’m trying to do is get Blizzard to undo some of the massive nerfs they did when they were trying to get Goats under control (and doing it incredibly badly).

I’d say if that’s what you’re after, maybe look towards getting Lucio speed boost back up faster.

Well people disagree. The armor changes gave sustain characters a boost they desperately need, and barely affected burst damage characters.

It’s better now.

That’s not what I’m after though. I’m after trying to make it not suck to play tanks for the majority of players on ladder. Buffing Lucio will not help with that.

But is the way to accomplish that, to make it miserable to play non-singleshotburst damage heroes?

They weren’t miserable to play before that… why would going back to what we had make them miserable?

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So you think heroes like Reaper, Soldier, Tracer, should be worse against Tanks?

That Snipers, by comparison, should be even more unchallenged?

Hammond, who hasn’t really been dominant in any meta, should take a 33% damage nerf against armor?

Reaper isn’t really being held back because of armor. He’s a flanker with garbage flanking tools. That’s his problem. 3 armor or 5 armor barely matters to him. If it’s really a problem… rearrange his shotgun. 10 pellets that do 14 damage each instead of 20 pellets that do 7 damage each. They should maybe do that anyway if they really want to keep his ā€œanti tankā€ thing going.

Soldier is capable of stripping all armor off any target and only lose 20-35 damage total vs 5 DR armor in the process. Seeing as his DPS is 180, losing 35 damage at the most is not an issue. I don’t know where this narrative that Armor hurts Soldier a ton came from, but it isn’t true.

Tracer is a flanker. Taking out tanks isn’t her job.

Snipers is a whole other problem.

Hammond isn’t a DPS and I’d argue most of his damage does not come from his guns. He does a lot more work with Swing, Piledriver, and Minefield.

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The point being, it’s less of a buff to tanks, and more of a nerf to rapidfire and shotguns.

That said, Pharah and Junkrat are underperforming currently. But they could have their issues solved by buffs and by making Hanzo less effective at what’s supposed to be their roles. (I.e. Tank killing and shield crushing).

Maybe make arrows ineffective against armor and barriers?

It’s a tank survivability buff. Full Stop. Is it equally effective against all kinds of damage… well no, but usually the weapons that deal 100+ damage per shot have lower DPS than either rapid fire guns or shotguns… meaning that rebuffing armor would actually go further towards making it so tanks don’t get shredded as bad as they are now.

Honestly… I don’t know what they should do with Hanzo. I had an idea way back before his first rework… but I just don’t know about his current version.

Though giving Storm Arrows the Fan The Hammer treatment (no headshots) might help.

Hanzo is balanced. Other DPS heroes like Soldier or McCree are just bad in comparison, because Blizzard is careful with hitscan heroes (except widow). Most healers, Widow and Orisa need nerfs to make them more challenging to play.

Then she CAN’T MOVE IT FOR 9 SECONDS!!! - So what’s your point here?

The shield literally blows up if 1-2 people look at it… In most games I play as Orisa it’s gone within 3 seconds of it landing… Which will leave around 6 seconds of Orisa counting on her armor, running, or just dying.