(Primary Fire) Recovery time reduced from 0.45 to 0.38 seconds
(Primary Fire) Damage reduced from 25 to 24
(Secondary Fire) Recovery increased from 0.8 to 0.9 seconds
(Secondary Fire) Healing increased from 50 to 60
Developer Comments: We’re making some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful.
Base health increased from 150 to 175
Base health increased from 200 to 225
(General) Reload time reduced from 1.5 to 1.2 seconds
Now restores 15 ammo per second
Cooldown lowered from 13 to 12 seconds
Developer Comments:Since we previously made Mei’s primary fire relatively more expensive, she spends more time out of ammo and this was particularly noticeable when unable to reload while in Cryo-Freeze. To help smooth out this gameplay she now regains some ammo during Cryo-Freeze.
Base shields increased from 100 to 125
Base health reduced from 200 to 175
Developer Comments: We’re making some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power. Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.
Yeah it’s all pretty reasonable I’d say. The faster reload thing for McCree was the only thing I could think of that was simple enough anyway without directly increasing his fire rate or damage or anything like that.
Part of my original post:
For people who say they don’t listen to the forums at all.