Armor used to reduce 50% damage up to 5. It got nerfed because of Goats and Rally being bugged. Those two things are no longer true, so it should go back.
It should go back because outside the context of Goats, the armor nerf was completely unnecessary.
How about re-positioning to a point where her (IMMOBILE) shield canāt block?
How about destroying her shield? (Mercy alone can almost kill it, her pistol does 20 damage, 5 shots per second = 100 DPSā¦ Shield has 900 hp with 8 second CD <9 in upcoming nerf>ā¦ You do the math).
Wait for the shield CD to reposition? She can throw the thing.
Thatās what Fortify is for. Or, yāknowā¦ getting her enemies to keep their heads down with her fusion driverā¦ so that Mercy or whatever canāt spend 8s straight shooting into your shield.
Pro tip: armor doesnāt do anything against the current meta burst damage heroes.
An armor revert would change absolutely nothing in the game. Armor only impacts heroes like Tracer, Sombra and to a lesser degree Soldier who are already unplayable trash.
EDIT: on second thought, it would probably hurt Orisa more than help her, since her gun benefited so significantly from the nerfs.
Firstly, thereās special rules for Beams now, so that graph is inaccurate. Secondly, Anaās shots actually do 4 ticks of 17.5 damage so armor effects her more than this graph indicates further showing itās inaccuracy. Thirdly, that has literally nothing to do with what I am talking about in the slightest.
Tanks and armor were FINE at 5 DR max before Goats existed. All Iām trying to do is get Blizzard to undo some of the massive nerfs they did when they were trying to get Goats under control (and doing it incredibly badly).
Thatās not what Iām after though. Iām after trying to make it not suck to play tanks for the majority of players on ladder. Buffing Lucio will not help with that.
Reaper isnāt really being held back because of armor. Heās a flanker with garbage flanking tools. Thatās his problem. 3 armor or 5 armor barely matters to him. If itās really a problemā¦ rearrange his shotgun. 10 pellets that do 14 damage each instead of 20 pellets that do 7 damage each. They should maybe do that anyway if they really want to keep his āanti tankā thing going.
Soldier is capable of stripping all armor off any target and only lose 20-35 damage total vs 5 DR armor in the process. Seeing as his DPS is 180, losing 35 damage at the most is not an issue. I donāt know where this narrative that Armor hurts Soldier a ton came from, but it isnāt true.
Tracer is a flanker. Taking out tanks isnāt her job.
Snipers is a whole other problem.
Hammond isnāt a DPS and Iād argue most of his damage does not come from his guns. He does a lot more work with Swing, Piledriver, and Minefield.
The point being, itās less of a buff to tanks, and more of a nerf to rapidfire and shotguns.
That said, Pharah and Junkrat are underperforming currently. But they could have their issues solved by buffs and by making Hanzo less effective at whatās supposed to be their roles. (I.e. Tank killing and shield crushing).
Maybe make arrows ineffective against armor and barriers?
Itās a tank survivability buff. Full Stop. Is it equally effective against all kinds of damageā¦ well no, but usually the weapons that deal 100+ damage per shot have lower DPS than either rapid fire guns or shotgunsā¦ meaning that rebuffing armor would actually go further towards making it so tanks donāt get shredded as bad as they are now.
Honestlyā¦ I donāt know what they should do with Hanzo. I had an idea way back before his first reworkā¦ but I just donāt know about his current version.
Though giving Storm Arrows the Fan The Hammer treatment (no headshots) might help.
Hanzo is balanced. Other DPS heroes like Soldier or McCree are just bad in comparison, because Blizzard is careful with hitscan heroes (except widow). Most healers, Widow and Orisa need nerfs to make them more challenging to play.
Then she CANāT MOVE IT FOR 9 SECONDS!!! - So whatās your point here?
The shield literally blows up if 1-2 people look at itā¦ In most games I play as Orisa itās gone within 3 seconds of it landingā¦ Which will leave around 6 seconds of Orisa counting on her armor, running, or just dying.