Look I have talking about this so long, I know who I should be disappointed in.
Not Blizz.
Not Jeff
But Geoff
Honestly taking a breather
Look I have talking about this so long, I know who I should be disappointed in.
Not Blizz.
Not Jeff
But Geoff
Honestly taking a breather
Iād blame people that are above Geoff and/or on his level because heās clearly not the only one taking decisions here. I wouldnāt wanna be in his place right now.
Just saying if I had enough time to go over everything about this 3.0 rework, I would not approve it.
I would approve it with certain changes in value.
Faster ramp up on the gun, faster deployment on the TP and faster interact.
Iād also give Sym 250 HP being 100 HP and 150 shields.
Done, Iād see that as a great rework. There isnāt much more to do about Sym, sheās still fun to me and I wouldnāt give her drastictly new abilities.
Honestly I would prefer if they could bring those strong parts of her old kit back. While just rework Teleporter and Shadestep completely. But looks like we donāt have the time
These strong parts you speak of are probably shield gen (countering snipers) old teleporter (albeit not helping mid-fight) or her auto-lockā¦ but appart from the shield gen, these caused more problems than anything else.
It was a 120 DPS auto-lock so of course itās gonna cause frustration and get changed. I understand itās unfair for those who were accustomed to this or for players who have difficulties aiming (be it medical or general) but itās more fair.
Other weapons with such strenghts have huge drawbacks. Moira has a generous hitbox but deals 50 HPS only. Winston doesnāt need to aim just like old Sym but he deals 60 HPS (except when people group up, which is stupid) etc.
I donāt know Shadestep. Reaperās Shadowstep (I believe is the one youāre talking about) is another problem entirely yes. It should be sped up or reworked.
Actually talking about the Summonable Barrier
Teleporter and Shadestep share the same problem
The placement is too predictable
Sym is finally in a place where sheās playable, and actually pretty strong.
She has some aspects that make her clunky; that is, her teleporter could be played around with a bit more, in order to make it feel more dynamic/fluid, but in terms of numbers, etc, Iād argue sheās balanced and really fun to both play and have in your teamā¦if thereās communication. (Yes, that little caveat, same as sombra)
Sym is almost completely useless in her current state.
Just bring back her shield-piercing alt-fire. It literally is all she needs.
Iāve never seen Symās ult being called Shadestepā¦
Because I didnātā¦
Lol, canāt imagine how you did with her previous versions.
really well actually. Never climbed so much in my life. The current Sym is fineā¦as long the entire team ignores her, she just needs a few minor buffs (TO HER DAMN SURVIVABILITY) and she will be just right.
I think her survivability would be fine if the fluidity of her tp is addressed
and by giving her 250hp, or some passive that gives her shields while she uses her primary. With a short ranged but very powerful 180dps that needs to be charged up first, its obvious she has to be right in peoples faces to do anything. But unlike Reaper, Blizzard forgot to give her the survivability that she needs to get in your face.
this is true, tbh. good catch actually.
I made a huge forum post for Sym, her biggest issues, and how to fix it.
Check it out and join the drama if you wish.
Sym is a good pick if the rest of the team is capable enough to allow you to do sym stuff. Otherwise not so much. People seem to overestimate just how easy she is to solo kill.
Its like I keep saying the word āTaxiā for some reasonā¦