I doubt queues will be an issue for the initial swamp of new players, even if the new Support ends up underwhelming ultimately, she’ll probably still be effective for the first month or so. And providing there’s actually a decent influx of new players, matchmaking should generally be a little better for them than it is on Live.
But yeah, while at least they’ve finally admitted smurfing is an issue and made some attempt to combat them, I sincerely hope they have more up their sleeve to improve the player-base. Smurfs, cheaters, and general player toxicity had no small hand in the game’s downfall.
Imagine if they had a bunch of these “Subsidized by Blizzard” tutorials covering a hero, or more narrow concept.
And they were featured on the official Overwatch YouTube page, AND they had a section in-game with the Tutorial, with thumbnails that linked out to the YouTube page.
No amount of tutorial is going to close a 6 year experience gap.
I tell you what would, though, is a competitive system with integrity. Ideally it should be functionally impossible for a new and legacy player to be matched up immediately.
A competitive mode should not be required to close in any experience gap.
That’s the whole point GreyFalcon is presenting this idea that isn’t simply “gain experience only through competitive”.
Before OWL & before the game even had Competitive Mode, there were lots of community made tournaments within the first few months of the game’s launch.
I can tell you that those players didn’t start “gaining experience” through playing competitive mode.
What they all did was practice.
Lots of practicing & that is what will always continue to be the way to close in an “experience gap” for any video game or physical game.
If the player base doesn’t want to practice, despite having resources that help them in the process of practicing, that is everyone’s choice as they continue to queue into Competitive Mode, expecting to suddenly start climbing the ranks without any real effort into training their skills.
Love this elitist “True Gamer” attitude about a game with Mercy, Moira, and Lucio in it. This game is designed for beginners and first time FPS players to be able to have fun. Expecting every player to have some minimum level of dedication and discipline is absurd for this game in particular.
I know all the sweaty “git gud” gamer brats think casual players don’t matter, but F2P means they now matter far more than you ever will, because when they go, this game goes on maintenance mode again. Forever.
Dismiss them and their enjoyment at your own peril.
There is no problem with beginners & first time FPS players being able to have fun.
There are a variety of game modes that are just fun to play.
You have to keep in mind that, what SadTankMain is asking for is a Competitive Mode, a mode where everyone is supposed to play their best to win, to be the method of closing in the “experience gap”.
He wasn’t talking about new players not being able to have fun with the game for beginners.
He was talking about how new players won’t be able to compete with players that already know how to play the game.
Your whole thing with loving elitist “True Gamer” attitude.
Keep it to yourself because we don’t care about that attitude of yours.
Players that want to have fun will have fun with the game, while the players that SadMainTank is talking about are new players that are looking for a competitive experience.
Not new players that aren’t looking for a competitive experience & playing just to have fun.