New ptr patch notes!

This we can agree on.

Just just think heroes like Genji and Tracer are just sadly being left in the dust of how the game changed.

I mean they’re good, and are still good.

But the metas we get in are so different than what we got before. New synergy with new heroes are coming in leaving old heroes that just can synergize out of luck.

1 Like

Yeah I agree with you, very true indeed :C

1 Like

More nerfs for Symmetra, and no buffs for Brig? Still trash tier balancing.

1 Like

Genji has it bad since he doesn’t really synergize with much of the roster. ><

Just to be clear, I’m content with these patch notes. Somethings are going in the right direction, while others are questionable.

Wished we got patches like this BEFORE 2-2-2 was implemented.

Yeah, I feel like patches come way too slow. Yeah Genji is either really good or really bad. Really strong with Ana fairly ehh with rest of the roster like you said.

1 Like

Pretty much reverted all his changes from a while ago

Eh not exactly a revert from his changes. But ones I wanted to see, just find the wallride one not necessary.

Well they had nerfed his speed buffs but gave him better wall riding to “compensate” before…looks like they undid it (it was a goats change anyway)

I mean I know it’s not going to affect good Lucio’s with how they can chain walls. Just find it…odd is all. I mean there’s a VERY small difference I can feel but it’s not terrible just questionable.

Then nerf her charge rate on shields or her beam damage, you know something that actually makes sense in order to nerf her in a particuliar meta instead of nerfing her overall when she isn’t as good against other comps.

The nerfs only make her worse outside of double shield instead of the opposite.

2 Likes

YESSSSS, they did it. I’ve literally campaigned for this since Moira was introduced.

1 Like

Very, very good changes overall but I strongly disagree with nerfing Doom to the ground. Leave shields at 35, let him live!
Nerfing punch is good thou.

He got too much easy picks when he dived unnoticed. 1 pick is fair but he often gets easy 3 now. Nerfing punch is good way to go. Also remember that he is good just because shooting 2 shields is pointless so please be careful Blizz with this one. Remember what Surefour said - its not like he emerges from the thin air and can be outplayed.

Dva and Winston buffs seems perfectly on the spot. Rodhog ammo quite fine. Sigma - perfect shield changes. He will be more vulnerable to Dive now.

Overall <3

1 Like

Man, so sad, you need to rethink that sigma deploy nerf very hard, he immediately became trash tier and worst of all the very thing that made his gameplay engaging is now so awkward and clunky. The best part of his gameplay and feel was managing his firerate timing with his shield deployment and recall. Now that flow is completely been destroyed, its a shame too, I honestly thought he was one of the most fun characters you had made to play moment to moment. The delay to redeploy should start after putting the shield out, not after its recalled, jesus, its so bad. Other stuff, I don’t even want to bother right now.

Just give Sigma a Reinhardt barrier, at least I won’t have to deal with the feeling of press M2 and nothing happening.

Have you tried it? Because it doesnt seem so. If 1 second passes your M2 will put the shield immediately. It just nerfs the situations when you run away from the Dva or Tracer for example and constantly put shield in front of your nose. It’s too strong IMO

I did it, it feels awful, and super clunky. Compare live version of pressing deploying shield, then with shield deployed, press m1, and try to get a rhythm of fire/recall/redeploy/fire/recall/redeploy/recall, there was a beautiful flow to that, and now its completely gone. At the very least, the delay should start after initially placing the shield, not after recalling it, but even that, meh, it just feels bad. The worst nerf blizz does is the unfun nerf on a hero and poor sigma just got it, no one will play him if his shield/fire flow feels like that.

Anyway, I much rather they lowered his dmg or ult, but the ability to fire and seamlessly time his shield recall and deployment was so engaging and beautifully animated, and now its gone. Ah well, I’ll wait for the day that they rework him back or hopefully they’ll not go through with it as it in PTR right now.

1 Like

Maybe nerfing his dmg is also good way to go. But Dva got similar nerf some time ago - increased DM cooldown from 1 to 2s and that was a good change. It just adds a moment of weakness. But I agree the cooldown should start from the moment you press M2, not when you release

They reverted that buff btw. Also I think the nerf is fine. It’s really a small nerf and it will encourage people to play healers that take more skill.

i like the extra ammo od roadhog. I feel like always reloading with him.

Hanzo had been an issue for much longer than the current patch cycle lol

The RP charge time will definitely slow down your roof scaling rollouts and stuff.
But most DF that worth their salts can still half charge RP and space bar away.

The Shield gain nerf, however, is gonna be rough.