Maximilien has 300 armor and 100 hp for a total health pool of 400. Click the arrows to expand the details of each ability:
Primary Fire click me
- Light Saw
- Shoots hard light saw blades that bounce once after hitting a hard surface
- Fire rate is 1 per .5 seconds
- Does 45 damage per shot
- Can heashot
- 10 round magazine
- Travels at 40 meters per second (Pharah's rocket is 35 mps)
- Reload is 2.2 seconds (Orisa's is 2.5)
- Comments: much like Moira's damage orb can cause damage in an area by bouncing around, this ability would work similarly. Maximilien would be able to create a temporarily hazardous area for any enemies caught in the open or stuck in an enclosed space. He could also score some creative bank shots on enemies hiding behind shields or walls
Secondary Fire
- Shield Projector
- Fires Symmetra 2.0's shield with 700 health
- Ammo of 2
- Regenerates at 8 seconds per shield
Approximate appearance, this is relevant to Ability one:
Ability One
- Tentacle Wall
- (Before explaining this I have to detail what Maximilien would look like. Basically he looks like Brainiac or Dr. Octopus, as in he walks around on two mechanical tentacles sprouting from his back while he uses two other tentacles as arms)
- Maximillien smashes all four tentacles in front of himself so that they lay one on top another horizontally, they then act as a barrier that reduces in coming damage by 50%
- Initial setting up of wall causes 75 damage to players 5m in front of Maximilien
- Like Orisa's Fortify, Maximilien cannot be booped or stunned of the attack hits his tentacle wall, but if the attack hits him behind the wall then he will be booped/stunned/slept and wall form will instantly cancel
- Maximilen cannot use his primary or secondary fire in this mode
- Places Maximilien in third person
- Pressing the ability again will cause Maximilien to shoot backwards 10m like a squid which does 75 damage to enemies he comes in contact with (Moira's fade has a range of 15m)
- Pressing the shoot, jump, crouch or any other activity buttons will auto cancel this ability while in wall form
- Auto reloads while in wall form
- Teammates can see through the wall, but instead of a light blue like a shield it appears as a translucent yellow barrier to them while enemies see a dark red barrier
- 6 second cool down
- Comments: This ability is more or less Orisa's fortify since Maximilien uses his own body as a shield, however since he projects this barrier in front of himself he can use it to protect his teammates
Ability Two
- Guard Blade
- Shoots a tentacle pincer at a friendly which spins around them for 1.5 seconds
- Does 50 dps to enemies within 3 meters (Reinhardt's hammer has a 5m range and does 75 damage per .9 seconds)
- Does 75 damage total
- 8 second cool down
- Comments: This is more or less Zarya's bubble ability, but instead of insulating your teammate from damage it instead does damage to any enemies near your teammate. This would be ideal for when your Ana, McCree, Mercy, Soldier 76, Zenyatta or Bastion is suddenly dove on by an enemy and needs a helping hand
Passive
- Greed
- If he loses 50% of his health while realoading he will cut the cool down of all the abilities he's used by half
- Example: if he started with 200 hp at the start of a reload but he ends the reload with 100 then this ability will activate
- Only affects abilities that are on cool down
- Cuts the base cool down by 50% so if his tentacle wall(which has a 6 second cooldown) has already cool downed by three seconds then this would mean he would instantly have this ability back up.
Ultimate
- Overseer
- Maximilien sprouts 2 Symmetra turrets from the top of his two top tentacle arms
- Targets enemies within 6 meter radius (Symmetra turret has range of 10m and Death Blossom has an 8m radius)
- Does 40 dps (Symmetra turret does 50 dps)
- Lasts 6 seconds
- Ability cannot be canceled by enemy stuns, but lasers will stop firing while Maximilien is stunned
- Will target which ever enemy is closer: if an enemy is three meters to your left and another is two meters to your right then you leftmost beam will target the one on the left while your rightmost beam targets the one on the right
- If there is only one enemy within your effective range then both beams will target them for combined damage of 80 dps
Role in Overwatch: Maximilien is a main tank who uses shielding and his own body to protect his team from damage, while also using a plethora of zoning abilities to keep the enemy away. His primary fire allows him to temporarily block a line of sight while his ultimate temporarily takes away his weakness in close quarters. Since he can easily dash backwards from tentacle wall form, he is an excellent counter to dive.
Counter Play
Maximilien is weak to close range as his forms of shields either move away from him or he has to sacrifice his ability to fire to enter tentacle wall form. This means that Maximilien must be used with a plan in mind. He can't brawl against heroes very well in close quarters nor can he challenge snipers very well at long ranges. A few of his direct counters would be Pharah, Junkrat, Bastion and to a lesser extent HanzoWho He Counters
Maximilien is a great zone which means he creates a large problem for heroes who move out in the open. This means that dive heroes like Doomfist, Tracer, Genji, Tracer, Winston, D.Va, Lucio and Hammond would need to be careful not to accidentally run into any of saw blades or to be directly behind him while he is in tentacle wall form. Since he is a main tank he isn't going to be a damage powerhouse; much like Reinhardt, Orisa and Hammond he will primarily deal with keeping enemies focused on him while he tries to force them off his teammates. In this spirit, Maximilien would be the perfect tank to play if you need to both protect the frontline and also protect the backlineI will add more to this later, though I would hope for some feedback or ideas on how you would go about developing this concept.